Could you please finally fix Clown's bottles?
Whenever I am at some object that I should clearly be able to throw over, it instead just explodes in the air. Probably because of bad collision boxes of the object or the bottles. Can't this maybe ever be fixed? It's frustrating, especially since countering loops is his main and only strength.
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I do agree that his bottles are buggy but nurse do the same with his blinks sometimes.
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Can they fix anything in general without taking a year thanks
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Can we also fix clowns 40 bugs:
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This is why I quit playing Clown and why I won't play him until it's fixed. I have no idea what's causing it but sometimes a bottle can explode point blank with NOTHING around you the moment it leaves your hand. When it happened to me 3 times in a row during a Shelter Woods game I was just done.
Since this patch I've had moments where I've been double and triple stunned. One of the triples being Pallet > Blade Wipe > Fatigue. Although with the triple stun I'm sure there's something I just overlooked that caused it because I've never heard of the triple stun happening before.
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@Dustin never heard of three stun but i know about the double one. i know the collision issues too red forest is full of them.
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Luckily I don't think that has ever happened to me. Just when near an object I should be able to throw over.
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I did believe that the gas going through walls and the fact that survivors still fast vault if hit during the start of the vault weren't bugs. Are you sure those are bugs? First would seem like an unnecessary nerf to clown and second doesn't seem problematic at all.
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These are all bugs unique to him. Some are worse than others but the point is that Clown becomes more buggy each patch and devs don't even address it. Just like they don't address how weak most of the killers are.
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yeah i've had similar issues
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Better question is. can we please fix hitboxes for objects and item placements throughout maps to help huntress a little bit.
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On top of all the darn Clown bugs, he could really use a buffing session.
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