New Killer: The Zealot - Possession of Suits of Armor
The core mechanic revolves around 4 suits of armor that are on the map in random locations. The Killer is a malevolent spirit from the crusades that wants to purge the heretic from his lands.
The Zealot starts in the spirit realm and cannot be interacted with, nor can they interact with the real world. They move significantly faster than survivors in this state. They can still see and hear the real world. The Zealot can then head to one of the scattered Suits of Armor and possess it, using it as the killer's body to interact with the real.
The play mechanic will revolve around utilizing the suits as either zone coverage to chase the survivors around in specific areas, or to set up traps with the suits and utilize the faster movement speed in the spirit world to change armor quickly.
Armor Possession only take 1 second to fulfill, making it faster than the Wraith's uncloaking, but do to the frequent times the Zealot would have to change armor, it evens out the power balance.
Weapon: Medieval Morningstar (Mace)
Mori: Armor approaches the survivor, before kicking them in the chest onto their asses, and swinging the mace up and into their chins, flinging them backward. The armor stands over the body for a moment before crossing itself and kneeling, turning and leaving after offering the prayer.
Comments
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Bedknobs and Broomsticks style. I like it. Would like to know the perks.
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