We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Two survivor perks with cooldown

Yamaoka
Yamaoka Member Posts: 4,321

1) Agility:

Allows survivors to take a quick step to the left or right side depending on what direction they previously moved to allowing for new vault mindgames. Cooldown 40/30/20 seconds. Note: Your hitbox does NOT get disabled.


2) Parkour:

Allows survivors to vault windows/pallets 20%/25%/30% faster. Cooldown 40/30/20 seconds.


Thoughts? Too strong? Useless? Decent?

Comments

  • jeridan
    jeridan Member Posts: 77

    Agility seems useless on paper but I wouldn't mind seeing/testing it in gameplay.


    Parkour would be useless unless it extended your distance from the window. Non of the vault speed boosters now increase your distance from the default fast vault distance.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    I forgot to mention "agility" is supposed to look more like a little jump to the side rather than an actual step covering like 2 meters similar to some american football exercises.


    As for "parkour": Perhaps it should additionally increase the momentum of vaults as well by 20%/25%/30% resulting in bigger clearance to the window/pallet after the jump. That way it would secure a strong vault ability whenever the perk is ready.