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Color Coded totems for Killers

 I feel that for killers that run multiple hex totems or perks that require a totem should be able to differentiate them by the color of the totems aura.

For example : ruin on the map aura would be red and huntress lullaby aura would be purple

this only affects what the killer sees

Thoughts?

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Comments

  • LordGlint
    LordGlint Member Posts: 9,781

    Would make sense so you dont spend TOO much time defending a haunted grounds totem. I feel like color coding alot of things should be implimented. White gens from thrilling tremors and white gens from Freddy's teleport is kinda confusing.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,974

    There is exactly 0 reason against it.

    Personally, I dont defend Totems anyway when I have Haunted Grounds, because I dont want to waste my time defending a Haunted Grounds-Totem.

    But it would help a lot. And tbh I dont know why it is not already implemented.

  • LordGlint
    LordGlint Member Posts: 9,781
    edited July 2019

    @Aven_Fallen It can be nice to know which totem is haunted ground and which is ruin or something if using both. If someone is working on my totem, I would guard the ruin better while "accidently" being JUST too late at hitting them before haunted ground breaks.

    Another example would be like if your using Thrill to protect a 2nd totem perk. If Thrill breaks before ruin...bummer. If ruin breaks before Thrill, Thrill becomes absolutely pointless

  • NMCKE
    NMCKE Member Posts: 8,242

    It would be cool if the Color of the Hex Perk Border corresponded to the Aura Color of its Hex Totem.


    Your Perk Border Color for Ruin is Red? The Aura of your Hex Totem for Ruin is Red.


    Your Perk Border Color for Devour Hope is Green? The Aura of your Hex Totem for Devour Hope is Green.

  • LordGlint
    LordGlint Member Posts: 9,781

    @NMCKE That would work. It would also be nice if it was more clear if these totems were broken or not. Devour hope's icon for example turns on and off depending on distance from a hook...but...of course is ALSO off when the totem is broken.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    The reason this isn't a thing is because then you could defend the right totem easily. Totems are meant to be RNG. If you use more than one that's your decision, and you should be charged with protecting ALL of them. Giving killers the luxury of knowing which totem is which is unfair when you have complete control over how many totems you use in the first place. If you do totem roulette, then it's totem roulette. House doesn't get the ability to know where the ball falls beforehand.

    I will say that totems should be a different aura color than gens. Having them as red honestly makes them hard to spot from a distance sometimes. They should be pink so you can see them easier compared to other object auras.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    you will see by replies that survivors wont want this because youll have "too much info"

    you know, but they want a totem counter.... and thats not too much info, right? ;)

  • NMCKE
    NMCKE Member Posts: 8,242

    @thesuicidefox

    At least Haunted Grounds should be a different aura in my opinion. 🤷‍♂️

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    I would love color designated aura for totems.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    No because then killer would know to let survivors cleanse those specific totems. It's supposed to be a gamble. You don't know which totem is which, therefore you have to protect them all as if they are the one you want to protect. If you get lucky, survivors proc HG. If you are unlucky, they get Ruin or whatever else it was.

  • TAG
    TAG Member Posts: 12,874

    Personally, I think a better solution would be to have the hex perk icon hover above the lit totem that only the Killer can see and that would be visible when the Killer is within a certain distance (not a tiny distance, so the Killer doesn't have to basically walk all the way up to the totem itself to see what it is and basically give away its location to anyone who's watching).

  • NMCKE
    NMCKE Member Posts: 8,242

    @thesuicidefox

    You're forgetting about the counterplay: If the survivors always see the killer checking on this one totem, and not the others, they can put two and two together to say that's the totem they need to destroy. Guess what happened? It's not a gamble anymore because the killer decided to make it obvious.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Question for everyone here...

    If Plunderer's told you the item that was in the chest before you searched it, would you want that?

    Because that's basically the same thing as this but for survivors.

  • LordGlint
    LordGlint Member Posts: 9,781
    edited July 2019

    @thesuicidefox Why should Haunted Grounds be a gamble on the part of the killer? I Can understand it being a gamble to equip it and possibly not get benifit out of the 1 minute, but why should it be a gamble in not knowing where my totems are? You could make this same argument about not letting killers know where their hex totems are AT ALL or not telling them which totems are ACTUALLY just dull totems.


    If plunderer's had that ability, i wouldn't mind at all.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    That's not a valid reason to give the killer a HUGE piece of information they shouldn't have. It doesn't change the fact that the killer isn't affect by RNG as they should be.

  • TAG
    TAG Member Posts: 12,874

    It's not really the same, though. Survivors don't choose what items are put into treasure chests. If there is only one treasure chest on the map, Survivors won't instantly know if it is a toolbox or a key.

    The Killer knows exactly which perk it is if there is only one lit totem because they chose that hex perk. If they choose two hex perks, they know how many lit totems are on the map, but not which ones are which.

    Not comparable IMO.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2019

    it doesnt HAVE to be a gamble, its only that way to keep killers "in the dark with less info"

    playing a perk shouldnt be a gamble anyhow, its just survivors expect a killers ability/playstyle to be a punishment attached instead of giving him/her power actually.

    wheres the gamble with Alert? Alert gives you way more info than color coded totems ever would.

    As I predicted, any amount of info a killer has is deemed too much. Meanwhile Alert procs average of 25 times per match, BBQ max proc 12

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Because that's what Hex totems are, a gamble.

    Look I get why you guys all want something like this, because it makes things better for killer, but you are literally missing the point of totems. It's not meant to be something you can know.

    And knowing the totem's locations is not the same as knowing what the totem is. You should know the totem's location so you know where to go if you need to protect it, same as you should know where gens are or a hooked survivor. But you shouldn't know which totem it is because then you can make it so you disproportionately don't lose the important totem.

    It's the same reason that anything that reveals the progress of gens are usually very rare/ultra rare add-ons. That is insanely powerful information for the killer. Granted those add-ons aren't really that good, but that's only because the killers with said add-ons have way WAY better add-on choices.

  • NMCKE
    NMCKE Member Posts: 8,242

    @thesuicidefox

    Killers should know what totem is what because it's their belongings. Imagine if you couldn't tell what percentage your XB1 controller battery was at, doesn't it sound ridiculous? I'm, as well as many others, would want this for Haunted Grounds only. Even if the killer tries to force survivors to cleanse their Haunted Grounds, they can't both protect the important Hex and sacrifice survivors.

  • TAG
    TAG Member Posts: 12,874

    "Because that's what Hex totems are, a gamble."

    That doesn't make sense. If you only have one Hex Perk, there is no gamble. There is one totem, and you try to defend it as long as you can within reason (unless it is Hex: Haunted Grounds).

    What you are saying does not apply at all if there is only one Hex; why should it apply when if there are two?

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    keep in mind these survivors want and will be getting push to talk voice comms in game, but a killer knowing which totem is which is simply "too much info."

    clear bias apparent to anyone with eyes

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    That's not a comparable circumstance. One has to do with game play balance, the other is not even something in the developers control (this besides the fact you can completely avoid this issue by using a wired controller).

    And yea, of course you and many others want this. Because it seriously benefits killers. No killer main would say no to that, unless they have the integrity to admit that giving killer that information is broken.

    It doesn't matter what tactics evolve from such a change, at the end of the day it will benefit killers way too much and destroy the entire purpose of totems. If you run HG with another totem(s) you have to accept the fact that you don't know which is which and therefore you will need to protect them all equally. It's a calculated risk on your part, something that may sometimes be a benefit and may sometimes not.

  • TAG
    TAG Member Posts: 12,874

    "at the end of the day it will benefit killers way too much and destroy the entire purpose of totems"

    I legit do not understand your position at all. Since when was the purpose of totems to be random? One hex perk is not random. It's simply not.

  • NMCKE
    NMCKE Member Posts: 8,242

    @thesuicidefox

    I wouldn't say this idea is broken if it's only applied to Haunted Grounds because like I said, there's counterplay plus you can't always defend the important totem. We won't know for sure until it's tested in the PTB, but I'm pretty confident that this isn't as broken as it looks.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Since they were put into the game???

    Like they have been RNG since the beginning. Giving killers that kind of information is like tell survivors what's in a chest before they search it or how many skill checks they will get when working on a gen.

    RNG is RNG. What you guys are asking for is basically a seeded deck.


    Ok, just imagine if you knew which totems were which. Even just HG from the others. Now you know when you see a survivor on that totem you can play dumb and let them finish it. Or continue a chase on someone knowing you are about to get a one shot. There are a lot of ways that can be broken.

    Point is, everyone here is jumping on this saying "yes" because they want killers to have control over something they really shouldn't. Like of course they would. If I said "the govment should give erbody a million dollars" who would say no to that?? The only ones that would say no would be the reasonable people that would see it would actually ruin the economy.

  • LordGlint
    LordGlint Member Posts: 9,781

    @DrDeepwound Try to keep the survivor vs killer thing out of this. That only acts to tear down discussion and derail threads.

  • TAG
    TAG Member Posts: 12,874

    "Giving killers that kind of information is like tell survivors what's in a chest before they search it or how many skill checks they will get when working on a gen."


    No, telling Killers which totem is which is not at all like telling Survivors what is in a chest or telling them how many Skill Checks to expect. That is not remotely close to a good comparison.

    "Ok, just imagine if you knew which totems were which. Even just HG from the others. Now you know when you see a survivor on that totem you can play dumb and let them finish it."

    And why doesn't a Survivor note that the Killer is being unusually hands-off with the totem and suspect Haunted Ground?

    "Point is, everyone here is jumping on this saying "yes" because they want killers to have control over something they really shouldn't. Like of course they would. If I said "the govment should give erbody a million dollars" who would say no to that?? The only ones that would say no would be the reasonable people that would see it would actually ruin the economy."

    ?????????

  • LordGlint
    LordGlint Member Posts: 9,781

    The economy thing was just kinda confusing and REALLY sounds like someone is getting off topic.

  • NMCKE
    NMCKE Member Posts: 8,242

    @thesuicidefox

    If you can see the survivor as the killer, then the survivor more than likely seen you since they have a 3rd PoV camera. That to the survivor should be a dead giveaway that the killer WANTS you to cleanse that totem, ya know?

  • LordGlint
    LordGlint Member Posts: 9,781

    @NMCKE Devils advocate, but the killer doesnt HAVE to see the survivor cleansing the haunted grounds DIRECTLY. If I see someone cleansing it with a BBQ aura, I can get a good idea of when its gonna get activated and also KNOW its not my ruin getting broken right now.

  • TAG
    TAG Member Posts: 12,874
    edited July 2019

    I mean, at that point, unless you are playing a Killer that can woosh their way over to the totem, there is a real chance that totem is breaking anyways regardless of whether it is Haunted Grounds or Ruin.

  • LordGlint
    LordGlint Member Posts: 9,781

    @TAG in before claims of nurse and billy being OP

  • Jdsgames
    Jdsgames Member Posts: 1,109

    From my perspective: Yes, they should be color coded or show a mini icon of the perk above the totem for the killer. However, the reason behind this is not 'I want more information' if the killer is heavily guarding their hex just do gens they won't get the benefits.

    However, from the survivor's perspective survivor auras are red the killer aura is that weird off gray color. While the killer just has red hooks,gens,totems, and a slightly more vibrant but hide-able survivor aura. Already a lack of knowledge between auras from the survivor and killer perspective.

    Totems in more than one way are completely useless unless the survivors don't feel like cleansing them. Which you also have how many ways to find and cleanse totems to begin with. So this boost wouldn't really help that much. Actually, if you frequent a certain location because it is your devour for example the survivors know it is there.

    Hex perks: The totems are also lit up for the survivors. Why do they not remain dull isn't that giving too much information? Again just a devil's advocate point. You can distinguish which totems are and are not hexes so we should be able to distinguish between what they are. Pretty simple balanced logic there.

    For the example of how many skill checks there wil be: That is a joke when there are times skill checks don't even appear for the entirety of a gen.

    Items, I believe are generated as you open them since if you open it 99% with one survivor and finish it with someone with plunder's and Ace in the Hole you will generally get an attached add-on. So this cannot be told to the survivors since it is generated on the spot. So good luck having future telling of who will open it and what RNG you will get.

    Also do not forget these are perks that can be broken and removed from the game at any time. So in some ways this should favor the killer the gamble is real if you are essentially going to be running perkless or not simply due to bad RNG. Which we all know RNG does not equal balance.

  • NMCKE
    NMCKE Member Posts: 8,242

    @LordGlint

    If the survivor is further than 40 meters to get revealed by BBQ: It takes an 115% killer 8.69 seconds to travel 40 meters, and if the survivor started cleansing 3.31 seconds beforehand, you was going to lose that totem anyways. It's safe to assume that in both situations, with you knowing or not, you wouldn't be able to stop it from happening. Most survivors will start cleansing a totem once you pick up a survivor, so those 3.31 second buffer isn't going to save you.

  • LordGlint
    LordGlint Member Posts: 9,781

    @NMCKE I figured as much, but also figured it should be noted. When we have ppl comparing a countries economic stability to totems... I figured its best to mention these things before someone else runs with the idea.

  • haha, someone is cheeky

    "Hex perks: The totems are also lit up for the survivors. Why do they not remain dull isn't that giving too much information? Again just a devil's advocate point. You can distinguish which totems are and are not hexes so we should be able to distinguish between what they are. Pretty simple balanced logic there."

    couldnt agree with this more

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2019


    the entire forum is about survivors vs killers, I play both so I call it out when I see it.... this thread and my post showcase it.

    What is good for the killers = bad needs nerfing or no implementation. Totem colors = too much info

    What is good for survivors needs to be added ASAP. Totem counter, voice comms etc = totally fine.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    "No, telling Killers which totem is which is not at all like telling Survivors what is in a chest or telling them how many Skill Checks to expect. That is not remotely close to a good comparison."

    YES IT IS. Because you are removing RNG from the equation.

    "And why doesn't a Survivor note that the Killer is being unusually hands-off with the totem and suspect Haunted Ground?"

    This doesn't matter. What matters is that you are removing RNG for killers and giving them a HUGE piece of information that they shouldn't have.


    My point here is that just because everyone wants it doesn't make it a good idea. If the government just gave everyone $1 million that sounds like a great thing, and of course people want money, but when you do this it will royally ######### up the economy. Inflation is a real thing and all you do with this is decrease the value of the dollar. It doesn't actually solve any problems, it just breaks the system.

    Think critically people. Don't just jump on something because it would OBVIOUSLY benefit the side you are playing.

  • TAG
    TAG Member Posts: 12,874

    "YES IT IS. Because you are removing RNG from the equation."

    No, it is not. Survivors never know which chests contains which item. Survivors never know when all the Skill Checks will happen. A Killer does know which Totem contains their Hex perk if they only use one Hex perk.

    "This doesn't matter. What matters is that you are removing RNG for killers and giving them a HUGE piece of information that they shouldn't have."

    It does matter because it is a relevant question to ask in the topic of whether this change would be OP.

  • TAG
    TAG Member Posts: 12,874

    "My point here is that just because everyone wants it doesn't make it a good idea. If the government just gave everyone $1 million that sounds like a great thing, and of course people want money, but when you do this it will royally [BAD WORD] up the economy. Inflation is a real thing and all you do with this is decrease the value of the dollar. It doesn't actually solve any problems, it just breaks the system.

    Think critically people. Don't just jump on something because it would OBVIOUSLY benefit the side you are playing."

    You haven't actually really demonstrated that OP's idea is not a good idea. You have just been adamant that it is not without actually demonstrating what breaks as a result.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    Are you kidding me? Do you seriously think a totem counter for survivors is more valuable info than a killer knowing which hex applies to which perk? That’s insane lol

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2019

    Not going to go into it, but a totem counter would have a profound effect on "search times" and benefit survivors more than they obviously realize. This thread uses the "randomness of totems" as a gamble to justify its value, by having survivors know if all totems are done etc would technically speed up the game in their favor, but I dont expect people who only play one side to even understand how it would. In fact, the only thing good about ruin is it makes people run around to find it, hence its value in search time gained

    hence Peanits saying in a thread about this, that if they would need to they would adjust totem times to balance it because, guess what, I am correct.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    Honestly, as I think stated earlier you can sit and camp your devour totem yes, However, they will just work on gens. You can camp your ruin they can just gen-tap. The fact of the matter is you can see the priority of totems. However, a totem counter is essentially a direct counter for NOED. Which is the only perk that gives totems a reason to be done. Having this counter means the survivors would know if it is clear to just straight gen jockey or not. Both give different information and can be useless/useful in certain cases. So yes, they are comparable. @PrincessPoop

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    This isn't about using 1 Hex perk, it's about using more than 1 and knowing which is which. Unless I missed something.

    Giving the player information they shouldn't have access to is OP. It doesn't matter what sort of tactics evolve from it, the killer has too much information. Again it's like telling survivors what item is in a chest before they search it. It would obviously be OP because survivors would never search a chest (thus wasting time) unless it contained a key or something of comparable strength. If killer knows which totem is which then they only need to actively defend the ones they want to keep. That means they can ignore survivors doing HG, maybe even TOTH depending on the context, whereas currently they have to treat all their totems equally and protect them all.

    Basically you would make it so that a killer using HG, Ruin, Devour, and TOTH could ALWAYS make sure Devour is the last to be cleansed. ALWAYS. That shouldn't happen. If you run totem roulette then you don't get the luxury to rig the game.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2019

    "Giving the player information they shouldn't have access to is OP."

    Most killers agree, which is why they are against in game voice chat and SWF with Discord, totem counters etc,.... But I jest, we all know you only mean "giving killers too much info" Its totally fine for survivors to get too much info.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    I don’t only play one side. Also I never even said I would be against adding this for killers, just that this would a bigger buff than if survs got a totem counter.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    I have the best solution for this Totem Counter gets added to Small Game Perk Distingish gets added to Thrill of the Hunt <3 @PrincessPoop both require a perk that is already in the game so these weaker perks get a buff. Both teams get what they want.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557

    I think that would be pretty fair, most of the time killer issues are dealt with by adding a perk, that you MUST run or you stuck dealing with an in-game issue. I think applying it to perks would be fine.

    I could agree on that. Its the "we want our info but killers shouldnt have any info" that triggers me LUL

  • LordGlint
    LordGlint Member Posts: 9,781

    @Jdsgames Im abit embarrassed I didnt think of that idea... Thats not a bad compromise, although Im one who would be ok for just giving a totem counter AND color coding for free.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I agree a totem counter is OP. I also agree comms is OP, but the problem there is you can't really do anything to stop it AND on platforms such as Xbox the devs literally can't even disable it because it's a platform feature. AFAIK the only game that's ever actually disabled the ability to use party chat while playing online was one of the COD games, Black Ops 2 I think but I don't play COD so IDK. Unfortunately it's just something that we need to live with as it's outside the control of the devs.