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Key's and Mori's small nerf to be more fair.
Mori:
You can mori a survivor after 2 hooks instead of 1.
Key:
You can no longer find keys in chests.
Finding key's in chests is just BS because a killer cannot find a mori in it, and now the killer can counter them because they have to be brought in from start.
Mori after 2 hooks allows survivors to get chances to survive but the killer can still end survivors quicker and remove some odds of being saved with flashlight/DS/bodyblock.
Comments
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A Mori would be useless then, only good for aesthetic joy but no gameplay advantage. I hate Ebonies and even Ivories, they're cheap, "easy mode", whenever I use them is after the second hook anyway. But your suggestion would reduce Ebony value to brown offering.
Not sure I have a better idea, but maybe. How about this: purple key gives killer the ability to kill survivor after it's been hooked at least once? Or, mori gives the same ability, complete with an additional option to kill anyone after second hook?
Agree with the part about no purple/pink keys in chests. We simply don't need more RNG.
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Might as well make Ebony Memento Mori baseline with that massive nerf.
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Moris are frustrating but I've learned to accept them when I play Survivor, and as Killer I actually do the thing you suggest (usually) if I have the upper hand and want to save a Hook (Unless I'm playing Amanda, but still).
Now keys are interesting because even if you do find one in a match its a 2/3 chance of being useful; with a chance of getting the useless green key. I think you're onto something that Keys should be found in Blood Webs exclusively, and not in Chests. Primarily, if you aren't running Ace In The Hole, it will be useless unless you find the hatch anyways, and even moreso if it is green.
The Idea of Keys being Blood Web exclusive is not a bad one at all. I'd even rather that while playing survivor since I wanna have something useful attached to it if I'm going to be carrying it with me.
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Leave the moris alone! They are fun and we are here to have fun. If you don't want to use them don't do it, but don't spoil it for everyone else.
The same with the keys. They are RNG, if they find them and not get killed they should be able to use them, it is exiting.
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Let survivors have a chance to escape: "a tremendously difficult Skill Check", as Overcharge has. That's all
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Let killers have a chance to mori: "a tremendously difficult Skill Check", as Overcharge has. That's all
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