Serious question for killers

HeroLives
HeroLives Member Posts: 1,985
why are overly altruistic (I’m not, I make educated logical saves unless I really need to yolo) survivors a problem for you guys? Bc from survivor POV it’s annoying for me when they are. This is Bc gens aren’t getting done and everyone else is usually on their 2nd 3rd hook with my chances of making it growing grimmer. From my POV as a survivor it taxes the team and helps you. What’s your POV?

Comments

  • StalwartXX
    StalwartXX Member Posts: 80

    They're not a problem really. It just means that I have to chase you or them down to get another hook. While I'm in a chase, it means I'm not patrolling gens etc. Plus if I go for the one who's been unhooked I get accused of tunneling. It doesn't help killer because even if you get a hit on the YOLO survivor, there are still 4 survivors up and running. Having a survivor hooked benefits the killer more as it helps to slow down the pace of the game a bit.

  • RuneStarr
    RuneStarr Member Posts: 850
    Eh only downside is always getting the "camping tunneller reeeee" messages post game, because they follow me to the unhook/unhook immediately before I finish revving my chainsaw to go patrol gens. Apart from that, I'm fine with the free kills. 
  • Master
    Master Member Posts: 10,200

    @HeroLives said:
    why are overly altruistic (I’m not, I make educated logical saves unless I really need to yolo) survivors a problem for you guys? Bc from survivor POV it’s annoying for me when they are. This is Bc gens aren’t getting done and everyone else is usually on their 2nd 3rd hook with my chances of making it growing grimmer. From my POV as a survivor it taxes the team and helps you. What’s your POV?

    Because its annoying AF to lose your victim because there is a ######### conga line in front of the hook and if you try to pick him up, then you ahve 3 flashlights shining at your face.

    I also heavily dislike when I am forced to camp and the fact that sruvivors can push you away from the hook and get a safe unhook is just ridiculous

  • HeroLives
    HeroLives Member Posts: 1,985
    Maybe installing a 45 -60 second non bleed out no penalty For the survivor timer upon the first and second hook phase unless they are combined then it follows as normal , however they can’t be unhooked within the time frame. I feel like that would be pretty fair. Gives the killer time to break the things, and do a scout before heading off or whatever.  What do you guys think? It could slow the game down a bit. 
  • Orion
    Orion Member Posts: 21,675

    @HeroLives said:
    Maybe installing a 45 -60 second non bleed out no penalty For the survivor timer upon the first and second hook phase unless they are combined then it follows as normal , however they can’t be unhooked within the time frame. I feel like that would be pretty fair. Gives the killer time to break the things, and do a scout before heading off or whatever.  What do you guys think? It could slow the game down a bit. 

    I think it's a bad idea, because you're not slowing down the game; you're giving Survivors a reward for failure. Slowing down the game would be a 45-60 second no generator progression penalty for all Survivors when one of them is hooked.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    It's only a problem when they cry about getting tunneled later.

    Otherwise, I don't give a #########.

  • HeroLives
    HeroLives Member Posts: 1,985
    Orion said:

    @HeroLives said:
    Maybe installing a 45 -60 second non bleed out no penalty For the survivor timer upon the first and second hook phase unless they are combined then it follows as normal , however they can’t be unhooked within the time frame. I feel like that would be pretty fair. Gives the killer time to break the things, and do a scout before heading off or whatever.  What do you guys think? It could slow the game down a bit. 

    I think it's a bad idea, because you're not slowing down the game; you're giving Survivors a reward for failure. Slowing down the game would be a 45-60 second no generator progression penalty for all Survivors when one of them is hooked.

    I think your idea is a bad idea. Oh well guess we’ll just suffer