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Do stuff to ACTUALLY punish face campers.

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Comments

  • DocOctober
    DocOctober Member Posts: 2,230
    edited July 2019

    They get the satisfaction of buying their (smart) team mates enough time to get out, making the Killer lose.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Gets a lot better at higher ranks, but get out of those low ranks can be tough, especially when you haven't played for multiple rank resets. Between bad survs that aren't doing gens when the killer is clearly occupied and camping/tunneling killers. People often suicide when it is clear the killer is camping/tunneling. Even if you are decent and don't get hooked, before you know it, it is just you and the killer.

  • brokedownpalace
    brokedownpalace Member Posts: 8,792

    Then the devs didn't think those ideas through. Like they don't take affect if another survivor is within a certain area of the hook. Idk what ideas they tried though, tbh.

  • Blueberry
    Blueberry Member Posts: 13,590

    This has already been tried in the past and it failed horribly because the survivors abused it.

    The solution isn't to punish camping. The solution is to understand WHY killers camp and fix that. Camping is a symptom of the actual disease which is game imbalance. Balance the game, fix camping.

  • brokedownpalace
    brokedownpalace Member Posts: 8,792

    I still don't know what "it" is so I can't comment on that.

    Exploiting is not a survivor vs killer thing. There are players on both sides who do it.

    I don't understand why you speak as if survivors are one monolothic being. They "don't know what they want" because they're all different people with different wants.

    With every change there will be some kind of reaction or adaptation to it. People will invariably complain. Either because they didn't foresee the consequences or because they didn't want the change to begin with. I don't see the point in creating some narrative and lumping all survivors or all killers into one group.

  • Dragonredking
    Dragonredking Member Posts: 874

    SImple, don't stay near him will he is "face camping", that way he doesn't pip, you pip and you won't have to deal with him once you are ranked up

  • Justice
    Justice Member Posts: 60

    As someone who is ACTUALLY in red ranks as Surv, this is blatantly false. You very very very rarely find camping Killers in red or even purple ranks unless your team is being toxic hook circling altruistic jerks.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    I think your reply is very reasonable, so I'll drop my usual pretenses.

    I have an issue with the standards many people who play this game adopt when they try to make arguments. These standards matter because the devs do appear to listen to feedback and many changes can be read as originating from feedback; we don't know for sure though because the devs rarely talk about their design intent.

    I understand exactly the frustration when you no longer are able to meaningfully participate in a match; the killer is forcing you to ######### on the hook or wait for what happens which on balance of probability means dying anyway. This is a catch-22 decision that a survivor is forced to make, so the debate becomes: is it right that a survivor can be forced to have to make it?

    The problem for me is anyone arguing that it's unfair is arguing for a certain standard, but that standard is vague: do they support the same standard when applied to killers for example? My estimation is that they don't: they want to apply a double-standard, one rule for survivors who must not face an uncomfortable and unfair catch-22, a different rule for killers who by design face constant catch-22 decisions, some of which survivors expressly lobbied for.

    The first idea the devs tried as an anti-camping stick was to make the first phase of being hooked indefinite in length as long as the killer was within a certain distance of the hook. So a survivor gets hooked, but their progress towards stage 2 will stop whenever the killer is within X metres.

    They tested this on the PTB and it was not just a balance catastrophe, but rife with griefing of both the killer and the person on the hook, who would often be left to die having been hooked for the entire match. They still have the catch-22 of having to decide to kill themselves or see what happens. The killer has the catch-22 of having to give away a free-unhook or chase someone who loops straight back to a hooked person they might have no intention of saving.

    One common scenario was when the hook got swarmed because everyone knew no hook progress would happen if the killer wouldn't leave and the killer couldn't leave without commiting to a chase and giving a free un-hook; it was no longer a consideration about map-pressure because they were all at the hook. Killer hits one of them, they run off and if the killer doesn't follow they just do a gen whilst the other two are baiting the killer. When the killer makes moves towards one, they start running away and the other starts moving towards the hook, forcing the killer to go back or let them make a save which they will wait until just before stage 2 to do.

    The only people being spared a catch-22 were the other survivors, who were often SWF whilst the hooked person was a solo. However the idea got adjusted, it would be abused. Make it so it doesn't apply in a chase doesn't work because these stand-offs were happening with everyone spaced apart and popping in and out of view, tea-bagging. It would require greatly improving the game's system for deciding when a chase is happening, for times when someone is looping around near a hook, but the devs didn't even bother doing that when they implemented the suggestion to reduce killer emblem points for staying near a hook.

  • Captain_Doomsday
    Captain_Doomsday Member Posts: 175


    Because they did that and Survivors just looped near hooks to penalize Killers.

    You'll never eliminate camping entirely. The hooks were an error in game design IMO, at least when made mandatory by abandoning the option for manual kills sans mori. All you can do now is incentivize leaving the hook.

    I keep suggesting much slower, interruptible kills on the second down, because most players will let someone be unhooked for an opportunity to kill them directly, but that opportunity only arises if they catch them in isolation.

  • Slayer
    Slayer Member Posts: 1,148

    Camping is a strategy get it

  • brokedownpalace
    brokedownpalace Member Posts: 8,792

    Thank you for explaining that. I'm on PS4 and I either wasn't around when this was tested or not as invested in the game so I didn't hear about it. That does sound like a nightmare.

    I don't necessarily think camping or tunneling need to be punished anymore than they already are. But I do think the game could give players more incentives to killers not to do those things and to survivors to stick around when they are being camped or tunneled. Things like giving killers bonus BP for hooks if they hook different survivors rather than the same one two or three times in a row. Maybe make it so gens regress faster when a survivor is on the hook, giving them even more reason to patrol the map. Etc.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    Why can't this happen in my games. I get face camped for no reason half the time and not a single gen gets done in the time I get facecamped. The survivors just sit behind a rock staring at me for 2 minutes lol

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    If you stand right in front of the survivor on the hook its bullshit thats what I consider face camping.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    Im sorry but did everyone just forget that the penalties only happen if another survivor ISNT present within the hook area? "ITLL BE ABUSED BY SWF!" No it wont the penalties dont occur if a survivor is present

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    also the whole "Rewards not punishments~" Idea is dumb af considering we got rewards and killers still don't care. Im not even a killer main im a flex main I play both ends more killer at this point because killers decide to tunnel, camp, and just be mad when I play stealthy or aggressive.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    Okay salty killer main who blames survivors for everything

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    Yeah im in red ranks too dude. Lucky you you dont get face camped all the time like the rest of us.

  • I disagree.

    Camping is part of the theme of Horror movies, Suddenly the Killer is back at the basement while you try to save your friend, its very satisfying to the theme, but very much to you because the Killer outsmarted you. At Least you have pallets.

    The Killer would have no freedom if you removed the ability to Camp, What you want is a AI Killer that does intentionally stupid things to let you escape. This won't happen.

    Punishing Campers is also a bad idea, because then the people who are most likely to camp will end up in low Rank, scaring away the newcomers to the game and the Rank 20s.

    Its possible Campers as low Rank, wont have to camp since its low rank games, but that's seems like a stretch to me.

    As a Camper myself, I think Camping is a response to the absurd gameplay most survivors are capable of producing for a chase. I don't want to chase you around pallets for 7mins.

    Maybe Camping wont be an issue if there were more elements to the game, but alas not.

  • MarksmanSpecal
    MarksmanSpecal Member Posts: 117

    Playin both sides at red ranks, i dont see that much camping when i play survivor. It´s already tough to pip as a killer. But i also dont tbag the hell out of a killer, maybe thats a reason for some killers to facecamp ?!

    I can remember i had some killers, most times at green ranks after rank reset, that camped me cause "i camp everyone who blinds me with a flashlight ..." or other stupid reasons, or they thought, we played as a swf.

    When playing killer, it´s situational. When someone´s hooked and the doors are open, what else should i do than to proxy?

    Most times i was "camping", as states at the chat after the game, a survivor ran to unhook and í´ve seen the scratchmarks. This leads most times to a "ring around the rosie" around the hooked one: i want the grab, he wants the unhook.

    SO, i dont see this problem at red ranks, but i´m sure, it´s annoying as -insert a bad word with F- at lower ranks, especially for solo´s, when the team dont realize fast enough, that someone´s gettin camped.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Then don't be the person on the hook. You just have to be less easy to find, catch and down than at least one of your teammates

  • betelgeuseyes
    betelgeuseyes Member Posts: 268

    Yes. I mean look at it from the killers pointo of view one kill is better than no kills

  • ArecBalrin
    ArecBalrin Member Posts: 636

    Well yes, of course they're to blame for a great deal that is wrong with the game. Killers can't be blamed, because we're not listened to: we had virtually no hand in how the game has developed since release.

    I was once of the view that no one can be blamed for what they use in order to win in the game, that it was entirely on the devs to make sure the game was fun and fair for everyone. This changed when it become clear after six months or so that the survivors could not benefit from the status of bystanders; their feedback was actively steering and misdirecting the devs. This is how a broken feature like Bloodlust got introduced, on the justification that it would 'help against pallet-looping'.

    The devs didn't actually know what pallet-looping was though. They thought it was a survivor looping around a pallet that had already been dropped. This was because for months survivors had responded to complaints about the brokeness of pallet-looping from killers with "just break the pallet", indicating to the devs that this was not about looping around a pallet before dropping it. The devs could not understand why killers wouldn't just "break the pallet".

    Bloodlust needs removing from the game because it's only good against low rank solo survivors and does nothing against experienced/boosted survivors in higher ranks and the devs need to stop listening to them.

  • pabloddiablo316
    pabloddiablo316 Member Posts: 84

    I see campers at all ranks from time to time depends how bad tempered the killer is

  • kickass445
    kickass445 Member Posts: 2

    It is a legit strat. Stupid, but legit. Why else would they have that perk that completely gets rid of your terror radius when you stand still? There is literally nowhere else to use it except to either face camp and hope they dont have mics, or camp nearby but behind a corner so the hooked survivor cant see you. Plus they have a perk for survivors that shows the killers aura when a hooked survivor is looking at it. So face camping isnt even that effective against survivors that arent swf.

  • wolf2014
    wolf2014 Member Posts: 17

    Face campers got to go I'm a high rank but i still get put in a match with face campers they need to get band it just makes the game not fun and plus you can end up messing up ranks I hate face campers

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Take it as a complement obviously you did something to gain that Killer's utmost hatred and as a survivor you should feel proud that you tore down yet another person trying to have fun.

  • raulblideran
    raulblideran Member Posts: 225

    It's a tactic, a scummy one yeah, but nonetheless a tactic

  • toxiclegion77
    toxiclegion77 Member Posts: 3

    Why camp? Because its my answer to genrush, 2-3 gens pop during a first chase, another one when i hook that first survivor. Then i check the map only to see last gens far away from each other... so then i get bored of this situation and switched to cannibal. No matter how good u hold m1, 2 of u will die.

  • Clevite
    Clevite Member Posts: 4,335

    You'll get a depip. And that is what sux.

    But as much as I hate it, we can't police every action in this game. Gotta let people play how they want and not reward it by trading hooks.

    In the end the killer is limiting their own growth as a killer and will never get any better.

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    16 meters is not face camping

  • Exor
    Exor Member Posts: 256

    How did this get revived? Wasn't this posted in July?

  • Reborn2020
    Reborn2020 Member Posts: 1,138
    edited March 2020

    If you cant punish flat camping then your gameplay is just plain bad. If decent killer is camping its because he knows that you camping the hook. Try to be more active.

    And then if killer came back to hook and is just camping survivor until the second stage then killer would be stupid if he didnt do that.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I can guarantee that a facecamping killer will not give the slightest of ######### about losing a couple thousand bloodpoints.