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Ruin Shouldn't be required
If I want to have a decent game on a killer that is not hillbilly Spirit or nurse I have to run ruin.
If I play a game as Trapper without ruin by the time I've even set up half of my traps three generators are already done.
If you aren't running ruin you basically have to run no one escapes death because they are going to get the generators done. Forget gatekeeper without ruin.
The fact that the same perk is required on almost every single killer in the game means that there is a problem that needs to be addressed; something is fundamentally flawed.
Comments
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It's not.
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I think it could be quite cool if they removed ruin from being a perk and just had it implemented into every match by default. So it'd still have the same functionality, spawning in as a hex totem etc, but this way killers wouldn't feel obliged to run it every match. Especially when it can be cleansed within the first 30 seconds of a match depending on the spawn location, it just sometimes doesn't even feel worth using.
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Not literally, no. Did you think I meant literally required?
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Ruin is the only thing you can run that greatly increases your gatekeeper. It’s basically gatekeeper emblem the perk. You don’t have to run it, but it is very very good.
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Bought GF recently. Playing in purple ranks w/o Ruin. By the time I expose and down one Survivor, two gens are done.
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We still don't know anything about the second objective the DEV's are thinking about. Right now ruin is a no brainer for most killers. It's kinda sad that you have to take that perk to do well at high ranks... if survivors don't cleanse it in the first second.
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I find it pretty hilarious that the popular opinion of killer mains is that Ruin is cleansed seconds into the match most of the time and yet, at the same time, it is "required" to play killer.
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That's because the logic is even if its found super fast, the help it provides is enough to make SOME difference. And the other side is that its needed to have a chance, yet is always found too fast.
They're not mutually exclusive.
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The only ways to make Ruin less mandatory for most killers are either to buff the majority of the weaker killers up to the same tier as the good ones, or rework maps so that weaker killers can perform well.
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Every hex skill check the survivors get is 1.6 seconds added to the gen timer while Ruin is up; and good skill checks are 4 seconds. Getting a good skill check while no gens have been done adds roughly 400 points towards the killer’s gatekeeper emblem. Hex Ruin is easy emblem progress.
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I regularly see complaints the Ruin is cleansed literally within 30 seconds of the match starting. That would mean that the survivor spawned right next to it and started cleansing immediately. That literally does nothing to help the killer's game. It's complained about so often that it has become a meme.
Then there's also the very common advice from higher skilled survivors to power through Ruin and to not waste time looking for it.
And I have plenty of games as survivor where Ruin lasts nearly the entire trial because it's never found or it's well protected.
You say "it's always found too soon" but in my experience it is not. And if it's always found too soon why are you going out of your way to handicap yourself with three perks for the rest of the trial? For a chance it'll last longer? Not worth it IMO and that's why I don't run Ruin. And I do fine in red ranks. Sometimes I get stomped, sometimes I stomp them, sometimes it's 2 dead and 2 escaped. No Ruin required.
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I never SAID its always found too fast.
I gave you the logic that you seemed to miss.
"I find it hilarious that the opinion is this, yet its required"
I explained to you why that was.
Now you're trying to argue with me over the viability or use of ruin? Nah I'm good hon.
Wasnt even trying to debate and you want to get defensive.
Run ruin or not, if you want to, but dont bash others when theres good reason for then to run it.
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I didn't realize you were speaking to others' point of view when you said that, my bad. I'm not getting defensive, I was just arguing my point. No need to make it personal.
Edit: I also did not "bash" anyone.
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Well developers still think that the way to fix killers is to add perks in the game to band aid fix the balance. i.e Hex ruin to fix generators and Enduring+Spirit fury to fix loops. Perks were never answer, nor was the answer to nerf survivor loops. killers don't really have enough time to win at red ranks which is one imbalance problem. the other problem is that killer powers need the ability to either outplay people at loops(with their power) like huntress hatchets or they need the ability to catch people out of position, but they keep weakening killers, so it isn't really helping red ranks or game health in general.
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highly recommend running corrupt intervention over ruin
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They perform different functions.
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not really, they are both good for game delaying. one of them can't be spawned on and cleansed immediately though
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Corrupt Intervention is mainly useful for getting setup time. Survivors tend to hide when it’s used which often has the effect of the game just starting 2 minutes later. Ruin does not cause survivors to hide in the same way, do which is better depends on the killer.
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But you can just wait it out? You dont have to look for totems, nothing. The survivors can just wait. Perks sounds cool, but it doesnt work.
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i think generators need to be harder to repair, i'm not sure how they can make it hard but tbh pressing m1 for 80 seconds is probably the most boring aspect in the game, but if they made the generators hard and require skill like running the killer around i think it will be exciting.
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why? Imbued instadown as well?
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What I think bothers everyone is characters like the Trapper cannot function fast enough to be able to perform their power before half of the generators are popped, hence being dependent on a perk. This is extremely unhealthy, powers are entitled their rightful name because they are in fact "powers", not a waste of time.
Yes, a "waste of time", because although it's important to do whatever the power needs you to do, or being a trapper, by the time they are all up, they will have 2 gens left. Let me say this much, smart survivors won't let 1 die if they don't need to at that rate. In conclusion, I think dependency on something is unhealthy for the game, and as a result punishes the killer's rating.
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You know they won't address their game on a fundamental level changing objective would be mean changing the game significantly. Which they are too cheap for so lol
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Yeah, because that’s the same thing... 😂
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Either they fix the core game (second objective might fix it) or they have to do some huge buffs for killers like Trapper. I want the first option because it's going to be more fun for survivors
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that's the point? if you wait it out it's slowed the game down, and if you move to inner generators then the killer has an easier time of finding you
it's much more reliable than ruin and it works against players of any skill caliber, meaning people can't just work through it
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Waiting it out only benefits the killer if they can setup or reliably find someone. It’s invaluable on a hag. It barely does anything on a huntress.
As for moving in to the inner gens, that’s only makes them easier to find if you don’t go looking for them at the outer gens. You basically have to guess right; with the best case being you start a chase immediately which you should be doing anyways.
The perk is mainly good on killers who can patrol the inner gens while setting amps or the hose which hi can I can immediately someone at an outer game an outer gen like the Doctor.
stupid autocorrect
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Survivors has to run Self-Care or atleast one exhaustion perk. So no.
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In my opinion ruin should be a default perk, something always active without use a slot perk. Same for selfcare
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i mean, huntress is a good example of a killer who could benefit from running corrupt intervention + whispers
even if people just hide for 2 minutes that's 2 minutes for you to find someone before anyone really does anything
the beginning of the game can make or break how the rest of the game goes, so giving yourself a good start can be a huge bonus regardless of the killer, but i do agree it's best on setup killers like trapper and hag. i can see it being great on myers too
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I don’t run sc but I do run adrenaline.
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PLEASE EXPLAIN XDDDDD
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Being completely honest: I consider bbq plus 2 chase perks to be mandatory on most killers. The 4th slot is the only one I get to move around usually; so I tend to avoid taking either.
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Survivors have to be able to loop and hit great skill checks. Perks are just a bonus.
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sums it up perfectly +1
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i literally place 3 traps as Trapper and they did a gen. and that scenario happened more than once. a lot more.
i try slowing the game down with Sloppy Butcher, but holy ######### the genrush is real...
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@DudeDelicious yet it makes the game a lot less stressfull and takes some tension away from you, allows you to do mistakes once or twice.
i agree, its not an requirement (i dont run ruin neigther), but not doing so is like playing hard mode.
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Red ranks gen rush is insane that's why GF was dead even before his release. Devs doing low pressure killers thinking the exposed effect do everything in this game.
Let me tell you something today i've 5 games as billy against the best gen rushers in the whole DbD history. How did i lose because each time i was tracking someone they didn't even looped me they just wasted the pallets.
Thing is there is too much pallets and too many safe spots for survivors, while the survivor i chase dropped all pallets all gens is done. I know what you're telling yourself that i'm a noob that do not put enough pressure. Well, with 4 purple toolboxes with charge and 4 streetwise + ruin getting found 5s after starting the game. I also stopped chasing them when losing too much time. i downed them each of them 2x sometime i even kill 1 but that's it.
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Your logic is not that great, is it? ruin is necessary for most killers because it slows the game down by a ton, even if gets cleansed in the first 2 minutes of the game its time the survivors have wasted without doing gens or failing at doing them
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They voted you down into the abyss LOL
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Agree with you 100%.
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Show us a video of you doing that with Wraith or Freddy. We wanna see those big dick plays.
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You don't think about new players at all .. Many killers without ruins sacrifice 2 to 4 survivors (and yeah of course 5 gens can be done).
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Remember when the Devs said they were implementing the line-of-sight check to make sure Hex totems don't spawn right next to Survivors?
It sucks, I get totems that spawn on the otherside of the wall I spawn at...great idea.
We really need a 5th slot for Killers specifically for totems, just 1 slot that allows 1 totem. You still get your 4 perks and you can run totems in them but you have that 1 extra slot that's purely for a totem i.e Ruin.
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@Paladin_Goo you gotta @him, otherwise he won’t know you replied.
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@DudeDelicious can you show us some of your gameplay videos? We would love to see them
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I've stopped running ruin. I don't care anymore. If survivors want 3 minute games, cool. I'm fine with it. Nobody gets points and I move on to the next game. I'd rather use new perks and try out different builds than have that ######### stuck on my perk bar for all eternity.
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Why does everyone think that everybody records their games?
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That's idiotic. You have an alternative to running Self-Care. It's called a medkit. And you have your pick of what, FIVE different options for an Exhaustion perk.
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Well this is a forum filled with mostly killer mains so I didn't expect anything less.
Except it's very commonly complained that Ruin is usually cleansed immediately after the trial starts, like within 30 seconds. If 2 minutes is enough for Ruin to give the killer a head start then why would people be complaining that it's cleansed in 2 minutes?
Pro tip: don't IMMEDIATELY sprint to your totem as soon as the trial starts and maybe survivors won't find it so easily. 90% of the time I see a killer walking to or from somewhere at the beginning of the trial that means that they checked in their totem so I go search that area. Especially when it's a random corner of the map and there's no gen around and they're circling around obstacles for 15 seconds.
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