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Different ability variants
I was thinking how neat it would be if you could sort of have different types of abilities or killers.
For instance, if I don't like the chainsaw for the hillbilly, I could use a club/bat instead. It would have less warmup time and be quieter, but I'd go slower and not down survivors in one hit and instead leave them exhausted or something like that. It would have its own addons that would give it some abilities too.
Or another example would be giving the huntress a bow and arrow to replace hatchets. You couldn't replenish its shots and it loads slower, but you could shoot faster projectiles and aim it.
Now I know these ideas are probably pretty unbalanced, but they're just examples for what I mean. Variants of a single ability. What do you all think? What would be some cool ability variants?
Comments
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Billy already has a club. Billy's also already an M1 killer against good survivors.
You can already aim Anna's hatchets, it just takes some getting used to.
While I'm down for alternate abilities, now that there's a killer with threeish (Freddy with two at a time, taking the crowns from Amanda and Derpface with one and a half each), each of your suggestions is already in the game in effect.
Some tweaks to the bow idea would be nifty, though. Maybe make it pierce as well.
Trapper could come along with snares instead of bear traps, making running near walls and trees dangerous.
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As I said, I don't actually mean add the two ideas I presented. Those were just examples to help people understand what I mean.
What does threeish mean? Are you talking about reworks currently in progress?
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This person never ran into a tree trapper
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