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Thanatophobia rework idea

kimukipi
kimukipi Member Posts: 137

I believe this perk had never been viable except for low ranks and recent nerf during legion patches just made it even more useless. This is a rework idea to make it a bit more rewarding, help with gen pressure etc and also to make sure it doesn't become broken on certain killers. Let's discuss.

  1. Injured survivor alone receives a fixed 10% penalty for actions other than healing/mending.
  2. For every 30 Seconds that passes while being injured, the penalty keeps increasing by 3%.
  3. Any other survivor within 8m of an injured survivor receives the exact penalty being endured by the injured survivor.
  4. Healing back to full health completely removes the penalties.

This could force the survivors to heal thereby delaying the game and also act as a direct counter to resilience. What do you think?

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