Hear me out, REMOVE RUIN!
Hear me out before you down vote. :)
Remove ruin AS A PERK and instead slightly modify it and make it just how Gens work.
The slight mod would be,
Missed SC= additional 5% regression added to the current penalty.
Good SC= No regression but a pause in progression for 3 seconds.
Great SC= No regression, no pause, NO additional progression.
This would "slow the game down, just a little bit." (Thanks Monto xD) but not in a way that makes gens feel like a hold button simulator.
SC would be exciting, and matter ALWAYS and take some focus to have to hit the great SC to finish a gen in a perfect 80 seconds.
Now without ruin, all 4 perk spots are open leaving killers free to try a whole new build spectrum without the need to waste a slot just trying to make games last long enough.
Thanks for listening, and what do you folks think? :)
Comments
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The thing is that Ruin completely destroys new players.
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Maybe they could add a survivor perk that makes greats a little easier to hit?
Not astronomically easier, but something to numb the pain a bit.
And with that being said, SC's are a huge part of this game. Git gud at them, or die! XD
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Mmh, somehow I could imagine, that this way could work really good. Maybe 3 seconds would be a little bit to harsh, but the idea is fine, I guess.
But in that case, what do we do with Ruin? Because hag need a third perk again if we would change it in that way.
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Nah
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As always you can play with the numbers, if 3 seconds is too long then???
And for her 3rd perk the sky's the limit! I've always thought a totem perk that would be cool is killers radius is drastically reduced by like something nutty like 50% and has no red stain, until totem breaks. But thats just an idea, idk really?? :)
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No
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Ruin could still be a thing in this situation.
Make it apply +5% regression on Good Skill Checks, then make it pause on Great ones.
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Being blunt, it feels bad to play against Ruin every game. I would rather they do something more interesting; especially considering Ruin doesn’t delay that much at the ranks where you need it.
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This would be absolutely dreadful and make survivor even more boring to play.
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Yeah would just turn it to old ruin, but would feel less oppressive due to the fact that now it's not much worse that a normal gen, so maybe more survivors would try and work through it?
I really hate it when my team won't work through ruin. I understand giving a quick look round before getting started but my god!! DO SOME F'ING GENS YO!!
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I understand your pain far too well... Some people still gen tap.
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I don't think so really, the regression is what makes ruin so painful right now i think, hitting a good and having it work against you just feels bad and that wouldn't happen. And how is a game mechanic made more boring and brain dead by making it harder and require more skill??
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How so?
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Well since skill checks are random if you got say 10 that would mean an extra 30 seconds to finish the gen. Plus rng is already a pain in this game why add that onto gen time? it then has even more of a luck factor involved more than anything and tbh they may as well increase the base gen time which people don't want as it's monotonous.
This is why people would rather have a true second objective as it adds a bit of variety even if it was holding m1 at least you would have to move 😉.
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True.
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I'd rather get some new exciting second objective then prolonging gen times by this change. Holding M1 is kinda boring and even with this change gen tapping would become more common so not much would change.
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If we remove Ruin, Hag won't have her three perks...
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Y?
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No. You're going to ruin the experience for new players.
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I stopped reading at monto and down voted.
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If I wanted to ruin someone's experience I'd just drop all the pallets on the map
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So? They need to get better.
Can we stop balancing things for noobs please.
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Absolutely not, OP.
Killers either need mobility or map wide gen pressure to survive at purple and red ranks. Otherwise they get genrushed into oblivion.
Ruin is a (necessary) band-aid for 80-85% of the Killers in this game who don't have any of those. If they lose Ruin, they might as well DC.
Billy has immense speed and instadowns, you can't beat him without a vault or window.
Nurse, while not possessing as much mobility as Billy, can end loops extremely quickly. And she can still move much quicker than other Killers. Plus she can teleport up and down entire floors.
Spirit has mobility and insane mindgame potential, which is what makes her top tier.
Every other Killer is very dependent on Ruin, add-ons or perks. Pig has SOME gen pressure with her RBTs but still not enough mobility.
The devs just don't know how to balance new killers, plain and simple. It's why the original killers are still the best in the game. With the exception of Spirit, the ONE time they did something right.
(Copy and pasted this bit from another topic I wrote this on.)
Even if your idea takes place, Ruin is still too instrumental to make half of the Killers playable in this game.
Ruin is the Self-Care for Killers. Remove Ruin and there will be massive outrage. Same as if Self-Care was removed (even if is mostly replaced for Adrenaline).
You want Ruin gone? Nerf genrushing on a CORE level and/or buff 80-85% of the Killer who struggle to Billy/Nurse/Spirit level.
Once you're willing to "see the other side" as whiny Survivor mains said about Legion, THEN we will talk.
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I dont need wheelchair for my Billy.
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No I play on both PC and Console and while I can hit every great on PC I cannot hit greats on Console and I haven't seen anyone on Console be able to hit greats everytime.
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This is not a good idea too try and slow gen rushers. The best idea's are either increase how long gens take or add another objective. This would punish everyone since not even Tru3 get's great every time.
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@cardgre If you wanted to RUIN someone's experience...
HUEHUEHUEHUEHUEHUEHUEHUEH
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I'm getting real sick of this glitchy website.
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Yea because when you play solo randoms are always hitting greats 🙄 but seriously this is a terrible idea , it's already hard enough to get randoms on gens without ruin let alone making it built in. I would literally never play without swf again if that were implemented , you can't rely on cancerous randoms that don't do anything productive then DC when they're caught the first time which is already the problem now so why do you think this would help that?
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This is a lame excuse and no game should be balanced around new players. Downvote me- but it's truth,
There needs to be a 2nd objective for survivors not increasing gen time or building ruin into base imo.
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There’s already a perk that does this “This Is Not Happening” and it’s one of the worst perks in the game.
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Ruin super easy just keep working it will take 5 minutes to do gen
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I just noticed that the devs haven't really touched ruin since they've been shoving other "use this or DC" perks in our face
I'm not a ruin user but I'll admit the occasional genrush I find is Abit disheartening
But that's why you just gotta step it up, kappa
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How about they give gens a slight progession percent for great skill checks instead of none maybe 3% i feel loke it would balance it out a bit
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I was actually thinking "Stakeout". Spend time in the radius without chase, goods become great, all hits during ruin are good.
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Exactly. Stake Out directly counters Ruin.
When you get a Good Skill Check with a Stake Out token, it counts as a Great, so it nullifies Ruin as long as you have tokens
People sleep on any perks that aren't their coveted DS SC BT nonsense.
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Something needs to be done. Because survivors don't have to interact with anything else to win games. They just tunnel gens like killers tunnel them and outside top tier killers, even thinking about playing for variety is out of of the question once you get to purple and red ranks.
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So basically delete great skill checks? No thanks, those are one of the few things that still bring me joy in this game
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This discussion was born to get downvoted
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It CAN be useful sometimes, but 90% of the time the survivors find and break it in the first 1 minute or so of the match which can get annoying knowing I wasted a perk slot
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It seems like a good way to make gen rushing less of a problem and Ruin not feel required at high ranks. The only thing I'm iffy on is good skill checks causing a pause in progression for three seconds. That sounds like a little too long. The progression pause should be shorter or good skill checks could slow the progression down instead of just flat out pausing it.
I'm not really sure what kind of perk we could give Hag to make up for the loss of Ruin.
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I don't think this is a great idea. I think just adding another objective to the game is a better solution. I don't want to just hold a button down for longer just so its more balanced. Friday the 13th has it so it takes finding multiple things to start the car for example. Have it so survivors have to fix 5 gens and collect 5 batteries for the gens. Could even make it so the last battery doesn't spawn for say 5 minutes (just an example) so the game can be a minimum of 5 minutes, unless the killer absolutely dominates. The Killer is supposed to be the power role. Survivors aren't really OP rn, Killers are just weak. And I see people saying "It'll be unfun for noobs" Are you high? IT'S SUPPOSSED TO BE UNFUN BECAUSE AS A NOOB YOU USUALLY SUCK. IT'S SUPPOSSED TO BE BALANCED WHERE EVERYONE IS AT MAX SKILL LEVEL.
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Or they could increase the penalty for missing a skillcheck and just slow gen progression, instead of punishing survivors for hitting skillchecks?
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A good game should be balanced around both groups, not one or the other.
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No one should downvote you. This is the reality.
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Nobody is removing ruin. The perk is actually weak. There is a totem on the map and if 2 people go on gens and the other 2 go find ruin it will be fine. Ruin deserves a spot in the game. You have to know how to conquer ruin and have to be good at the game.
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Overrated, yes, but not unnecessary. All M1 killers who can't put down map pressure require ruin at red ranks against average red rank survivors. Unless they stop doing gens then you are going too loose the long run.
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