We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

DS isnt an issue as long as you dont tunnel

Laakeri
Laakeri Member Posts: 835
edited July 2019 in General Discussions

https://www.twitch.tv/videos/447102061?t=04h52m47s

I was the killer in this streamers game. I hooked 2 survivors after the streamer and still got DS'ed by the streamer.

I quess I shouldnt have tunneled ¯\_(ツ)_/¯

Post edited by Laakeri on

Comments

  • George_Soros
    George_Soros Member Posts: 2,270

    Just pick up the suspected DS user in early game, so you won't have to worry about it later.

    Tunneling is still the best thing to do, unless you dislike winning.

  • ClogWench
    ClogWench Member Posts: 2,582

    Tunneling isn't necessarily the best thing to do cause you're only really putting pressure on one survivor. Getting one person out of the way may seem beneficial but it really only hurts you in most cases. If you're not snowballing damage by immediately going after someone new after a hook, then it's good to down the unhooked and go after the unhooker, which then puts pressure on 2-3 people instead of one. But ignoring the rescuer and just downing or chasing the unhooked survivor is a bad plan that gives you less leverage than you think.

  • Galklife
    Galklife Member Posts: 726

    tbh DS should work not based on time but untill killer hook other surv not based on time

    and if you take that concept you could make DS work 2 times per game, because it isnt hard to play around ¯\_(ツ)_/¯

  • BigBubs
    BigBubs Member Posts: 1,131

    Yep. Don't tunnel and use a timer if you can't keep count.

    Nothing to whine about tbh.

  • ClogWench
    ClogWench Member Posts: 2,582

    Problem then comes with endgame kills. DS definitely does not need to be buffed, it's in a solid place right now and overall slugging and going after someone else puts greater pressure than simply tunneling and rehooking.

  • Galklife
    Galklife Member Posts: 726

    i know but my solution will be better in 2 cases,

    1st: when surv is tunneled of the hook but can keep chase for longer than 1min (because now sometimes you pretty much have to sandbag yourself to use DS)

    2nd:when killer hook surv, THEN he hook 2 other surv, and found 1st surv (from before 2 other hooks) and still got DS'ed (btw that surv called me tunneler on my profile xDDD)

    but in 2nd case its not that necessary because if you hook 2 survs and down 3rd in 60sec you have that much map pression, 1 DS wont change that much

  • ClogWench
    ClogWench Member Posts: 2,582

    @Galklife in the first scenario though you've moved past the need for DS. If you've ran the killer for that long you don't get that extra escape from DS. DS is a safety net perk for when you get smacked down immediately off the hook, not for you to continue looping the killer after looping him for over a minute

  • Galklife
    Galklife Member Posts: 726

    @ClogWench well DS is antitunnel and dont tell me youre not tunneled if youre chased for 60sec off the hook? i know what do you mean but remember youre lacking 1 health state when youre tunneled off the hook so DS would make up for that 1 lacking health state

  • ClogWench
    ClogWench Member Posts: 2,582

    @Galklife it's an antitunnel perk for the immediate moment, not for an extended chase. By the time you've drawn out a minute long chase or more you've already put yourself in a position where you're now less vulnerable. Sure you lost a health state but you're in a position with the opportunity to lose the killer or get his attention on someone else. You're not as vulnerable as when you're a foot from the hook and immediately getting downed after unhook. You can not treat those two scenarios the same way and that's why DS has the timer it does now. The only way I could see your idea being even remotely okay is if they allowed you to dribble survivors again and even then I still think the idea is terribly broken

  • George_Soros
    George_Soros Member Posts: 2,270

    @ClogWench yea you're right. I'm halfway trolling when I say that, and yeah, if the unhooker is also injured I definitely go for him/her. It's just... I don't like it when people try to make a moral or fairness issue out of it.

  • Galklife
    Galklife Member Posts: 726

    i kinda understand your idea but still i hate tunnel so hard, i dont mind making antitunnel perks much stronger and works stronger in only clear tunnel scenario's

    and btw "or get his attention on someone else." thats not how tunneling works xd i wont count how many times my friend bodyblocked killer got hit and killer was still on me xd

  • ClogWench
    ClogWench Member Posts: 2,582

    My point stands that once you're in a position to actually loop and evade you don't need a free escape perk. DS is in a good position right now and doesn't need changes, except maybe a shorter stun time.

  • Mänzel
    Mänzel Member Posts: 73

    Not really. Meanwhile I see 4 claudettes with same skin. Also people using it to bodyblock at the exit gates... or even before

  • Laakeri
    Laakeri Member Posts: 835

    I dont care if I 0k or 4k. I just want to have fun and fair chases.

    Only people that I tunnel and camp are the ones that run bs window setups all game long. Infinite works, Wretched shop as examples.

  • Laakeri
    Laakeri Member Posts: 835

    Infinite sounds pretty op, but I personally wouldnt mind even if DS lasted longer. Hooking multiple different people and then getting DS'ed is kinda silly, as of what happened to me.