EGC: Exit Gates

Before I start, it's completely okay if you hate this idea because most players are okay with the EGC as it is. However I do ask that you give me constructive feedback because I can't do anything with, "Bad idea, bad thread".
Exit Gates
When Exit Gates are powered on, the EGC is triggered and the timer runs at 50% the normal speed until they are opened. Once they are opened, the timer follows the normal rules, namely, dying or hooked survivors cause it to run at 50% the normal speed until they are all rescued.
The timer will be white to indicate that the Exit Gates haven't been opened yet.
Reasoning
I feel like the EGC should activate once we hit the End Game (all gens completed). Survivors should feel the urge to escape as soon as possible during the End Game, but not feel threatened by the timer itself because they can't escape yet. The early timer prevents survivors from sticking around for too long, which is the goal of the timer.
Going to answer a comment I see coming
"Just open the Exit Gates"
I feel like this is unfair because you have to walk and open one of them for the cost of pressure. This should be a white flag mechanic, something the killer does when they obviously know they are going to lose.
Comments
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I see where you're coming from but don't see the need for the change. If survivors power the last gen, most of the time they make for the exits, but if they don't (because they then decide to go totem hunting/chest looting, the killer can open the door to force them out. I've done this myself when playing killer.
Killer's opening doors doesn't mean they are conceding defeat (at least not all the time). I will open doors to force survivors to go if they aren't leaving of their own accord or because it can be a way to flush out those survivors who have hidden away while others have done the work.
Admittedly, there have been odd occasions where the game has gone so badly, with toxic players who think it's great to try and wind me up. In this case, I open the door and walk away, or sometimes chase them out. Had a match like this a week or two back and one player was so determined to stay and find the hatch despite being injured and the timer running that they got caught by the entity. If they'd have just left when they had the chance, they'd have got out safely.
I was so pleased when EGC came out - no more spending 20 minutes or more looking for the last player because they want to hold the game hostage. I like how it works and even though I've got caught by it myself a few times, I'm happy with the current set up and hope they leave it as it is.
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I'd add 15 seconds to the base timer to compensate.
I personally don't like the "take a hike and open the exit gate" mechanic either. It's cumbersome, awkward, and not thematic to do. I agree, end game/EGC is a bit too casual as it is now.
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Absolutely, there's a difference between "It's the end game, end game collapse should be active" and "it's a good tactical move to leave any hooked/downed/chased survivors and open the gate yourself, while they all run out the other one that was 99ed."
99ing gates is just gross, it goes against the entire point of the EGC and gives survivors as much time as they'd like to mess around and ensure everyone is fine and dandy while skipping the countdown pressure.
Initially I wanted gates to regress while not touched, but this would be hard for players once the hatch is shut.
Adding 30 seconds to the EGC timer, but running at half speed while both gates are shut would be a good move to prevent exploiting the mechanics while remaining fair.
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It's a difficult thing because of the current random spawn of the exit gates.
Imagine two exit gates spawning very close to each other and a high-mobility killer. The time is ticking against the survivors, the killer just has to defend the gates.
If the EGC timer got increased and if it weren't for the random gate spawns, I wouldn't have a problem with your suggestion.
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I strategically slug a survivor and then open the exit gates to apply the pressure. This makes the survivors either leave or be forced to make altruistic decisions. Either way the way it’s workIng now is great for me.
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Most survivors will go for the exit gates, yes you're right, but smart survivors will just 99% them to avoid the pressure the EGC creates. After survivors 99% the Exit Gates, they will likely go back to their teammates for support without no pressure from the timer. The reasoning on why I want the EGC timer to start early is because it causes pressure just being there, and survivors are prone to more mistakes if they are timed - that's why it's so important.
I've opened the Exit Gates before, but that's because it would give me more pressure if I opened them myself. For example: 3 Survivors had an active RBT on their head, and I opened the Exit Gates to make them worry about 2 timers plus I had Blood Warden. However, most killers can't without losing their pressure, and if they could do it without losing pressure, I wouldn't be making this thread tbh.
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I think it's unnecessary and rewards smart play. it can also be risky if an injured player is being chased to the gate but needs to stop and tap the door open. we no longer have end game hostage situations which was the point of egc
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Since the gates often spawn close together - it's an easy matter to patrol back and forth like before and just hit people off the gate to burn up time. Blood warden and NOED is likely to become even more powerful as the smart thing would be to slug as many as you can and hook one when gates open, The timer would of expired enough to make the probability good for a 4k due to EGC. Least with no timer survivors have a chance to recover the fallen and if the killer does open a gate there is an option to immediately escape. Now you want to put even more unearned pressure on survivors for successfully completing their gens and if NOED is in play give them little time to find and destroy it.
You get a generous amount of free kills due to EGC doing the work for you (and sometimes EGC turns out to be the better killer than the killer) and you want the chance at even more.
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I will also add that EGC was created to significantly reduce situations of taking the game hostage - like when there is a lone survivor left and they choose to hide in the map for long periods wasting time. When the gens are done, the game is still going on and there are still multiple targets to have the opportunity to down, hook and 'defend', that is not taking the game hostage.
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I think its a good concept, definitely better than having the option to open a gate as killer.
(But my opinion is probably invalid because I'm a Killermain /s)
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The timer would run at 50% the normal speed and I'm debating on whether or not it should stack with downed or hooked survivors. Therefore, the timer will take 4 minutes to expire, and if it stacks with hooked/downed survivors, it will take 16 minutes to expire.
Honestly, survivors should open both Exit Gates at the same time, killers can only be at one place at a time. If the killer downs someone, they can't hook them or else the Exit Gates open.
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My experience has been that they don't 99% the doors. Typically, when I play as killer, the survivors either make a rush for the doors, or ignore the doors and go hunting for extra points, which is when I open the door myself to deny them.
I think there is enough pressure on survivors once the ECG comes into play; if anyone is hooked, the remaining survivors have to decide whether to risk the save or get out. They have to get the door open and killers can still put pressure on them. If NOED is active, they have the additional pressure of getting out, rescuing or finding the totem. so they don't get downed on the rescue.
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