Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
A Bloodweb reform to reduce the insane grinding
Ignoring the three levels of prestige, if a player intends to give a killer all the perks, he must complete 60 (number of killers' perks nowadays) * 3 (number of perk tiers) - 3 (number of perks initially available) = 177 Bloodwebs. The killers are currently 16, which means a total of 2,832 Bloodwebs to give all the perks to all the killers.
Regarding the survivors, being simple skins, it is possible to level up all survivors to level 40, choose a favorite character and give him or her all the survivors' perks.
However, this requires far more than one hundred millions Bloodpoints. It is simply insane. And remember every three months new characters and perks are added into the game.
There is a very simple solution to reduce grinding:
1) at level 1-15, you can buy 1 perk per Bloodweb, without choice;
2) at level 16-40, you can buy 1 perk per Bloodweb, chosen among 2;
3) at level 41-45, you can buy 2 perks per Bloodweb, chosen among 3;
4) at level 46-50, you can buy 3 perks per Bloodweb, chosen among 5.
What do you think? :)
Comments
-
everything (including your suggestion) is better than the current state.
17 -
Remove perk levels - all perks are bought at their current level 3.
Your grind just got reduced by 2/3rds
17 -
@FrenziedRoach Even tho it would be a great option, i feel like reducing the grind THAT much is gonna be too much. I like Entitia's idea more. Although the Entity would need some adjusting
(new players will get the perks that they can unlock by level 20? I think?)
5 -
Like what @FrenziedRoach said, removing perk tiers would remove a lot of grind.
Boosting the amount of Bloodpoints you can earn would also reduce the grind, in a way. I made a thread a long while back where I suggested a rework of the bloodpoint offerings, to reduce them from 15 (16 for survivors) to only 8 for either side while also boosting the bloodpoint gain.
Most bloodpoint offerings are garbage, with only the puddings/cakes and party streamers being worth using.
Here's a link to that thread → https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
3 -
let's wait another year for an adjustment. maybe. don't get your hopes up any time soon
3 -
Peanits confirmed in another forum post that they are actively looking into it.
6 -
Before you discount my idea entirely, you need to keep in mind we started this game with 4 killers and 4 survivors. The perk pool has grown considerably since those days.
I don't think it's out of the question to drop it that much, especially considering that the first drop they did for us in the bloodwebs reduced the cost per node AND reduced the number of nodes that could spawn.
Our bloodwebs used to fill every single node at 50 and we would spend as much as 10k for the stuff on the outer edge.
Every extra survivor and killer is 9 more levels of grinding that has to be done. While that's not bad for people like me who are only a couple chapters behind, that's crazy insane for anybody who's coming to this late when you stop and consider how many killers and survivors we have.
In B4 they start selling us bloodpoints/perks for Auric Cells - calling it now.
2 -
I doubt they will sell perks for Auric Cells. Bloodpoints for Auric Cells have been requested several times and they refused to do so, so I also don't believe we will see that happening. I'm just excited to see what they will come up with as long as it reduces this insane amount of grinding. I want to try new builds and so, but I lose motivation as soon as I see how much I have to invest in each character to get the needed perks (I have all teachables unlocked for killer).
0 -
They never say never, so I'm betting it was "we don't plan on it"
Plans change. But, this is one thing I'd be happy to be wrong about.
1 -
You think the grind is insane NOW?
Oh man, you have it easy now, friend. Drive a DeLorean back to 2016, and tell me how "hard" it is now. It's so funny when you baby players comp
And no, they won't sell bloodpoints. That would be pay to win.
0 -
@Paladin_Goo At the beginning there were 3 killers, not 16, and 4 survivors, not 17, and old players got the Legacy...
2 -
I'm not going to compare with 2016 since it does not seem relevant for this discussion. Was the grinding in 2016 too much? Probably. Right now, it still is and it is getting worse with every update with the addition of new perks. That is why there are more calls for there to be a rework of the current mechanism around the bloodweb. In terms of new players, which every game should aim towards, this is a big obstacle that must be surpassed in order to pull you into playing it regularly.
0 -
You mean when there was less than half as many perks? Sure it was harder to prestige back in the day, but getting the perks you wanted was significantly less bloodpoint expensive than it is now.
3 -
@Entità And what will current players get after a second grind nerf?
I'm not a fan of nerfing the grind and making current accomplishments lessened tbh.
Imagine playing to p3 50 all perks everything then one day bam its super easy to do...that'd be awful for the people that struggled
0 -
@Paladin_Goo mocking new players is NEVER OK. Be respectful
For op, I like your idea, the grind must be lessened, grinding killers is so long and annoying I am devotion 3 and still don't have all I need on my killers
2 -
Excuse me? Mocking? I wasn't mocking in the least. Please consult your nearest dictionary. I was simply bringing up how the grind ISN'T that hard. Get off your high horse and join us in reality. I'm not here to appease the delicate sensibilities of new players who complain about things that aren't an issue instead of adapting. To hell with that spoon-feeding crap.
Back then, with 3 killers and less perks, it would likely take about the same amount of time to P3 all of them, fully perked, as it would to do that to 10 killers now. The REAL issue is the bloodpoints cap. There's an artificial ceiling that stops you from being able to get ######### done faster.
2 -
Yep, calling people baby players isn't mocking in the last. We're all on high horses detached from reality.
6 -
@Bbbrian2013 I'm not against the idea of giving some rewards to players who struggled with a heavy grinding.
0 -
Let's compare with the WCS we had before the Bloodweb rework (which happened in-between Chapters II and III).
We had 5 Killers and 6 Survivors at that time, which adds 33 (15+18) Teachable Perks to 25 (11+14) regular Perks at that time.
For Survivors, this amounted to a total of 32 Perks or 96 Perk Tiers.
For Killers, this amounted to a total of 26 Perks or 78 Perk Tiers.
So in order to get every single Perk on a Character with the original Bloodweb, you had to level your Killer 78 and your Survivor 96 times, and from level 30 onwards, the Bloodweb filled every single node (30 nodes total).
Assuming that the Entity ate on average about a third of a Bloodweb, that still left you with a Bloodweb that would cost about 116,000 Bloodpoints to complete from level 30 onwards.
"Funnily" enough, with the changes the devs made to it, the grind remained the same for up to level 30, comparing the old and the new Bloodweb, about 1 Million.
Oh, and don't forget to add 3 maxed Bloodwebs to also get the Teachables unlocked first.
All in all, it cost you approximately 7 Million Bloodpoints to get all Perks to Tier III on a Killer and approximately 9 Million Bloodpoints to do so on a Survivor, totalling up to a staggering 89 Million Bloodpoints in order to max out every single Character back then.
Nowadays, the average high-level Bloodweb costs about 50-70k Bloodpoints, so let's take 60k as the average.
We have 16 Killers and 17 Survivors, 60 Killer Perks and 65 Survivor Perks.
Adjusting the calculations accordingly, we get the following results:
Cost to max a Killer: ~10 Million
Cost to max a Survivor: ~11 Million
Cost to max all Characters: ~347 Million Bloodpoints.
All in all, the grind has gotten worse by now, because it's already been more than 1.5 years since the devs last adjusted the Bloodweb economy (happened with 1.8.2). Originally, the grind was greatly reduced, but way too much content has been added since then.
Yes, this disregards Blood Hunts (which we didn't have originally), Events, BBQ and WGLF, but those should not be fixes to this problem anyways.
10 -
Calling people baby players is an obnoxious patronising behaviour which doesn't really have a place in a civilised forum.
Good for you thst you had to go through that grind, I am struggling with this abd very few games out there are as grind as this unless MMORPG
3 -
Thank you for adding the numbers @DocOctober. I believe it was also from your post that I took the quote from Peanits.
EDIT: My bad, it was another person with the same avatar.
0 -
I believe they are going to remove perk tiers as it's an outdated concept for a time when there were not many perks. The bloodweb has already had a huge change to reduce grind. Before every web looked like Level 50 and also there was never 2 perks in the web. Surprisingly, they also didn't give you the characters main perks up front.
1 -
Wait.. this idea is insane. It is just simple as that I think. You're a legend! Maybe you should open an own thread and tag the Devs.
2 -
Bloodweb can be infuriating. I just switched to PC and have only leveled Claudette, nothing else. Level 35 and still no Self-Care 2. Get the crappy perks in spades, Dark Sense, This Isn't Happening, No One Left Behind, Slippery Meat (A perk that counters one killer, seriously?). We just want to make our builds and play the game dammit.
2 -
That is actually an awesome idea, so it can have both RNG that the current Bloodweb has, but also lessens the burden of getting things like Territorial for 3 bloodwebs in a row.
0 -
And realistically, they aren't solutions, they just bandage the problem for a few weeks.
1 -
I just wish I could specifically buy perks and nothing else, maybe for like idk, 25,000 BP each without having to waste BP on everything else that either goes away after one use or I won't end up using at all
0 -
He ment "baby" as in "new". As for the rest of this nonsense, if you want a good character, grind or GTFO. This is the same lazy crap I see in literally EVERY THREAD. You're playing a game ment to be difficult. The devs aren't here to hold your hand.
0 -
They kind of are in this one when it affects the time and motivation that a person spends in the game.
0 -
a lot of people don't have tons and tons of time to devote to building their characters
just because i have all of my survivors p3 50 doesn't mean everyone else has the time to do that stuff. this game's grind is incredibly daunting for newer players and it only gets larger each patch
4 -
What you are saying doesn't hold any substance, the goal of company is to turn profit otherwise they all go unemployed.
To turn profit you need a player base that grows and who is willing to invest money in the micro transactions.
So you can stop your patronising speech and accept that a game MUST be accessible to new players and to casual players to be successful. It is the job of the devs to do so.
Dbd is currently too grindy and that's not good for anybody but few old timers who already did the grind.
The grind will be lessened, and there's nothing you can do about it
3 -
Being able to get multiple Perks per Bloodweb is a solid idea.
4 -
I think if they didn't reset perks on prestige, that would be enough.
1 -
TBH it is nice they are "looking at it"... Glad Peanits is allowed to mention that too us.
However lets be reasonable here...
Looking at it means.. once every week or two, a group of BHVR employees get together to evaluate the feedback and suggestions.... Then decide which ones sound "reasonable" then they start spit balling ideas.
We are basically over a year away from anything ever being done about it.
If anything... They are adding more stuff to make it worse until then.
1 -
That's why a lot of people are asking to skip a chapter and just focus on the health of the game where bugs and balance will be addressed
0 -
Bugs aren't even the issue anymore... at least to me, not a huge priority. This event has only highlighted how horrible the grind feels.
I don't know about many others.. but I don't think I'm gonna wait a year for a solution for it.
1 -
I support any idea that helps reducing the grind without making it too easy so you still have something to aim for
1 -
Yes essentially they need to address :
1: various bugs that are afflicting the game
2: map design and address looping once and for all
3: the grind and the bloodweb
4: address some killers once looping won't be prominent anymore
They should skip a chapter and address all of these points
0 -
Point 3 is going to take awhile given the procedural generation of the maps. The most they can do right now is work each individual tile to shorten the loops to make them mind-gamable, which they've already been doing for months now.
However, making sure that the ajoining tiles don't spawn in such a matter that makes a much larger loop is considerably more difficult.
Loops are going nowhere for awhile, as much as it pains me to say it
0 -
If 3 months isn't enough then they may take six but the problems are there.
The loops are still unacceptable, I just had a mstch with legion in auto heaven a d I was trying to catch a jake who had 3 non mind gamble low loops. I had to eat the 3 of them and meanwhile I lost ruin and 1 gen before I could hit the jake.
I'm certainly not the best player but this is an absurd situation where I'm forced to run in circles like an idiot due to bad map designing and terrible matchmaking.
In fact this guy and another Kate were Loopy Loopers rank 8 vs my casual player rank 14. Its so stupid and when I realised what was going on I simply sat in a corner so they could go asap
0