It's hilarious how "Freddy mains" are calling the Freddy rework a downgrade.

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Redcum
Redcum Member Posts: 261

How can it be a downgrade? A trapless Trapper is better than he currently is. I agree that it's very underwhelming and he'll still be trash but at least he'll be able to kill people.

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  • Redcum
    Redcum Member Posts: 261
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    I agree. It's terrible and considering the time we've been waiting for, it really shows that these devs have no idea about how the game is. But it's not a downgrade. He goes from terribly bad to bad. I still think he'll be the worst killer in the game tho.

  • Riddick
    Riddick Member Posts: 121
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  • Redcum
    Redcum Member Posts: 261
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    I didn't touch Legion since his nerf, I don't know how bad he is.

  • Kiskashi
    Kiskashi Member Posts: 1,043
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    @DocOctober I love your comments on things like this.

    In regards to the topic I’m just really disappointed how many things we have to trade off for gimmicks (I.e. aura reading, debuffs, difficulty to wake up because apparently a consistent way to wake up was necessary? Invisibility mindgames with the transition, the class photo addon) I’m just going to miss everything I bothered spending time to learn for what looks underwhelming and doesn’t add much in return considering what is lost.

  • FishFry247
    FishFry247 Member Posts: 696
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    I don't know why people are freaking out about it so much, like its not even out on the ptb, shut up intill then lmao

  • Redcum
    Redcum Member Posts: 261
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    I keep seeing that kind of bullshit. How about you finally show us how to play Freddy instead of your usual "Just google it".

  • Redcum
    Redcum Member Posts: 261
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    Thank you, unfortunately I don't have PGTW on him so I can't try out this build. But I'm already using every other perks you mentioned and I fail to see how you can get any kills. I go to my ruin, someone is already on it, by the time he falls asleep it's destroyed. I hook him after a short chase , 1 gen done. I go to another gen, it's nearly done. I put him to sleep, he finishes it in my face. And that's how it was the entire game. Also, no one stayed in the dream world for more than 20 seconds when I wasn't chasing them.

  • Kiskashi
    Kiskashi Member Posts: 1,043
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    I always went with the decreased transition (blocks) and dress combo (difficult to get skill checks to wake up) and that is so similar to my build except I use blood warden instead of NC. I only ever used pill bottle occasionally. Class photo felt borderline dirty but it was a favourite for an occasional wrecking match

  • KaoMinerva
    KaoMinerva Member Posts: 451
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    Bros I told you. This game will continue like this until a competitor arrives to challenge. Yet another rework NERF filled with survivor hand holding.


    Freddy is literally one of the most dangerous movie antagonists EVER and he's been a joke since release and will CONTINUE to be a joke. We know why. They're SCARED to give us a Nurse Tier killer. Spirit was a mistake and trust they'll find a way to nerf her into the ground too.

  • blue4zion
    blue4zion Member Posts: 2,773
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    People want to be able to switch between the powers, but they don't understand all the reasons why he's getting a rework. It's not just about being weak (or I guess, difficult to master?) but it's also about how much fun people have playing him/playing against him, the latter being a big reason why he's getting a rework. Extremely frustrating killer for new survivors.

  • DocOctober
    DocOctober Member Posts: 2,230
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  • HatCreature
    HatCreature Member Posts: 3,298
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    A trapless Trapper is not better than OG Freddy, your ignorance is a loud shout inside a church bell, it hurts.

    Anyway, I am excited for the new Freddy, ma boi is nervous but at least his abilities are actually from the films this time and reflect what he is. I am very interested in using his Snares and working with his teleportation but of course, the Devs will nerf to the ground because that's what they do, can't have Killers having fun or actually being a threat. Seriously, when they said that Freddy's teleportation had no range, I was SHOCKED, I was like who are these people, why are they actually giving us something GOOD!?

    I will dearly miss my ultra sadist slugger Freddy, I am hoping this rework will keep him in a good place, I feel powerful as Freddy, unlike most, and I hope this rework keeps that feeling.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
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    I'm not saying it will be good or bad, but I can understand killer frustration cause gimmick tools are vary ineffective against survivors. Then there is waking up; even current sleep is easy to wake from, the only offset was his skill check addons and that he knew your general area when you did wake.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,050
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    Are the changes out yet? Or in PTB?

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
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    @Swiftblade131 PTB Tuesday

  • Swiftblade131
    Swiftblade131 Member Posts: 2,050
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  • Jonathanskilz
    Jonathanskilz Member Posts: 403
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    Havent seen the freddy rework but i heard that you can hit survivor without them being in dream world so besicly a free hit GREAT

  • Dragonredking
    Dragonredking Member Posts: 874
    edited July 2019
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    It's a down grade because he lose his mind game potential from the phasing in and out of view during the dream transition

    the phasing now only happen when you are far away from survivor and their is no way for you to track if you are visible or not

    Add on top of that that being asleep will as less impact than it use to have and that they have more way to wake up that before the rework

    Post edited by Dragonredking on
  • Devil_hit11
    Devil_hit11 Member Posts: 7,170
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    Freddy dream transition time was never frustration for freddy players. It was the fact that if players split up, he can never get multiple in dream state, therefore he can never achieve map presence, slow the game down or acquire meaningful information. Also, Most of the meta perks such as Adrenaline and Self-care naturally counter his power, so even if you do find multiple people in dream state, They can easily render your power irrelevant. So why would freddy player be upset about his rework? He lost what made him good(Strengths), Information and player juggling and gained nothing of value while being even easier to counter-play(magnified weakness).

  • MyNamePete
    MyNamePete Member Posts: 1,053
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    The dreamworld wastes survivors time, its the same thing regarding pigs traps. Not everything is supposed to help you kill you know but I guess some things just’ll never change 🤷‍♀️

  • Dehitay
    Dehitay Member Posts: 1,725
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    That's not what micromanaging is. The term you're looking for is stalling. And yes, obviously you should put as many survivors into the dream world as possible. That much is brain dead obvious. But what else is obvious to those that have enough experience is that putting survivors into the dream world isn't super simple nor intensely impactful.

    To say that the 7 second delay means nothing if you can put them to sleep from far away is the most ignorant thing that's been said in this thread so far. That 7 second delay means absolutely everything with Freddy and to even remotely claim otherwise shows an overwhelming amount of ignorance. That 7 second delays allows free unhooks, free heals, the ability to jump right back out of the transition before it finishes, free positioning at a powerful looping setup, and whatever other massively crippling problems I'm forgetting.

    New Freddy will also be invisible to survivors unless you're going to face camp or stand in the most obvious of positions. The difference is that he can actually do something about unhooks if he's patrolling.

    The fact that you mention Dead Hard being used after the transition is complete kind of goes to show that you actually don't know what the real struggle with Freddy is. If you have a survivor that's still out in the open by the time dream transition is done, you're going against easy to deal with survivors so Freddy's crippling weaknesses don't have that much an effect on you since the survivors aren't using them against you. And in case you're been led to believe otherwise, Freddy's height isn't changing with the rework. He'll be just as short then as he is now.

    Again, it's a good idea to put survivors to sleep whenever possible, but you mention you should interrupt whatever you're doing to put a survivor to sleep. The only time going after a survivor would be an actual interruption is if you're in a chase with a different survivor. And you should not drop the chase against an injured survivor or a survivor that's about to be hit if you need to go a few tiles over in order to put another survivor to sleep. You've just given the survivor you were chasing a free escape and chance to wake themselves up in order to only start a dream transition. It's a decent trade off if you hadn't made any progress on the first survivor, but a waste of your time if you did. You should only put another survivor into transition if you can do so without breaking chase on the first one in those situations.

    It's true that skill check failures will regress gen times but the extra time they need to repair that gen to where it was is shorter than the extra time you'll need to catch up to them and put them back to sleep again. As for giving away their location, just being in the dream world does that. You're better if they're asleep than if they fail a skill check.

    This isn't quick decision making or micromanaging. It's obvious decision making and stalling. Decent for getting Gatekeeper, that much I can admit, but still more difficult than any other killer to get victories with.

  • DoubleTap
    DoubleTap Member Posts: 218
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    Freddy re-work was an overarching fundamental strip down nerf when none was required.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
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    The problem isn't that it's a downgrade. To me, the new Freddy is definitely stronger than the old one.

    The problem is that, the new Freddy is an ENTIRELY DIFFERENT CHARACTER from the old Freddy. He's going from a tracking/game slowing/semi-stealth based killer to a trap/mind game based killer. It's like they took Pig and changed her so much she is now the Hag. THAT is the problem most Freddy players have with the rework.

    He also still sounds very add-on dependent. The fact that gen slowing, fake pallets, and some of his other tools are locked behind add-ons means it will be difficult to play base kit Freddy against the best survivors. Also he has to trade traps for fake pallets. If traps are better than pallets, that add-on just becomes worthless. If pallets are better than traps, then he will be dependent on whatever add-on it is that make the fake pallets.

  • Murph203
    Murph203 Member Posts: 27
    edited July 2019
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    Say what you want about the rework but an entire character should not be deleted and replaced. There's a lot of people who really have grown to like and get good with old Freddy and losing his entire kit for an unoriginal new killer is so frustrating.

  • dannyfrog87
    dannyfrog87 Member Posts: 567
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    well. you see. look what they did to ghostface. after devs CLAIM to no longer do knee jerk reactions .... they say one thing but they do another. ghostface isnt viable at red ranks. seems the devs are scared to make a killer powerful or they do it on purpose?? ive no idea any more what goes on in there heads lol. or brains. but is what it is

  • HatCreature
    HatCreature Member Posts: 3,298
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    @Dragonredking some of us need to get together and figure out that phasing, it is determined by distance and I'm sure Freddy still has an indicator of who is still awake. If we can pinpoint the distance we might still able to mind game.

  • ArecBalrin
    ArecBalrin Member Posts: 636
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    Worse still, they rarely talk about what their design intent is for each feature and killer. They outright told us the purpose of the Nurse was to get survivors to diversify playstyles and depend less on loops. They told us Myers was an answer to the ganging-up that was dominant at the time.

    They nerfed both and in Myers case removed his multi-stalking, which was essentially a complete U-turn on the design intent. Maybe they don't share stuff with us because then we ask questions when they contradict themselves, but that isn't our fault and they've chosen the wrong way to handle it.

  • ArecBalrin
    ArecBalrin Member Posts: 636
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    ..That also means players are left speculating a lot when we discuss things and have more heated arguments than we otherwise would.

  • Dehitay
    Dehitay Member Posts: 1,725
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    It's not just me that finds the 7 seconds problematic. It's over 90% of the people that play Freddy that find it problematic. A system that voids your ability to defend and is right next to a garuntee that a survivor can get to a strong loop is widely considered problematic. If you're right on a survivor's ass in 7 seconds, that means you're not playing against skilled survivors while claiming expertise on the character that playing against skilled survivors is required to have.

    Saying there is more than one successful way to play Freddy doesn't mean anything. You could literally stare at a wall, wait for survivors while holding M2, and then chase them down for hooks. Do it enough times and you'll eventually get a 4K. Congrats, you played him successfully, but that doesn't even remotely mean that it's a good way to play him and you've developed expertise with him since you can pull it off.

    This all boils down to looking at the bigger picture. What makes Freddy powerful is his ability to stall the game and his aura reading. Now stalling the game is a powerful tool, but it's significantly weakened if Freddy himself gets stalled in the process. Stalling the killer is 4 times as effective as stalling the survivor. That's why it's such a huge problem that survivors can run a killer for the duration of multiple generators. His aura reading is highly useful, but dependent on being able to get multiple survivors into the dream world before it becomes useful which is more dependent on how the survivors play than how Freddy plays.

    What's ignorant isn't your way to play Freddy, but your adamant refusal to admit his obvious weakness. My honing in on it isn't remotely ignorant or any form of refusal to widen my horizon. It's just the ability to recognize reality.

  • Shirokuro
    Shirokuro Member Posts: 182
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    The PTB isn't even here yet ffs. If he is actually going to be as bad as people are saying here, he's gonna get tweaks and changes.

    Regardless of how he's going to be in the end, I personally don't like playing as nor against him.

  • Atrushan88
    Atrushan88 Member Posts: 2,084
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    While I don't have a problem with old Freddy, I see a lot of people saying to either allow you to use both powers(one or the other) or make the new Freddy into an entirely different killer. Problem with this is, current Freddy isn't Freddy Krueger power-wise. Reworked Freddy is. Freddy's character is all in these powers. If a new killer needs one of these powers, it'd have to be current Freddy's powers, not reworked Freddy's.

  • Tsulan
    Tsulan Member Posts: 15,095
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    @Shirokuro those tweaks and changes will only change numbers. But not his basekit. We wanted some QoL changes. Not another trapper.

  • DocOctober
    DocOctober Member Posts: 2,230
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    You missed the point. I said my way is the way that gives me 4 kills most consistently against all sorts of Survivors. Facing a wall with M2 pressed for dozens if not hundreds of games until you get one lucky 4k does not fall under consistent. I guess you want to argue for the sake of it at this point.

    I'll end the discussion here. We agree to disagree. As far as I'm concerned, you were ignorant and still are and I frankly have better stuff to do than to try to convince you otherwise, since you obviously don't want anyone to do that.

    Just realise that more people agree with my statement than they do with yours.

    I wish you the best in the fog and do hope that you'll be a bit more open in the future of the diversity of successful playstyles.

  • DocOctober
    DocOctober Member Posts: 2,230
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    You said it yourself, several Freddy mains would prefer to still be able to play the current Freddy with the rework (I myself suggested two powers to choose from). So what if according to your opinion, current Freddy isn't Freddy Krueger, that doesn't matter to us. Why should that prohibit us from keeping the current Freddy as either of two options to choose from?

  • DocOctober
    DocOctober Member Posts: 2,230
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    "He's gonna get tweaks and changes"

    Dead by Daylight's history has shown this to be wrong for the vast majority of its Killer releases and in the cases it was true, it was after months, if not years sometimes, not an acceptable time span in either case.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704
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    If you truly don't believe this rework is a downgrade, then you have no idea no to play the current Freddy

  • FredKrueger
    FredKrueger Member Posts: 265
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    As a Freddy main that finally learned how to master him, mind game the F outta people, and finally be a top killer with him after months and months of getting my ass handed to me, I'm PISSED! Hopefully we at least get the option to be old or new Freddy, but I seriously DOUBT that's happening. Guess I'm gonna keep mastering GF.

  • Dustin
    Dustin Member Posts: 2,259
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    For the most part I'm fine with the new Freddy but I can see where others are coming from with complaints. Current Dream State gives Freddy some advantages but there's so much that can go wrong for a Freddy.

    I'm liking the new design but the teleport has a lot of unnecessary penalties and I personally don't see Dream World being an issue for survivors because when has a survivor ever really been afraid of a slow?

    If I had to pick I'd like current Freddy's aura reading and progression slow over the Snares personally. Although if the Snares prove to be strong in the PTB I'll probably change my mind. I'm just not at all convinced new Freddy will be amazing because he loses map control as the game goes on and again he just has a slow. We'll see how things play out though. Granted new Freddy won't have any of the shortcomings current Freddy has.

    I'm going to miss choosing who can engage with the killer though. That was always my favorite part about Freddy's power is you decide who is asleep or not. Just not so much who stays asleep at times.

    tl;dr - I like new Freddy but I'd gladly take the Aura Reading + Progression slow over the snares if I had to pick.

  • ArecBalrin
    ArecBalrin Member Posts: 636
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    One thing I want to raise and yes, it's mostly a whine about how the devs demonstrably do not listen to killer-mains.

    Whenever it is suggested, I never see any strong objections(from killers) to killers being more difficult to use in return for being proportionately stronger: raising the skill-ceiling basically. It also evens out the advantage killers have in low ranks whilst making more of them viable in high ranks.

    The problem? It means making other killers more like the Nurse, which the devs said they were going to avoid; not making it clear whether they meant being ableto clip through objects specfically or in general just being more difficult but also more powerful.

    Everything I see wrong with the outlined design for New-Freddy looks like a deliberate avoidance of anything that makes a great demand of the killer to use and in return, the toys won't bother survivor much either.

    Killers should be harder and stronger, insert a joke about someone's mum here.

  • HorsePower
    HorsePower Member Posts: 126
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    Do you even realize that survivors automatically go into Dream State when they get hit by Freddy? How is that a killer with no power?

  • ArecBalrin
    ArecBalrin Member Posts: 636
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    They can be looping him for so long that they could end up in dream-state passively before he even gets to hit them.

    The thing is, if you can easily hit a survivor then what do you need a power for? It's a power that only works, if you don't need it.