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Perk Grind Alleviation Idea

Judgement
Judgement Member Posts: 955
edited June 2019 in General Discussions

With the introduction of Ghost Face, Killers now have a total of 60 Perks, and since Ash's introduction, Survivors have 65. If you multiply each number by 3 - the amount of tiers per Perk - the numbers become 180 (Killer) and 195 (Survivor).

This is only for one Killer or Survivor - to get every single perk on a Killer or Survivor, you need to level up AT LEAST 180 or 195 times. This is assuming the very Killer/Survivor you are levelling can access every single perk, as more than half of those are Teachables, which require you to level your characters to at least 40, or unlock the perks through Shrine of Secrets.

This idea I have will both serve to reduce the grind players need to do, as well as take some of the workload off the devs - make Tier 3 the default for every single Perk.

Out the window with the Perk Tier system. All the tier system serves to do is force you to level up even more and grind even more just to get your perks to an acceptable stage for use. If you don't do this, then you're stuck with a clearly inferior perk until RNGesus blesses you and lets you get the last two levels. Removing the Perk Tier system also allows the devs to just make perks as they would be in Tier 3, instead of thinking about percentages, durations, and/or effects for lower-tier versions.

This could be somewhat compensated for by making perks more expensive in the bloodweb - 10k per Perk? Or 7K? Or keep them at 6k/5k for VR and R perks as they are right now.


What does the community think about this?

Post edited by Judgement on

Comments

  • Redd
    Redd Member Posts: 833

    you have my vote

  • Kabu
    Kabu Member Posts: 926

    I completely agree with this

  • BigWeeWee
    BigWeeWee Member Posts: 64

    Yes

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    Yes, that would be great. Not only that, but they could create new perks without having to think about something for the tier of the perk to affect. Like they can have something with a specific function and not have to make up some arbitrary percentage just so you can have something to upgrade

  • LCGaster
    LCGaster Member Posts: 3,154

    @anarchy753

    I like your idea, it makes sense and gives an incentive to prestige

    And I'm pretty sure @George_Soros was joking

  • anarchy753
    anarchy753 Member Posts: 4,212

    Yep, but someone like that, joking or not is always around when reducing grind is ever suggested in a game. Look at warframe, Hema still has a ######### atrocious requirement because people whine that they had to go through the grind so everyone else should, even though it's universally accepted as a bad deign.

  • George_Soros
    George_Soros Member Posts: 2,270

    @anarchy753 and @LCGaster I wasn't joking, I'm just evil. And petty. I had to suffer through the purchase of zillions of useless items just to finally get that tier 3 Hangman's Trick for all my killers.

    Now I want others to suffer too.

    Duh. For real though, I'd go for a significant BP gift to newer players. For survivors it's not so pressing, you can pick your playstyle, get the necessary teachables and then just stick to your favourite character (although even that is quitea grind). But for killers, it's insane, if you want to play different ones. New players are seriously handicapped here.

  • FogNoob
    FogNoob Member Posts: 117

    yes, please make it happen!

  • OogieBoogie
    OogieBoogie Member Posts: 190

    This definitely needs to happen. The bloodweb kind of made sense when the game first started out. They needed some sort of progression system to get people invested, but they didn't have a big enough team to regularly make cosmetics to unlock so they used perks instead. Then they had to split them up because there were so few (only 20 killer perks if I recall). However, now the gameplay itself is better (still far from perfect of course) and there's a better progression system that doesn't encourage or even really allow grinding (shards). Then there's also the battlepass and archives on the way, so this old bloodweb perk grind is no longer necessary.

    They should absolutely just make perks easier to unlock while leaving the bloodweb for getting items/addons/offerings. They've already been altering lower tier perks to be more in line with tier 3, so why not just get rid of the lower tiers entirely?

    I decided to crunch some numbers. This idea could save between 58m-96m bloodpoints when it comes to maxing out all current killers alone (P3 all perks).

  • Rydog
    Rydog Member Posts: 3,275

    Yeah, we're in dire need of something that alleviates the perk grind. Having to grind out tons of webs on one character is a little silly, especially considering the randomness of it all AND how perk-reliant the game is. I don't know how a new player ever has a good experience playing killer, like, at all.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    @George_Soros You are absolutely right. I feel the exact same way. I’ve put in 3000+ hours to get most my characters maxed out in prestige and perks and yet “reduced grind” doesn’t seem fair to us. Kinda like the players who were able to get Legacy for grinding so hard.

  • Dehitay
    Dehitay Member Posts: 1,726

    They would have to add in some form of compensation for people that went through all the grind to max out their perks though. I've got 4 characters now at P3 with every single T3 perk on them and a number of other P3 characters that are about 75% of the way there. If this system is added, then if I had all my bloodpoints back, I could have every single one of my characters at P3 with all perks unlocked and still have millions and millions of bloodpoints left over.

  • Frozenscum
    Frozenscum Member Posts: 393
    edited July 2019

    Add perk cosmetic (change color of perk icons) for those who for some reason bragging about their hours and their grind, You did it for yourself, noone in lobby give a single fck if you P3 Killer/Survivor with some T3 perks, and noone give a fck if you have all of them maxed out or not.

    Cause, let me sadden you, first of all, it is not an achievement by any kind, second, noone even see it, but you.

    Did you play game cause you like it, or cause you wanted to gather some pixels to brag about it?

    I've P3 LF from scratch into 40 maxed out perks + some nonmaxed out in a week, just with playing him, is it an achievement? No. I was having fun and enjoyed games, getting stuff on the way.

  • Dehitay
    Dehitay Member Posts: 1,726

    While we're at it, let's cut your paycheck down to a 1/3 cause in the end, you were just working for yourself after all. Nobody cares about your financial bragging rights. It's not an achievement. Only you see what's in your bank account.

  • George_Soros
    George_Soros Member Posts: 2,270

    @Frozenscum and @Dehitay I love to see things escalating :)

    Not a fair comparison I guess though, that grind/salary thing: having thousands of hours in a game is probably the opposite of an "achievement". I'm positively scared when I see my own played hours.

    @Speshul_Kitten : I'm confused. You feel the same way about NOT easing up on the grind, or about giving some BP boost to new players, as I suggested in my second post? Because the latter was the one I'm serious about. Being a new player at this time and looking and the insane grind must be very disheartening.

  • JacksonWise
    JacksonWise Member Posts: 651

    I love this idea and I hope they will consider it. This would make the grind so much less of a pain.

  • Supernaut
    Supernaut Member Posts: 1,532

    I'm all for a BP % Boost for new players to get you started as there are a LOT of perks now, but just like the more expensive RARER cosmetics, I do not believe that the cost, or grind should be lessened so that 100% on all can be achieved by a casual player.

    There is no one forcing anyone to put that many hours into a game, to get that level of completion, but as the Devotion system is non-existent, a sense of satisfaction from completing the nightmarish grind is the best there is. Take that away and it’d be interesting to see whether interest wanes…

    @George_Soros , I'm with you!

  • OogieBoogie
    OogieBoogie Member Posts: 190


    We're not talking about cosmetics though. This is about perks, something that's actually a part of the gameplay. That means it SHOULD be accessible to all, even casual players. Even with this change, it would still take at least 200 hours to P3 all killers and get every perk, and that's being generous (max score every match with 4 stacks of BBQ).

  • Horus
    Horus Member Posts: 850

    Good idea

  • Rydog
    Rydog Member Posts: 3,275


    It's not an accomplishment. It's a video game. It should be at least reasonably convenient for players, which it absolutely is not right now. It was more reasonable when the game launched with 21 teachable perks, but now there are 125.

    I have exalted every reputation in World of Warcraft, which took a long time. But I also wouldn't protest if Blizzard overhauled the whole reputation system, because a lot of it is a stupid pointless grind. Just because I made the choice to put up with a bunch of annoyance doesn't mean it should stay that way.

  • Supernaut
    Supernaut Member Posts: 1,532

    @OogieBoogie Sure, it’s not about cosmetics, I was merely likening it to another conversation, where people were complaining that they had to spend money on the Rare cosmetics. IMO achieving 100% on a character, or grinding for all perks should be a mega achievement and not a given.

  • Frozenscum
    Frozenscum Member Posts: 393

    @Dehitay

    What are you talking about even? You compare paycheck where you do job for someone's profit and get paid for it with videogame where you decide yourself if you want to invest time in it or not?

    You need to take some logic lessons.

    It is not an achievement if you wasted 1k-2k-3k+ hours of your time for your hobby.

    And you can't deny lighten up burden of grind for newer people just cause you decided to spend so much time for it.

    @Supernaut

    Same with you, it is not a mega achievement if you got all perks at certain character. It is matter of your own desire, it does not require any amount of skill to level up character or all characters - it is matter of time. Achievement should represent something you've done by skill, not by time sink.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,448

    I like this idea. However, if people are really unhappy about the idea of the time and BP they put in seeming wasted, then maybe just future perks could be a single tier and existing perks can remain the way they are. At least that'd be something.

    Of course, all killers yet to be released will still have to be grinded out, and having all perks at a single tier would save a crapton of everyone's future time and BP, but hey, whatever.

  • MyNamePete
    MyNamePete Member Posts: 1,053

    They’re making tiers of perks more and more not necessary to have tier 3, ruin for example now makes all survivors affected at tier 1 so there isnt much of a need for that change.

    Plus that would just be a free achievement 🤷‍♂️

    Im ALL for a change help with the grind though