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A Bloodweb reform to reduce the insane grinding

Entità
Entità Member Posts: 1,583
edited June 2019 in General Discussions

Ignoring the three levels of prestige, if a player intends to give a killer all the perks, he must complete 60 (number of killers' perks nowadays) * 3 (number of perk tiers) - 3 (number of perks initially available) = 177 Bloodwebs. The killers are currently 16, which means a total of 2,832 Bloodwebs to give all the perks to all the killers.


Regarding the survivors, being simple skins, it is possible to level up all survivors to level 40, choose a favorite character and give him or her all the survivors' perks.


However, this requires far more than one hundred millions Bloodpoints. It is simply insane. And remember every three months new characters and perks are added into the game.


There is a very simple solution to reduce grinding:

1) at level 1-15, you can buy 1 perk per Bloodweb, without choice;

2) at level 16-40, you can buy 1 perk per Bloodweb, chosen among 2;

3) at level 41-45, you can buy 2 perks per Bloodweb, chosen among 3;

4) at level 46-50, you can buy 3 perks per Bloodweb, chosen among 5.


What do you think? :)

Post edited by Entità on

Comments

  • se05239
    se05239 Member Posts: 3,919

    Like what @FrenziedRoach said, removing perk tiers would remove a lot of grind.

    Boosting the amount of Bloodpoints you can earn would also reduce the grind, in a way. I made a thread a long while back where I suggested a rework of the bloodpoint offerings, to reduce them from 15 (16 for survivors) to only 8 for either side while also boosting the bloodpoint gain.

    Most bloodpoint offerings are garbage, with only the puddings/cakes and party streamers being worth using.

    Here's a link to that thread → https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings

  • Jimsalabim
    Jimsalabim Member Posts: 641

    let's wait another year for an adjustment. maybe. don't get your hopes up any time soon

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited June 2019

    Before you discount my idea entirely, you need to keep in mind we started this game with 4 killers and 4 survivors. The perk pool has grown considerably since those days.

    I don't think it's out of the question to drop it that much, especially considering that the first drop they did for us in the bloodwebs reduced the cost per node AND reduced the number of nodes that could spawn.

    Our bloodwebs used to fill every single node at 50 and we would spend as much as 10k for the stuff on the outer edge.

    Every extra survivor and killer is 9 more levels of grinding that has to be done. While that's not bad for people like me who are only a couple chapters behind, that's crazy insane for anybody who's coming to this late when you stop and consider how many killers and survivors we have.

    In B4 they start selling us bloodpoints/perks for Auric Cells - calling it now.

  • Riddick
    Riddick Member Posts: 121

    I doubt they will sell perks for Auric Cells. Bloodpoints for Auric Cells have been requested several times and they refused to do so, so I also don't believe we will see that happening. I'm just excited to see what they will come up with as long as it reduces this insane amount of grinding. I want to try new builds and so, but I lose motivation as soon as I see how much I have to invest in each character to get the needed perks (I have all teachables unlocked for killer).

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    They never say never, so I'm betting it was "we don't plan on it"

    Plans change. But, this is one thing I'd be happy to be wrong about.

  • Paladin_Goo
    Paladin_Goo Member Posts: 287

    You think the grind is insane NOW?

    Oh man, you have it easy now, friend. Drive a DeLorean back to 2016, and tell me how "hard" it is now. It's so funny when you baby players comp

    And no, they won't sell bloodpoints. That would be pay to win.

  • Entità
    Entità Member Posts: 1,583

    @Paladin_Goo At the beginning there were 3 killers, not 16, and 4 survivors, not 17, and old players got the Legacy...

  • Riddick
    Riddick Member Posts: 121


    I'm not going to compare with 2016 since it does not seem relevant for this discussion. Was the grinding in 2016 too much? Probably. Right now, it still is and it is getting worse with every update with the addition of new perks. That is why there are more calls for there to be a rework of the current mechanism around the bloodweb. In terms of new players, which every game should aim towards, this is a big obstacle that must be surpassed in order to pull you into playing it regularly.

  • Dehitay
    Dehitay Member Posts: 1,726

    You mean when there was less than half as many perks? Sure it was harder to prestige back in the day, but getting the perks you wanted was significantly less bloodpoint expensive than it is now.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
    edited June 2019

    @Entità And what will current players get after a second grind nerf?

    I'm not a fan of nerfing the grind and making current accomplishments lessened tbh.

    Imagine playing to p3 50 all perks everything then one day bam its super easy to do...that'd be awful for the people that struggled

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    @Paladin_Goo mocking new players is NEVER OK. Be respectful


    For op, I like your idea, the grind must be lessened, grinding killers is so long and annoying I am devotion 3 and still don't have all I need on my killers

  • Paladin_Goo
    Paladin_Goo Member Posts: 287
    edited June 2019

    Excuse me? Mocking? I wasn't mocking in the least. Please consult your nearest dictionary. I was simply bringing up how the grind ISN'T that hard. Get off your high horse and join us in reality. I'm not here to appease the delicate sensibilities of new players who complain about things that aren't an issue instead of adapting. To hell with that spoon-feeding crap.

    Back then, with 3 killers and less perks, it would likely take about the same amount of time to P3 all of them, fully perked, as it would to do that to 10 killers now. The REAL issue is the bloodpoints cap. There's an artificial ceiling that stops you from being able to get ######### done faster.

  • Entità
    Entità Member Posts: 1,583
    edited June 2019


    @Bbbrian2013 I'm not against the idea of giving some rewards to players who struggled with a heavy grinding.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Calling people baby players is an obnoxious patronising behaviour which doesn't really have a place in a civilised forum.

    Good for you thst you had to go through that grind, I am struggling with this abd very few games out there are as grind as this unless MMORPG

  • Riddick
    Riddick Member Posts: 121
    edited June 2019

    Thank you for adding the numbers @DocOctober. I believe it was also from your post that I took the quote from Peanits.

    EDIT: My bad, it was another person with the same avatar.

  • samination
    samination Member Posts: 312

    I believe they are going to remove perk tiers as it's an outdated concept for a time when there were not many perks. The bloodweb has already had a huge change to reduce grind. Before every web looked like Level 50 and also there was never 2 perks in the web. Surprisingly, they also didn't give you the characters main perks up front.

  • PalletOrWhat
    PalletOrWhat Member Posts: 265

    Wait.. this idea is insane. It is just simple as that I think. You're a legend! Maybe you should open an own thread and tag the Devs.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Bloodweb can be infuriating. I just switched to PC and have only leveled Claudette, nothing else. Level 35 and still no Self-Care 2. Get the crappy perks in spades, Dark Sense, This Isn't Happening, No One Left Behind, Slippery Meat (A perk that counters one killer, seriously?). We just want to make our builds and play the game dammit.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    That is actually an awesome idea, so it can have both RNG that the current Bloodweb has, but also lessens the burden of getting things like Territorial for 3 bloodwebs in a row.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    And realistically, they aren't solutions, they just bandage the problem for a few weeks.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I just wish I could specifically buy perks and nothing else, maybe for like idk, 25,000 BP each without having to waste BP on everything else that either goes away after one use or I won't end up using at all

  • Cable2486
    Cable2486 Member Posts: 249

    He ment "baby" as in "new". As for the rest of this nonsense, if you want a good character, grind or GTFO. This is the same lazy crap I see in literally EVERY THREAD. You're playing a game ment to be difficult. The devs aren't here to hold your hand.

  • Riddick
    Riddick Member Posts: 121

    They kind of are in this one when it affects the time and motivation that a person spends in the game.

  • miaasma
    miaasma Member Posts: 911

    a lot of people don't have tons and tons of time to devote to building their characters

    just because i have all of my survivors p3 50 doesn't mean everyone else has the time to do that stuff. this game's grind is incredibly daunting for newer players and it only gets larger each patch

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    What you are saying doesn't hold any substance, the goal of company is to turn profit otherwise they all go unemployed.

    To turn profit you need a player base that grows and who is willing to invest money in the micro transactions.

    So you can stop your patronising speech and accept that a game MUST be accessible to new players and to casual players to be successful. It is the job of the devs to do so.

    Dbd is currently too grindy and that's not good for anybody but few old timers who already did the grind.

    The grind will be lessened, and there's nothing you can do about it

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    Being able to get multiple Perks per Bloodweb is a solid idea.

  • Anvil
    Anvil Member Posts: 39

    I think if they didn't reset perks on prestige, that would be enough.

  • TheBean
    TheBean Member Posts: 2,320

    @Riddick

    TBH it is nice they are "looking at it"... Glad Peanits is allowed to mention that too us.

    However lets be reasonable here...

    Looking at it means.. once every week or two, a group of BHVR employees get together to evaluate the feedback and suggestions.... Then decide which ones sound "reasonable" then they start spit balling ideas.

    We are basically over a year away from anything ever being done about it.

    If anything... They are adding more stuff to make it worse until then.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    That's why a lot of people are asking to skip a chapter and just focus on the health of the game where bugs and balance will be addressed

  • TheBean
    TheBean Member Posts: 2,320

    @DBDbuildsYT

    Bugs aren't even the issue anymore... at least to me, not a huge priority. This event has only highlighted how horrible the grind feels.


    I don't know about many others.. but I don't think I'm gonna wait a year for a solution for it.

  • se05239
    se05239 Member Posts: 3,919

    @TheBean A lot of people have issues with map design, how stressful and frustrating playing killer is, and how monotonous the gameplay is for survivors who're not being chased).

    Skipping a Chapter for major game improvements and health would do this game good.

  • TheBean
    TheBean Member Posts: 2,320

    @se05239 I hope they do, and I hope they add in grind reduction as part of that.

    Sucks to hope you get double blood point offerings in the web just inorder to feel like you are getting anywhere in this game.

  • PyroDude
    PyroDude Member Posts: 454

    I support any idea that helps reducing the grind without making it too easy so you still have something to aim for

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Yes essentially they need to address :

    1: various bugs that are afflicting the game

    2: map design and address looping once and for all

    3: the grind and the bloodweb

    4: address some killers once looping won't be prominent anymore

    They should skip a chapter and address all of these points

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Point 3 is going to take awhile given the procedural generation of the maps. The most they can do right now is work each individual tile to shorten the loops to make them mind-gamable, which they've already been doing for months now.

    However, making sure that the ajoining tiles don't spawn in such a matter that makes a much larger loop is considerably more difficult.

    Loops are going nowhere for awhile, as much as it pains me to say it

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    If 3 months isn't enough then they may take six but the problems are there.

    The loops are still unacceptable, I just had a mstch with legion in auto heaven a d I was trying to catch a jake who had 3 non mind gamble low loops. I had to eat the 3 of them and meanwhile I lost ruin and 1 gen before I could hit the jake.

    I'm certainly not the best player but this is an absurd situation where I'm forced to run in circles like an idiot due to bad map designing and terrible matchmaking.

    In fact this guy and another Kate were Loopy Loopers rank 8 vs my casual player rank 14. Its so stupid and when I realised what was going on I simply sat in a corner so they could go asap

  • Entità
    Entità Member Posts: 1,583

    @Peanits I'd like to read your wise opinion about my proposal. :)