Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Make the "stealthy" noises of GHOSTFACE more ... stealthy, pls devs

Th3Nightmare
Th3Nightmare Member Posts: 1,274
edited June 2019 in General Discussions

Since when does a "stealthy" killer have some sounds in stealth mode that the survivors know where they come from? It's like the spirit the directional sound that she had, and all the survivors knew where it came from ... please make it the unidirectional noise when it's in stealth mode. IT IS IMPOSSIBLE to make the achievement of catching 25 survivors in a generator (do not care if it is with another killer, but that this killer can not do it, it is pathetic.), for its infernal sounds that it emits when it is in stealth mode, if it is a stealthy killer like level 1 myers, to do it well, it needs adjustments.

Do you consider GhostFace a stealthy killer, with the noises it emits? This must be checked as was the spirit.

@Peanits @Janick

Comments

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Ironically, in my opinion the grab achievement is easier to get with Myers or Spirit than with Ghost Face, don't you think?

    I like those preternatural sounds, you have to be pretty close to the survivors to hear them, by that time it is to late for them.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,274

    I know it's easier with myers .. but ... with these sounds they are making ghostface not a stealthy killer, to make mental games in structures, since their sound is directional and you will not be able to surprise the survivors.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Didn't notice the sound was directional (I suck as survivor you know) that's a bummer

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,274
    edited June 2019

    When GF is in stealth mode and is close to the survivors, a sound is heard that alerts the survivors that is very close, therefore, it loses all its potential ... In the structures you can see the directional sound of this killer, it's where they also break their power ... you also know where it comes in stealth mode, it's a ... "#########" OP GHOSTFACE.

  • Jed_Olsen
    Jed_Olsen Member Posts: 256

    I have got a few stealth grabs with ghost face but only because I play against potatoes from time to time.

    When I play against ghost face its Really easy to know where he is over that stupid sound. It ruins my gameplay experience. Why can't it just be you know foot steps or something logical like that, he sounds like an F1 car

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,274
    edited June 2019

    I know, all this, should be reviewed by the devs. For that exists, the camera and the 3 person of the survivor, to look on all sides, it is not necessary infernal NOISES to warn the survivors.

  • wichael_wyers
    wichael_wyers Member Posts: 203

    Is Ghostface's weird ass noise not 8 meters? I'm not sure why I was so convinced it was. If that's the case, then I like where it is, because it's like Michael's jingle/terror radius being at 8 meters for tier 1.

    The directionality is kinda sad, though. Not sure if it's a thing with killers' breathing, too (I doubt it), but his directionality has helped me on 4 walls and stuff. You can hear him doubleback LOL.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,274

    Yes, the noise is within 8 meters. They should reduce it even more. (My opinion)

  • Carpemortum
    Carpemortum Member Posts: 4,506

    I think it's fine. GF can detect you well outside that range, and its a minimal headstart you get from hearing it.

  • Awakey
    Awakey Member Posts: 3,145

    I actually discovered by accident that the noise stops while you are still.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    I think it's alright, but I do not understand why he came with a gen grab achievement lol. They really think he can get easy gen grabs with this 8 meter radius wind tunnel noise?

  • Horus
    Horus Member Posts: 850

    Just get rid of those noises its loud and annoying

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    HEY GUYS! I'M IN STEALTH MODE NOW! PLEASE LOOK AWAY!

  • Volfawott
    Volfawott Member Posts: 3,893
    edited June 2019

    but still killers have really loud noises even though there in stealth mode.

    He gives survivors who are paying attention a chance to escape.

    Both Amanda and Myers have really loud audible breathing that you could hear from a distance away.

    Wraith occasionally growls and has loud footsteps

    Post edited by Volfawott on
  • LCGaster
    LCGaster Member Posts: 3,154

    @Aari_Piggy66

    Then they should raise the volume of his footsteps or breathing, not giving him a directional noise that sound like a tornado

  • TWiXT
    TWiXT Member Posts: 2,185
    edited June 2019

    What's really awful is that while they reduced his ghostly wind sounds while he's in night shroud mode to being audible from 8 meters instead of 16, they still left his flapping movement noises at audible from 16 meters. He has a hard enough time stealthily approaching survivors just to get into stalking range without being seen, but with all the noises he makes while he's moving, he has 0 chance of getting within 16 meters of survivors without them knowing he's there. It would be a huge benefit for him if they removed the wind sounds all together, or made the flapping sounds of his movement at least match that 8 meter range. On top of that I believe that making it so that crouching silences all of his noises would be a good trade off and make crouching more useful for him: Move slower but become completely silent... seems fair to me.

  • bigbeefynacho
    bigbeefynacho Member Posts: 351

    It wasn't until I realized I could hear the flutter of his outfit when he's in stealth that I began to counter him more efficiently. That mixed with Spine Chill? Well, he's not as difficult a killer to go against as he was during the first day he went live.

    So, yes, as a survivor, I'd have to agree with the OP. I don't think a stealthy killer like gf should be as audible as he is when in his night shroud.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Too be fair, both tier 1 Michael and Amanda when croutched both breath heavily even when they have 0 terror radius, though you have too be right on top of them too hear it. I agree that he shouldn't make any noises while stealth but they been doing it for a while.