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Ruin Shouldn't be required

MystiKasT
MystiKasT Member Posts: 289
edited June 2019 in General Discussions

If I want to have a decent game on a killer that is not hillbilly Spirit or nurse I have to run ruin.

If I play a game as Trapper without ruin by the time I've even set up half of my traps three generators are already done.

If you aren't running ruin you basically have to run no one escapes death because they are going to get the generators done. Forget gatekeeper without ruin.

The fact that the same perk is required on almost every single killer in the game means that there is a problem that needs to be addressed; something is fundamentally flawed.

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Comments

  • MystiKasT
    MystiKasT Member Posts: 289

    Not literally, no. Did you think I meant literally required?

  • Redd
    Redd Member Posts: 833

    Every hex skill check the survivors get is 1.6 seconds added to the gen timer while Ruin is up; and good skill checks are 4 seconds. Getting a good skill check while no gens have been done adds roughly 400 points towards the killer’s gatekeeper emblem. Hex Ruin is easy emblem progress.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited June 2019

    I never SAID its always found too fast.

    I gave you the logic that you seemed to miss.

    "I find it hilarious that the opinion is this, yet its required"

    I explained to you why that was.

    Now you're trying to argue with me over the viability or use of ruin? Nah I'm good hon.

    Wasnt even trying to debate and you want to get defensive.

    Run ruin or not, if you want to, but dont bash others when theres good reason for then to run it.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    edited June 2019

    I didn't realize you were speaking to others' point of view when you said that, my bad. I'm not getting defensive, I was just arguing my point. No need to make it personal.

    Edit: I also did not "bash" anyone.

  • miaasma
    miaasma Member Posts: 911

    highly recommend running corrupt intervention over ruin

  • miaasma
    miaasma Member Posts: 911

    not really, they are both good for game delaying. one of them can't be spawned on and cleansed immediately though

  • Redd
    Redd Member Posts: 833

    Corrupt Intervention is mainly useful for getting setup time. Survivors tend to hide when it’s used which often has the effect of the game just starting 2 minutes later. Ruin does not cause survivors to hide in the same way, do which is better depends on the killer.

  • Nick
    Nick Member Posts: 1,246

    But you can just wait it out? You dont have to look for totems, nothing. The survivors can just wait. Perks sounds cool, but it doesnt work.

  • Clockso
    Clockso Member Posts: 853

    i think generators need to be harder to repair, i'm not sure how they can make it hard but tbh pressing m1 for 80 seconds is probably the most boring aspect in the game, but if they made the generators hard and require skill like running the killer around i think it will be exciting.

  • TheGorgon
    TheGorgon Member Posts: 777
    edited June 2019

    What I think bothers everyone is characters like the Trapper cannot function fast enough to be able to perform their power before half of the generators are popped, hence being dependent on a perk. This is extremely unhealthy, powers are entitled their rightful name because they are in fact "powers", not a waste of time.

    Yes, a "waste of time", because although it's important to do whatever the power needs you to do, or being a trapper, by the time they are all up, they will have 2 gens left. Let me say this much, smart survivors won't let 1 die if they don't need to at that rate. In conclusion, I think dependency on something is unhealthy for the game, and as a result punishes the killer's rating.

  • sorrowen
    sorrowen Member Posts: 742

    You know they won't address their game on a fundamental level changing objective would be mean changing the game significantly. Which they are too cheap for so lol

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002
  • prof_teabagger
    prof_teabagger Member Posts: 121

    Either they fix the core game (second objective might fix it) or they have to do some huge buffs for killers like Trapper. I want the first option because it's going to be more fun for survivors

  • miaasma
    miaasma Member Posts: 911
    edited June 2019

    that's the point? if you wait it out it's slowed the game down, and if you move to inner generators then the killer has an easier time of finding you

    it's much more reliable than ruin and it works against players of any skill caliber, meaning people can't just work through it

  • Redd
    Redd Member Posts: 833

    Waiting it out only benefits the killer if they can setup or reliably find someone. It’s invaluable on a hag. It barely does anything on a huntress.

    As for moving in to the inner gens, that’s only makes them easier to find if you don’t go looking for them at the outer gens. You basically have to guess right; with the best case being you start a chase immediately which you should be doing anyways.

    The perk is mainly good on killers who can patrol the inner gens while setting amps or the hose which hi can I can immediately someone at an outer game an outer gen like the Doctor.

    stupid autocorrect

  • tovelo
    tovelo Member Posts: 40

    Survivors has to run Self-Care or atleast one exhaustion perk. So no.

  • xChrisx
    xChrisx Member Posts: 917

    In my opinion ruin should be a default perk, something always active without use a slot perk. Same for selfcare

  • miaasma
    miaasma Member Posts: 911

    i mean, huntress is a good example of a killer who could benefit from running corrupt intervention + whispers

    even if people just hide for 2 minutes that's 2 minutes for you to find someone before anyone really does anything

    the beginning of the game can make or break how the rest of the game goes, so giving yourself a good start can be a huge bonus regardless of the killer, but i do agree it's best on setup killers like trapper and hag. i can see it being great on myers too

  • GrootDude
    GrootDude Member Posts: 14,110
  • Redd
    Redd Member Posts: 833

    Being completely honest: I consider bbq plus 2 chase perks to be mandatory on most killers. The 4th slot is the only one I get to move around usually; so I tend to avoid taking either.

  • Redd
    Redd Member Posts: 833

    Survivors have to be able to loop and hit great skill checks. Perks are just a bonus.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i literally place 3 traps as Trapper and they did a gen. and that scenario happened more than once. a lot more.

    i try slowing the game down with Sloppy Butcher, but holy ######### the genrush is real...

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @DudeDelicious yet it makes the game a lot less stressfull and takes some tension away from you, allows you to do mistakes once or twice.

    i agree, its not an requirement (i dont run ruin neigther), but not doing so is like playing hard mode.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    Red ranks gen rush is insane that's why GF was dead even before his release. Devs doing low pressure killers thinking the exposed effect do everything in this game.

    Let me tell you something today i've 5 games as billy against the best gen rushers in the whole DbD history. How did i lose because each time i was tracking someone they didn't even looped me they just wasted the pallets.

    Thing is there is too much pallets and too many safe spots for survivors, while the survivor i chase dropped all pallets all gens is done. I know what you're telling yourself that i'm a noob that do not put enough pressure. Well, with 4 purple toolboxes with charge and 4 streetwise + ruin getting found 5s after starting the game. I also stopped chasing them when losing too much time. i downed them each of them 2x sometime i even kill 1 but that's it.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    Your logic is not that great, is it? ruin is necessary for most killers because it slows the game down by a ton, even if gets cleansed in the first 2 minutes of the game its time the survivors have wasted without doing gens or failing at doing them

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    Show us a video of you doing that with Wraith or Freddy. We wanna see those big dick plays.

  • Piwatte
    Piwatte Member Posts: 162

    You don't think about new players at all .. Many killers without ruins sacrifice 2 to 4 survivors (and yeah of course 5 gens can be done).

  • HatCreature
    HatCreature Member Posts: 3,298

    Remember when the Devs said they were implementing the line-of-sight check to make sure Hex totems don't spawn right next to Survivors?

    It sucks, I get totems that spawn on the otherside of the wall I spawn at...great idea.

    We really need a 5th slot for Killers specifically for totems, just 1 slot that allows 1 totem. You still get your 4 perks and you can run totems in them but you have that 1 extra slot that's purely for a totem i.e Ruin.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Paladin_Goo you gotta @him, otherwise he won’t know you replied.

  • MystiKasT
    MystiKasT Member Posts: 289

    @DudeDelicious can you show us some of your gameplay videos? We would love to see them

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited June 2019

    I've stopped running ruin. I don't care anymore. If survivors want 3 minute games, cool. I'm fine with it. Nobody gets points and I move on to the next game. I'd rather use new perks and try out different builds than have that ######### stuck on my perk bar for all eternity.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Why does everyone think that everybody records their games?

  • Pulsar
    Pulsar Member Posts: 20,984

    That's idiotic. You have an alternative to running Self-Care. It's called a medkit. And you have your pick of what, FIVE different options for an Exhaustion perk.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    @KaoMinerva

    Well this is a forum filled with mostly killer mains so I didn't expect anything less.

    @Theluckyboi

    Except it's very commonly complained that Ruin is usually cleansed immediately after the trial starts, like within 30 seconds. If 2 minutes is enough for Ruin to give the killer a head start then why would people be complaining that it's cleansed in 2 minutes?

    Pro tip: don't IMMEDIATELY sprint to your totem as soon as the trial starts and maybe survivors won't find it so easily. 90% of the time I see a killer walking to or from somewhere at the beginning of the trial that means that they checked in their totem so I go search that area. Especially when it's a random corner of the map and there's no gen around and they're circling around obstacles for 15 seconds.