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Gameplay Idea

Im sure this has been thought of, but I thought of an idea to help deal with puppy guarding killers.

After a killer has hooked a survivor there should be a radius around that hook. 

If the killer is inside of that radius, the entity progression should stop and no longer progress until the killer has left the hooks radius.

The exception to this would be if there is another survivor within this radius, then the entity progression would continue to advance even with the killer inside the radius. (This part is optional)


Even if this is an idea that's already been shared, I thought id throw in my idea anyway, just in case haha😊

Comments

  • GrootDude
    GrootDude Member Posts: 14,110

    It has been tested before,(without your exception) it was abused. The only way it’d work is if: “The exception to this would be if there is another survivor within this radius, then the entity progression would continue to advance even with the killer inside the radius. (This part is optional)” was not optional.

    Also it would need to deactivate at endgame since you really have nowhere else to go.

  • ahansen98
    ahansen98 Member Posts: 3

    I agree, just something needs to be done about the killers. There are rounds where it isn't even fun because the killer doesn't move away from the hook until the survivor has been sacrificed.