can we all acknowledge this?
Sprint burst, Back in the day was VERY powerful and definatly needed a nerf, But the devs did what they could to keep exhaustion while running but oh no, our killer mains found it too powerful even after it took a full 80 seconds to recharge in a chase ( You shouldn't be chasing someone for 1 minute and 30 seconds )
Just like Decisive, back in the day when you could use it after you where downed , and "overpowered" to say the least, Once that got nerfed the devs added another perk that DID need nerfing is Mettle But heres a reoccurring thing i see and alot of survivors can mostlikely see it too considering we're the only side that gets nerfed
- Killers complain about a perk/addon/item
- The devs nerf/make it less affective
- Killers move on to another perk that is "Powerful"
- Devs nerf that aswell
Not saying those 2 didnt need a nerf because they did, but jesus christ a week after mettle got nerfed killers started talking about adrenaline and other perks, soon enough "deja vu" will be "overpowered" because it takes away the 3 gen, All im saying is the devs are doing a good job but they are catering to most Baby killers (this is a toxic term so i will refrain from using it) ,although we never talk about the killers side of things, How long is it till survivors wont be getting hit by air, you guys had it back in 1.1.2 No one was getting hit by air, and if you did it was probably because of your connection, Now in green ping i still get hit by air, and i understand that can be necessary for some killers considering there are bUlLyS in this game even though your not really bullying unless your teabagging, and bming at every single pallet, anyways i just wanted to say something about how every time a perk gets nerfed Killers try to get another one nerfed
If you dont wanna read the whole thing i'll sum it up here
Most killers will complain about a perk, Once sprint burst got nerfed, (it was needed although didnt need the exhaustion while running because at top tier it was 80s and you shouldnt be chasing 1 person for that long) all the killers shifted over to decisive, after that to mettle (mettle needed a nerf ngl) now their shifting to adrenaline, i just want everyone to be happy and stop complaining about perks, adrenaline isnt even usefull for everyone, only for the person in a chase yeah it heals you and yes it gives you a movement boost because if you're getting chased at the end they want you to be able to have some what of a chance to escape
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btw im not saying deja-vu is powerful at all its one of the worst perks in the game although im using it as an analogy saying that once one perk is nerfed people shift to the next one
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adrenaline isn't getting nerfed afaik
most survivor perks that were nerfed were done in a way that was necessary so i don't really think this holds any water. killer perks have definitely been nerfed in the past, tinkerer comes to mind
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As long as NOED exists, I don't have a problem with Adrenhiline.
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Overall, I do agree with this. Though as you said, SB, DS, MoM all did deserve their nerfs and were insanely strong on-release.
But there will always be something to complain about and it is indeed a cycle. The only reason Adrenaline is being discussed as a "problem" is because so many other perks, including those three but also Saboteur (x2), Borrowed Time, Self-Care (x2) were all hit so hard that Adrenaline is the last top-shelf perk that hasn't been nerfed. And if Adrenaline were to be hit, the complaints would turn to something else. It's a neverending cycle but thankfully, I'm sure the devs are aware of this by now.
The sheer proof of this is that people were also complaining about Adrenaline a few months ago, too... until MoM dropped and instantly Adrenaline wasn't a big deal anymore.
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Killers will literally always be crying. It’s what they do
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I'm not sure what you want me to acknowledge.
That Sprint Burst was strong?
That it got nerfed too hard?
That there's baby Killers?
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Tell the OP why you disagree. No button needed.
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Want to take about how Freddy was destroyed in a week? Or how how Survivors got Tinkerer obliterated? Or how they got Myers and all his perks destroyed? Or the absolute refusal to even try get good against Legion?
Hell, we haven't seen a viable Killer since the Devs openly mocked players for coming to a conclusion from a PTB "too quickly" and then in the end giving the Spirit all the buffs that were found she needed only "two hours into the PTB."
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Most people just refused to learn Freddy, he was pretty good if played right, stbfl is an awesome perk, pwyf is good on Wraith, dying light is decent. What was the counter play to a moonwalking legion?
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So you want that Devs dont nerf op Perks? Why not? Mettle was OP, DS was OP and Sprint Burst aswell. PPL will complain about OP Stuff as long as they are in the game. I dont see anything wrong with that sry.
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Where's the lol when you need it?
Anyways, you seem to think that killers are favoured by the devs, yet only 3-5 are not Survivor toys and only 2 can change the way Survivors play, as in making them adapt.
Adapting, a groundbreaking concept. /s
Seriously, replace killer with Survivor in your steps.
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The fact that some maps are so strong in defensive structure that a single chase can span a match is why I agree that perks need to adjusted. If we were actually forced to escape chases without the option of baiting for the next pallet then I would reconsider the perks more as aids than chances. Being able to dominate a chase (without perks) to the point a killer needs to give up is why many want them addressed.
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People will always complain when they lose and unfortunately it's up to the devs to decide if action needs taken. It's ruined many things in games for me in the past.
As for this game DS and MoM did need nerfed. I havent played when Sprint Burst was deemed op so I wouldnt know about that. As a killer main I have to say I dont have any issue with adrenaline but I understand why Killers complain.
This game already gets monotonous enough, only 2-3 killers being viable at high ranks just makes it worse. So when you mix things up and try a fun build and get stomped, tbagged, and recieve "gg ez" it tends to be pretty frustrating. Then survivors complain that they only face Spirit, Nurse, and Billy.
Balance is near impossible in any game so obviously the side that's at a disadvantage is going to complain, especially when their presence is vital to the game functioning.
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The only problem I have with adrenaline is it's capability to immediately heal you after unhook, like cmon, I just had a ######### hook through your shoulder. If you really want adrenaline to do something on hook make it a guaranteed kobe or something, but it just gets pissy when they escape cause they got a free heal despite sitting on hook a full minute after the gate was opened.
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I acknoledge this.... but also lets be real those mechanics were a bit too good.
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Noed.
Edit: Can we get more flavorful feng min skins? Im sick of seeing the same pants every time i get hit through a pallet
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So, let me get this straight... You're complaining that perks that even you acknowledge needed changing... got changed... and that's bad? OK.
Am I missing some point to this thread or something, then? Because if I'm not mistaken, you've defeated your own argument: "Most killers" complained about perks like DS and MoM because they needed attention.
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I will say if i don't like something but i won't be demanding changes. I didn't like how if i downed someone right before the gates they could just DS right out and escape. Instead of wasting energy complaining about how OP DS was i put it into targeting obsessions first to get them to waste it early on. I then found out if you down them again after they used they're DS they DC'ed and made my life easier. The only thing i would of ever actually demanded a change on was MoM. Sometimes people do need to stop crying over ever little thing and Git Gud, if you put the energy into getting better at the game that some people put into complaining about stuff on these forums they would of probably figured out a way to get around the thing they're complaining about.
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Eh. Adrenaline is fine compared to the other second chance perks we had. Sprint burst used to break the game and other second chance perks rewarded failure. Adrenaline however rewards success instead since the trigger is the gens being done.
The way to balance adrenaline is to balance the game as a whole. Good play in general is the counter to Adrenaline for the Killer (plus the broken status when applicable)
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Freddy I concede but his rework is necessary even if he was never nerfed.
Tinkerer? Seriously?? Do you not remember the OLD instasaw? Flashlights were nerfed bc they had no counterplay, instasaw was LITERALLY no counterplay.
And ur seriously gonna complain about old Legion not being a thing anymore? I'mma quote someone else "if you think old Legion was good for the health of the game, then you aren't good for the health of the game". Old Legion was a trashy, no counterplay, lazily designed, exploit ridden piece of crap and simply nerfing the exploits would have made him even more garbage compared to Nurse, Spirit, or Billy.
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I'm sorry but where does Nurse still stand after god knows how long since her release?
Or Spirit/Clown/Ghostface who all got buffed when on the PTB? Ghosty-goo literally getting love taps that were inconsequential to his balance state?
Or Noed which got buffed to have expose on all 3 tiers?
Meanwhile what do Surviviors get? BHVR has pretty much handled them with "it's nerf or nothing". Exhaustion perks? nerfed. Decisive strike? nerfed. Mettle of man? gutted. Flashlights? gutted. Window vaulting? Nerfed. Stealth? gutted. Healing times? Nerfed. Sabotage? Gutted.
Whether these nerfs were needed or not is irrelevant. Pretending that Surviviors don't bear the brunt of the nerf bat just bc killers get tapped here and there is asinine
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Seriously, you should start playing killer and widen your horizon. Your view on things is off. Survivor was and still is the power role in DbD. I'm saying this as a survivor main.
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