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If you were to add something to WGLF
What would you add to WGLF if you could add another affect? I kinda feel like it'd be good to combine an affect of another perk with that one to make it better. For instance, perhaps you could combine it with We'll Make It or Bond (since BBQ is an aura perk). Alternatively, it could give a watered down affect of another perk. Perhaps both can see the killer's aura after you go through the saving action or the saved could see other people's auras briefly to know where to go to get heals or to know where to follow their savior. Those would only work for the saving portion of the perk. Most don't run it since it's hard to get stacks and it doesn't have an additional use.
Comments
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Tokens from healing. Otherwise, meh, not really interested.
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Along with BP gains, gaining a token also grants a 3/4/5% stackable speed bonus to altruistic actions. Lose all (or a certain amount of) tokens when hooked.
Also, remove the cap.
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Seeing the killer's aura, granting a bonus to altruistic actions or specifically healing, I do like the idea of small buffs.
My personal favourite is to combine it with We'll Make It, given that WMI is a neutral perk so it wouldn't detract from the teachable roster, and as things stand WGLF is often seen as a selfish perk choice - give that extra healing, and it's not so selfish.
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I think it should be both saves and gens. Someone else has suggested healing, too. I think it should be easier. It's too hard to get all your tokens unless you're farming and it's a perk slot you could be using for something helpful.
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For every survivor to emblem up, they each need two unhooks. WGLF makes that a contest to deny other people if unhooking is the only method, but it's still a good method - combine it with We'll Make It or some other altruistic buff, so it's not just a person hogging pips
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I forgot to say I like your ideas. c: I've seen people suggesting seeing the killer's aura. I think a small buff would be nice.
That's why myself and others think you should be able to get it in other ways, too. Doing gens is part of living forever. Healing your team is part of living forever. I'm not sure how easy it'd be to implement that, though, to be completely honest.
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I’d just combine it with no mither
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Well, then the survivor's version of BBQ would essentially be hard mode. No Mither needs changes, too, but combining the two wouldn't be good. And No Mither has nothing to do with helping your team and is often a determent.
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Its good as it is now. You want points? Fine take them.
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You're really bad at playing along. The question was what you would add not if you think it's fine, which it's too hard to get stacks. It's so easy on killer to get 3~4. Survivors end up fighting over saves, though, and you'll often end up with no stacks, even if you're trying to go for the saves. It'd be better if you go stacks for healing or doing gens, too.
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It may be messy, though I think it's something that can be ironed out. I'm not sure if they're able to count it for doing gens or healing, but they could maybe add skill events for "full gen"/"full heal" and it would keep track of how much you're healing or doing gens.
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You'll get a stackable bonus of 25 % up to a 100 % on BP when you make a safe hook rescue, take a protection hit or heal a Survivor for at least 8 seconds.
That's probably what I'd add.
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If you want to see the Killer's aura when saving/getting saved, get Breakdown.
My personal suggestion would be that you could also get a token for healing a fellow survivor, on top of getting tokens for protection hits and safe unhooks.
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