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Day 1: Legion need a update
Many of the dbd players think that they need a revision after their rework, he is weak after reworking, he needs some mechanics to be more effective. I think that to implement a stack mechanics, I will raise the idea:
We know that LEGION is a group of friends, who for reasons became a murderer in cold blood. So:
- LEGION obtains accumulations of stack movement speed by striking each survivor for each one (1%) in "feral Frenzy".
- Every time LEGION gets a chain of 4 strokes in "Feral Frenzy" it will have the knife "bloody", for each accumulation its power increases (max 3)
**A "bloody" knife build: Hitting with basic attacks will cause the "broken" state for 60 seconds.
**Two accumulations of "bloody" knife: Hitting with basic or feral attacks Frenzy will cause the survivors serious injury so the basic attacks or the feral frenzy will cause them the broken state and they will not be able to be healed, this state will be eliminated once that are hooked
**Three accumulations of "bloody" knife. Legion feels like catching its prey, feral frenzy is permanent. His stun is reduced from 4 seconds to 3.
Note: You can not shoot down the survivors with Feral Frenzy, but you can use it permanently, the powers obtained if you reach 3 accumulations, you will get the 3 passives.
In short, Legion would need a new mechanic that if it chains several hits, its power increases and becomes stronger.
Legion needs a HOTFIX, and I present an idea, it can be good or it can be OP, but I present an idea, it is 100% with the possibility of being balanced. What do you think? @Almo @Peanits @Janick
#FIXLEGION
Comments
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The idea of a Legion incrasing his power chaining hits should be the way of the killer must work. Now he is a joke, just a free hit and then looping as an idiot.
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People using his power for the free hit is the reason they lose. You need to use his power to damage an entire team very fast. Of course he's still boring to play but not useless.
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Legion should have a mechanic that if it chains a series of blows, its power increases and becomes stronger with the progress of the game. That is the solution for a killer more fun and balanced.
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I had a suggestion like this. 1st hit activated KI, 2nd hit sped him up by 10% 3rd had half the bar drained from the get-go and 4th instantly downs instead. Makes his power have use especially when used well.
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I was on the patchday more succesfull, with just ignoring his special ability and m1 everyone. That was easier as before, thanks to the buffed default movement speed and also on this way you have not to struggle with all the frenzy drawbacks.
Not that it had make fun :|.
Fun on the other hand, sounds your idea Nightmare. By this idea, the drawbacks feel not, as they would be drawbacks.
With the actual Legion to play feels just as would you play against all the artificially programmed in drawbacks, as against the survivors.
Even I can already see drawbacks in your concept, they would not feel as those and with that you have already more achieve as the Legion patch^^.
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My idea is a little different, if you chain 4 hits, get 1 mark, that brand does one thing, if it chains another 4 hits, its power increases, and with the 3 chain of 4 survivor, it gets its maximum power, as well It should be LEGION, something more fun and that its power increases with the chains. But the devs, they do not do anything about it, almost 4 years and there's nothing yet balanced.
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@Nobu Ash kills off the current legion in order to force their hand.
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I'm sending tweets everyday I don't get sick from the heat. I was able to get a set out about Frank's today before the heat nearly killed me.
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They don't intend to make legion threatening. The Nerf showed that
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