http://dbd.game/killswitch
How to win basically every game IE: Break the game with heal speeds
Premise: Killer attack cooldown is 3 seconds and it also takes 0.3333333... seconds to swing for a total dps of 1/3.33333333333....
ok so here is the build:
You have 1 survivor who runs
Leader, Spine chill, Botany Knowledge, Autodidact
1 survivor runs
Prove thyself, Spine chill, Botany Knowledge, Autodidact
the other 2 survivors run
Well make it, Spine chill, Botany Knowledge, Autodidact
All 4 Survivors should bring medkits with as many charges as possible. NOT instant heals
Now:
Leader, spine chill and Botany Knowledge all add up to a 64% bonus. Unlike with repairing generators there is no penalty for 3 survivors healing someone at once. What this means is that you can get a total healing speed of up to 492% this way.
Doing the math this gives you a healing speed of 3.25203252 seconds. This number means that you can heal survivors faster than the Killer can damage them.
That right there already means you are invincible so long as you stick together. The medkits are there so that if someone goes down while you are still getting autodidact stacks you can reliably heal them up without worrying about RNG. Using Autodidact once you have 2 stacks for it means you can heal survivors even faster depending on RNG, thus reducing the odds of human error messing things up. Spinechill increases skillcheck odds making it even better. This also means that if the Killer tries to look away to avoid spine chill you have a counter through skill checks.
In the unlikely event that someone get's hooked anyways, have one of the Survivors with WMI unhook and thus giving them a boost making it even easier and allowing more effectively instant heals reliably. 2 Survivors have this perk you always have someone to do the unhook. Additionally leader and spine chill both speed up unhooks making it take only 0.9 seconds instead of 1.2, this makes grabs from the Killer harder.
In order to win, simply repeatedly heal next to a generator until the Killer backs off. It doesn't matter why. Then repair the generator until the Killer comes back. Repeat until every generator is repaired. Spine chill will ensure you are never generator grabbed while doing this and prove thyself makes it faster.
Unfortunately this is not quite foolproof. There are a number of perks and addons that decrease healing speed and some Killers that can counter this (but not the ones you would expect)
The following perks counter this build:
STBFL - Reduces attack CD by enough to eventually out damage the healing strategy
Sloppy butcher - You might still be able to out heal it with good RNG on autodidact, but it makes it unreliable (the reduced healing speed makes it take 4 seconds instead of 3)
Coulrophobia - 50% slower heals kills the strategy. If the Killer is running this perk then abandon the strategy. (6.5 second heals. Not fast enough)
The following addons counter this build (all because of mangled)
Rusted Jaws
Rusted Chains
Begrimed Chains
Rusty Head
"Blind Warrior" - White
The Killers Huntress and Hillbilly MIGHT be able to counter this build. I don't know the numbers on their hatchet windup time and chansaw charge time respectively.
Killers that can counter this build:
Legion - Mending takes extra time to remove and in that time the legion can get more hits in order to stop you
Freddy - 50% healing speed reduction kills it
Leather face - Chainsaw can down everyone at once
Doctor - The shock itself doesn't mean anything. But tier 3 requires time to break out of before you can heal
Nurse - Her fatigue time after 1 blink is 2 seconds. After those 2 seconds are up she can attack a second time.
Myers with a tombstone - this addon lets him instakill and thus win that way
Why other perks and killers don't work:
Instant downs - Once a Killer like Myers or Ghostface or any killer using instant down perk downs a Survivor they go on their normal attack recovery animation. During that time you can get them back into the injured state where you can keep them forever.
Plague - Has the same problem as instant downs. Broken doesn't stop you from picking people up from dying state.
Thanataphobia - 4% isn't enough of a slow to stop the strategy from working.
Comments
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New freddy counters it with his addons btw
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Also. Healing speed ups CAN exceed 100%. But well make it doesn't stack with itself if you unhook 2 or more people within the time frame.
This was proven the painreliever's video on healing speeds
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You cant have 3 ppl healing 1 person at the same time.
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Sure you can. I've seen it.
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No, you can't.
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You can't have three people heal one person. 0/10 shitpost
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No you haven't
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lol you know this game killer killing and survivor surviving right?
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I'm telling you I have. I'll try and find a video or something.
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I'm guessing you're never coming back then, lol.
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Thank you! your the only person i've found that actually knows the truth. Left a comment on monto's video a few days ago and he basically told me "No thats not true" even when i linked said video to him he just didn't respond. you can't have 3 people heal one person though. that part is impossible
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@NuclearBurrito I think you use to be able to have three people healing someone but that isn’t a thing anymore.
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I'ma test it in KYF real quick. If I'm insane I'll find out soon
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I'm going to try really hard to reply without getting myself banned here. This thread has 0 credibility. Anyone that attempts this so called "strategy" will fail. Any killer using only their basic attack, no add ons, or perks would win against a team attempting this.
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ok I'm insane
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@NuclearBurrito its ok mate, happens to all of us
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my main question is why in the world was it removed if it was in the game, or if it wasn't in, not be in the game?
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Not really a shitpost bud. Even without it, you're still healing super quickly.
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@TheGameZpro3 Not sure if it actually WAS in the game, but while on paper with numbers it might be possible to heal as fast as the killer can hit...It couldn't actually happen due to positioning. Between 3 teammates and the killer, you'd be surrounding 1 person in an attempt to heal them. If this was truly a thing, all the killer would have to do is hit another target. The survivor team wouldn't have time for everyone to get into position fast enough to heal the NEW guy.
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^
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You overrate heal speed.
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Probably to prevent ######### like this
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You most definitely cannot.
This was actually the case very early on and was fixed. You couldn't have three survivors healing someone at once, but you could reduce the healing time enough to the point where you could heal faster than the killer could hit you. This is why speed modifiers are handled the way they are now, to prevent this exact scenario.
I do respect all the mathing, though.
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You can't. It used to be a thing but not anymore. You can only have 2 people healing at once.
The fact you don't know this proves how little survivor you actually play, which thus leads to the conclusion you are 100% killer biased.
Also in order for any of this to work, everyone has to drop what they are doing to heal the person. That means you all have to be swarming the killer at all times, which means no one is doing gens. If no one does gens, and you need a medkit for this to even work, eventually it will stop working and the killer will be able to down you all.
Plus if the killer runs Sloppy, Courlo, or Thana it will make it not work. If the killer has a one shot it won't work. If you fail a skill check it won't work.
This is an example of when you can't just "math" the game. In theory this MAY be possible, but in practice it is impossible. Prove me wrong though, make a video where you do it. You can't, specifically because only 2 can heal at once, but also because this just isn't how things work in the real world.
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ffs. Stop telling me
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I already went over how I'm insane and stuff after testing it in KYF
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