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Idea for Gen Rush

What if every survivor had a mana bar?

that refill really slowly and the mana only for gens (totems too?)

so 100% mana will finish 1 gen (maybe less or more ptb will help with numbers) and after finishing it your mana now 0% you cant do gens

  • it dosent need to be 100% to work on gen
  • you can add or change some perks to help you to refill mana faster (like change useless left behind to this?)
  • this is a starting point im sure devs can improve this idea

but do you guys think this will help the game or not?

Comments

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    That wouldn't work at all. Very often, the circumstances decide who is able to work on gens, who gets chased and who helps hooked/downed survivors.

    One person can easily end up having to do more gens than others. If now a 0% mana gets in the way, the survivor team is screwed for no reason.

  • rina
    rina Member Posts: 90

    Idea for Gen Rush — stop complaining about something that doesn’t exist.

  • miaasma
    miaasma Member Posts: 911

    oh my god

  • Pulsar
    Pulsar Member Posts: 23,147

    Look, we all know it's a problem. It DOES exist. Gens are pretty easy to do and they go by too fast. There needs to be some inhibitor. That being said, this isn't it. But, it's a start, we've ruled out something it cannot be.

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    Because you say so? generators can be done at lightning speed and killers with poor map pressure cant do anything about it, specially against a coordinated team

  • Piwatte
    Piwatte Member Posts: 162
    edited June 2019

    We also should find a way to play against tryharders killers.

    About your idea, I don't think the mana bar is a good idea. Sometimes one person can't do a generator : save, heals, totems, chase. So it will be hard for survivors. Did you think about mories or tunnel killers ? Sometimes one person die before one gen has been done. So I don't agree to this.

    Most of my games the killer do 2 kills. It's rare that the killer do 0 kill. (I play in purple ranks)

    If you want to improve something for 4 kills, survivors like me (80% I play survivors, 20% killers) won't play anymore and will only play killer. So if you want to improve the numbers of killers playing it's perfect ! But you will play one game per hour to have the satisfaction for killing 4 survivors before the 5 gens. Not a pleasure at all. Most of players who gen rush = swf (that's a thing about why I never play swf). When I play killers it's because of that, sometimes because I don't want to play ruins or because I play bad. So the think I would like is to improve the time to do generators ONLY for survivors playing swf (if 3 swf and 1 random, only players swf will have the malus). What do you think about that ?

    Post edited by Piwatte on
  • rina
    rina Member Posts: 90

    I still think that this is not a “gens too fast” problem. They need to rework maps so killers other than Nurse and Billy can have easier time applying map pressure.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,097

    Will the Killer get a Mana Bar too?