General Discussions

General Discussions

Killer perk idea: Sadistic Pursuit

Each time you injure a survivor gain a token up to a maximum of 4.

Each time you down a survivor lose a token.

Whenever you start a chase gain a 3% movement speed boost for 1 second per token up to a maximum of 4 seconds. Afterwards this perk goes on a 40/30/20 second cooldown.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 1,109

    Nice perk Idea.

  • Member Posts: 6,807

    Thanks!

    It would probably be countered by the no heal meta. But I'm not sure if that's a problem or not.

  • Member Posts: 939

    *Happy squees in Legion*

  • Member Posts: 4,570

    Legion is the only killer for whom this would be a nice perk. (Assuming you also get stacks when you put survivors in the Deep Wound status.)

  • Member Posts: 6,807

    Ok so since it's when you INJURE and not when you HIT a survivor, the Legion would get tokens from using Frenzy on a Healthy survivor but would not get further tokens from more hits.

    You decide if that synergies with him or not. I think it does but not as much as it seems at first glance.

    It does synergise well with thanataphobia and M&A as both of those perks promote healing. And it does have a strong early game synergy with Killers like Plague and Legion, but once everyone has been injured you need Survivors to heal.

    And of course this perk does not synergise with slug builds.

  • Member Posts: 10

    Instead of 1 second why not 1.5 or 2 second per token. I feel like most of the times your more likely to have around 2-3 token at a time, because most people are more likely to keep going after the survivor they hit.

    Maybe I buffing killer to much since I usually avoid Chase's when I can.

    I thought about making you lose a totem when you also hook a survivor so there be a way to set it down to zero but felt it might punish killer too harshly for hooking a survivor.

  • Member Posts: 6,807

    A movement speed increase is a huge deal, and having it be always at the start of the chase is an even bigger deal.

    It needs to be hard to get the full effect because that full effect is powerful. The difference between a 110% killer and a 115% killer in an M1 chase is massive and this is more than half of that effect in the form of a perk.

    How long do you think you can loop a 118% Billy? Not that long I assure you. The way this is balanced is through having it activate in very short bursts, and even then only with some effort (aka: hitting a survivor and then leaving) making it a bit like PWYF.

    It might be good to increase the maximum or tweak the cooldown or something. But I don't think the duration per token is the problem.

  • Member Posts: 3,298

    I'm kind of teetering back and forth between if this is better than Play With Your Food or not, the tokens for this is easier to get but the speed is slower and it lasts 1 second. PWYF lasts until you attack and requires leaving a chase your Obsession 3 times.

    I think I would choose this over PWYF though, it wouldn't be meta but it would really fun to try out, yeet imagine this on Wraith when he uncloaks lol

  • Member Posts: 6,807

    Which means I did my job correctly!

    This is meant to compliment Killers with "free hit" style powers rather than Strategic Killers who benefit more from PWYF.

    One thing to note is that while PWYF stacks effect the speed boost given, these stacks effect the duration.

    So with all 4 stacks it's 4 seconds (still far less than PWYF's forever)

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.