What if Huntress retrieved hatchets?
From what I've heard, there are issues with Huntress' ability being so much weaker in tighter maps, and I've noticed a LOT of hitbox issues where hatchets instantly vanish against some terrain protrusion, so what if her hatchets persisted where they landed until her next visit to a locker, and were instantly collected on contact? In the maps where she's already viable, this wouldn't be very valuable, but in maps with many walls, it would allow her a significant "reload" rate so she can maintain pressure.
Comments
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Don't lead her on a chase path that lets her step over where her hatchets will land.
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You're the Survivor! You have absolute control of where you run, especially against a slower character. How many of these loops you imprison yourself in also have walls for the hatchets to stick in, anyway? And, Huntress slows down when readying a throw. AND, the hatchets move in straight arcs. It's not like she's throwing them like boomerangs here. All you have to do is not run directly over where she's throwing.
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Zoning you means you CAN'T go where her hatchets land, though. So she'd have to go out of her way to retrieve them.
You mean "writing," by the way. If you're going to threaten me, please do it properly.
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Your grammar, actually, but you cannot articulate a valid argument against this mechanic. You have yet to establish how Huntress would supposedly be able to walk to the locations her hatchets land at without losing any progress in a chase. If pallets without long walls create that risk, that just makes avoiding them part of the Survivor's strategy.
You being a Killer main means nothing. Not everyone is on this forum just to argue for their own biases.
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The exact same as I would without this change, because the hatchets will miss me normally, go PAST where I am, and land somewhere the Huntress is unable to retrieve them without losing progress on the chase. Good Huntresses may be able to make a couple of hatchets land inside the loop, but they still need to take the time to throw them all, and who's looping for more than 5 hatchets' duration, anyway?
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Instant collection? No. Animation taking less time than searching a locker to dislodge it from where it lands? Sure.
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