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Anyone else feel the DS stun is too long?

BunnyTheHutt
BunnyTheHutt Member Posts: 1,773

Since the Enduring nerf, DS has been such a bane. I get that you shouldn't tunnel incase they have it, but sometimes you don't even realise it's the same person since they could just insta heal then rush you when you have someone. it was buffed because Enduring made the old stun into a 1 second stun, but since Enduring no longer affects DS, it should revert back too the old stun timer, or make it into a 3 second stun like Head On. Or, better yet, let Enduring cut all stuns in half.

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Comments

  • pungent_stench
    pungent_stench Member Posts: 131

    i don't think it is too long but then again i don't tunnel or play red ranks.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773
    edited June 2019

    1: 3 seconds was bad because Enduring countered it hardcore, which is why it was buffed too 5 seconds, but since Enduring doesn't affect it, I feel the buff should be reverted.

    2: If I'm playing nurse, the stun won't matter anyway since I'm 1-2 blinks away from starting the chase again. I was Nurse on Lery's and got hit with DS, and I still caught up too them with 1 blink and downed them again. You can't really balance everything around 1 killer since no other killer can go through walls yet (looking at you freddy rework).

  • HazeHound
    HazeHound Member Posts: 814

    Balanced or not i find it disgusting that survivors are allowed to have counter perks while killers not.

    Examples: bbq distortion, ds enduring

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744
    edited June 2019

    Sooo? we are just gonna leave out Adrenaline and NOED right? which NOED is a direct counter to Adrenaline???

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Nurses Calling,Bitter Murmur,BBQ,Iron Maidian,Whispers,BloodHound,Rancor,Predator,Discordance ,Infectious Fright


    Seriously? Really.

  • LordGlint
    LordGlint Member Posts: 8,291

    @Jesp while I would agree with you if the perk JUST prevented ppl from tunneling off the hook, too many ppl are using it to jump on gens, totems, unhooks, ect, without worrying about consequences. You can even avoid being slugged by just jumping in a locker after the killer chases you off a gen, totem, ect.

  • Kebek
    Kebek Member Posts: 3,676

    Yeah it's really long and its duration buff should be reverted since Enduring got nerfed to not affect perk stuns.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Agreed. I want Dead By Daylight to be free of this notion of "100% safe unhooks". Borrowed time shouldn't stack with other second chance perks whatsoever, without some SERIOUS work done on survivor's part. You can still get that 100% safe unhook, but you'll need a 3 stack MoM, which is quite difficult, but if you pull it off you get your free escape at endgame.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    soon it will get nerf to 3s cuz 5s its alot and without any counter with it ppl could just be soo toxic that you can even imagen maybe leave it 5s stun duration and the cooldown its 15s if the killer its tunneling you that timer will stop

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I don't mind the 5 second stun, It's a bit much sure but the real issue I have with the perk is that it gives you a whole minute of immunity after the unhook, In the end game when gates are open if you get a DS off you're basically out the gate for free.

    DS should really deactivate if the killer hooks another survivor.

  • ad19970
    ad19970 Member Posts: 6,356

    I think 4 seconds would be the sweet spot for this perk.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    A: chill your tits, this is a discussion, not an argument.

    B: I'm not saying tunneling should be ok, but when people are using a perk for other then it's intended purpose, it needs too be looked at imo. 5 seconds is too long a stun time for most killers, the timer should be reduced since it was buffed too count for enduring, but since Enduring no longer effects it, it should be reverted back.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Yea, the math alone makes it worse. Why would 50% be more effective then 75%?

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    You can easily get too another loop/jungle gym in 3 seconds on any killers who aren't Spirit, Nurse, and maybe Billy depending on the map. I don't see any reason too keep 5 seconds when it's just too strong right now.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,050
    edited June 2019

    Considering the last time I actually got hit by a decisive strike was when the change released... Not really


    It only works if you go after the guy they just saved up to 60 seconds after, slug and go after someone else.

  • Zaram
    Zaram Member Posts: 36
  • tovelo
    tovelo Member Posts: 40

    No one:

    Killer mains: Nerf DS

    Myself is a killer main too. I dont have anything wrong with DS though. Dont tunnel and i think you'll be fine

  • indieeden7
    indieeden7 Member Posts: 3,366

    I think that they should change it to the timing it had before, 4 seconds but the survivor regains control instantly.

  • Orion
    Orion Member Posts: 21,675

    The perk was buffed explicitly because of its interaction with Enduring. Enduring was then changed so it only affected pallet stuns, yet DS remained the same. Does that seem fair to you?

    Imagine if NOED was buffed to give the killer a massive speed boost to counter Adrenaline. Then imagine that Adrenaline was nerfed to no longer give the speed boost, yet NOED remained the same. Do you think that's fair? Do you think it makes any goddamned sense?

  • gantes
    gantes Member Posts: 1,611

    Nah it's fine.

    And during the last Q&A stream they said they're currently not looking to change DS.

    I only get hit by it like 1 out of 10 games as killer. It's highly preventable and the chance you as survivor is gonna play with 3 perks by using it is pretty high.

  • gantes
    gantes Member Posts: 1,611
    edited June 2019

    This scenario is irrelevant because NOED already counters Adrenaline as much as a perk should counter another perk.

    If anything NOED has no business giving a speed boost because it's primary effect is already strong af. But I'm not the one here asking for nerfs for things that shouldn't be nerfed so w/e

  • Kebek
    Kebek Member Posts: 3,676


    Lol I think you meant 10 times weaker. Even now DS is far superior to NOED. If all survivors run it, it can waste up to 4 minutes of killer's time or give survivors 4 bonus health states and lose all killer's momentum. Unlike NOED these DSes can't be disabled by some simple action and you don't even know if all 4 surviovrs are running them so you can be wasting time trying to avoid it on someone who doesn't even have it. And if you don't tunnel even a little bit against good survivors and not punishing their mistakes for doing unsafe saves then you're giving them ton of time to do gens without worrying of someone dying. That's how you lose games as killer by not killing anyone while all gens pop.

    Noed on the other hand can maximally give 1 down against good survivors and against great ones it doesn't even activate. Saying you don't have time to clease totems is very lame excuse since it's surviovrs who set the pace of the game, killer just reacts to it until they make mistake and get hooked. Yes noed can win games against noobs who just mindlessly run into killer with noed but that's their fault in all acpects.

  • Orion
    Orion Member Posts: 21,675

    The scenario is an example to show why people are asking for DS to be nerfed. Address the argument instead of nitpicking those details.

  • gantes
    gantes Member Posts: 1,611

    That's not how devs decide if something should be nerfed or not.

    They analyzed the current iteration for DS and reached the conclusion that it doesn't need nerfs. As simple as that.

  • Orion
    Orion Member Posts: 21,675

    It's funny, it was also fine at 3 seconds without Enduring, so how come at 5 seconds - also without Enduring - it's no different? Sounds like a poor excuse to ignore common sense to me.

  • gantes
    gantes Member Posts: 1,611
    edited June 2019

    2 things:

    1. DS can be worked around
    2. Against great survivors at high ranks NOED is almost guaranteed to activate because the optimal play is to ALWAYS be on generators. Against the best of the best NOED pretty much guarantees you one down late game. Is it worth it? I don't think so, which is why I don't use it. But saying it doesn't activate is innacurate. If it doesn't, you just had one extra minute worth of game progress to make plays while they were doing totems.

    Edit: obviously DS is better than NOED because NOED is a bad perk. Every single meta survivor or killer perk is better than NOED.

  • gantes
    gantes Member Posts: 1,611

    Hey, your point was never if it was fine or not, you were arguing that it should be reverted because of the Enduring changes. I merely pointed out that this is not the way the devs determine balance changes.

  • Orion
    Orion Member Posts: 21,675

    The game didn't change in any significant way for these supposed stats to have changed to the point that increasing DS's stun by 2 seconds (66%) is balanced.

    If DS was balanced at 3 seconds without Enduring, it's not balanced at 5 seconds without Enduring. This is basic logic.

  • CoffengMin
    CoffengMin Member Posts: 862

    dont tunnel if you dont like it , most of the time you shouldnt even be near the hook

  • edgarpoop
    edgarpoop Member Posts: 8,194

    I think the criteria for using DS is too broad.

    60 seconds is way too long. That's enough time for me to down someone else after the DS user is unhooked and then go back and down the person with DS if I'm on Spirit. That's not tunneling, so why is the survivor being rewarded for getting caught twice in one minute? Why is the killer being punished for their efficiency in ending 2 chases on 2 different survivors in a 1 minute span?

    What is tunneling? I'm talking actual tunneling, not hitting a survivor more than twice at any point in the same trial. I'd say it's downing and hooking an injured survivor before they've even had a chance to leave the hook (if they self-care in a stupid spot or heal on hook, that's on them). If you're at full health and get downed immediately again, the killer shouldn't be punished for your lack of chase skill or poor positioning and map awareness.

    I'd change it to 30 seconds and only works when downed from the injured state, or ya know, when you're actually tunneled.

  • gantes
    gantes Member Posts: 1,611
    edited June 2019

    I'm personally of the opinion that being an anti tunnel perk should guarantee you get to another loop when it connects. So 5 seconds is fine and 3 seconds isn't always fine depending on the map.

    If you're gonna nerf it, there are plenty of good ways to go about it, like a shorter timer that stops during a chase or deactivating when you hook someone else. That way it's still an anti tunnel perk but it doesn't punish players who don't tunnel.

    I just don't think a 3 second stun for an anti tunnel perk is good design, since it'd be nothing but a minor annoyance in certain maps.

    EDIT: keep in mind this iteration of DS is relatively new and they hardly had time to "balance" it before it got increased to 5 seconds so I don't think they were ever fully satisfied with where the perk was.