Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

How to win basically every game IE: Break the game with heal speeds

Premise: Killer attack cooldown is 3 seconds and it also takes 0.3333333... seconds to swing for a total dps of 1/3.33333333333....

ok so here is the build:

You have 1 survivor who runs

Leader, Spine chill, Botany Knowledge, Autodidact

1 survivor runs

Prove thyself, Spine chill, Botany Knowledge, Autodidact

the other 2 survivors run

Well make it, Spine chill, Botany Knowledge, Autodidact

All 4 Survivors should bring medkits with as many charges as possible. NOT instant heals

Now:

Leader, spine chill and Botany Knowledge all add up to a 64% bonus. Unlike with repairing generators there is no penalty for 3 survivors healing someone at once. What this means is that you can get a total healing speed of up to 492% this way.

Doing the math this gives you a healing speed of 3.25203252 seconds. This number means that you can heal survivors faster than the Killer can damage them.

That right there already means you are invincible so long as you stick together. The medkits are there so that if someone goes down while you are still getting autodidact stacks you can reliably heal them up without worrying about RNG. Using Autodidact once you have 2 stacks for it means you can heal survivors even faster depending on RNG, thus reducing the odds of human error messing things up. Spinechill increases skillcheck odds making it even better. This also means that if the Killer tries to look away to avoid spine chill you have a counter through skill checks.

In the unlikely event that someone get's hooked anyways, have one of the Survivors with WMI unhook and thus giving them a boost making it even easier and allowing more effectively instant heals reliably. 2 Survivors have this perk you always have someone to do the unhook. Additionally leader and spine chill both speed up unhooks making it take only 0.9 seconds instead of 1.2, this makes grabs from the Killer harder.

In order to win, simply repeatedly heal next to a generator until the Killer backs off. It doesn't matter why. Then repair the generator until the Killer comes back. Repeat until every generator is repaired. Spine chill will ensure you are never generator grabbed while doing this and prove thyself makes it faster.


Unfortunately this is not quite foolproof. There are a number of perks and addons that decrease healing speed and some Killers that can counter this (but not the ones you would expect)

The following perks counter this build:

STBFL - Reduces attack CD by enough to eventually out damage the healing strategy

Sloppy butcher - You might still be able to out heal it with good RNG on autodidact, but it makes it unreliable (the reduced healing speed makes it take 4 seconds instead of 3)

Coulrophobia - 50% slower heals kills the strategy. If the Killer is running this perk then abandon the strategy. (6.5 second heals. Not fast enough)

The following addons counter this build (all because of mangled)

Rusted Jaws

Rusted Chains

Begrimed Chains

Rusty Head

Begrimed Head

Sulphuric Acid Vial

"Blind Warrior" - White

The Killers Huntress and Hillbilly MIGHT be able to counter this build. I don't know the numbers on their hatchet windup time and chansaw charge time respectively.

Killers that can counter this build:

Legion - Mending takes extra time to remove and in that time the legion can get more hits in order to stop you

Freddy - 50% healing speed reduction kills it

Leather face - Chainsaw can down everyone at once

Doctor - The shock itself doesn't mean anything. But tier 3 requires time to break out of before you can heal

Nurse - Her fatigue time after 1 blink is 2 seconds. After those 2 seconds are up she can attack a second time.

Myers with a tombstone - this addon lets him instakill and thus win that way

Why other perks and killers don't work:

Instant downs - Once a Killer like Myers or Ghostface or any killer using instant down perk downs a Survivor they go on their normal attack recovery animation. During that time you can get them back into the injured state where you can keep them forever.

Plague - Has the same problem as instant downs. Broken doesn't stop you from picking people up from dying state.

Thanataphobia - 4% isn't enough of a slow to stop the strategy from working.

Comments