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Any advice on loopers?

Carlosylu
Carlosylu Member Posts: 2,948
edited July 2019 in General Discussions

Ok, I usually find a looper or two every now and then, but what I do is focus on them without tunneling every time I find them again, and maybe because of luck but that hasn't stopped me from getting the other 2 or 3 kills as well...

But, yesterday I went up against a looper in the farm (I don't remember the name of the map) and the loop inside of the structure of a destroyed barn made me loose a lot of time and I could only get two kills, one of them being the looper.

Any advice? I'm not a regular player, I'm a rank 8-10 almost all the time... And yes, I tend on focusing on the looper to punish that behaviour


EDIT:

There, the answer was simple, I changed killer... Slow killer means avoid looping and go get the others, fast killer with helpful habilities mean stay on the looper and punish him. Freddy is awesome for this now, also the huntress and the clown.

Post edited by Carlosylu on

Comments

  • Fantagreen
    Fantagreen Member Posts: 26

    The best thing you can do is not let emotions such as frustration caused by a teabagging survivor. Know when you gotta stop chasing ANY survivor that could loop you for a long time, while in that time you could havemanaged to hang a more exposed survivor.

  • Rydog
    Rydog Member Posts: 3,275

    Yeah, like others have said, know when to abandon a chase. It's a waste of your time to chase someone who is specifically built to loop you and runs the whole map like a champion. Break it off, go after other survivors, and whittle down those pallets.

    Later in the match, if you've done OK, the champion looper won't have as many bailouts to get away from you.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    A lot of maps have structures that are too strong in the hands of high level survivors. This can go for pallet droppers as well. Many maps have enough pallets that survivors can just drop, force you to break, and run to the next one. The game will be over by the time you thin out the pallets by any appreciable amount. It's best to just not deal with them until a survivor or two is dead. You're not obligated to chase anyone, no matter how many times they click the flashlight.

  • Rydog
    Rydog Member Posts: 3,275

    Yeah, if I encounter a super-looper early enough in the game and I'm not getting gen rushed out of the gate, I'll stay in the chase a bit and eat a pallet or three, so that they're not an issue later. It's especially nice to get the killer shack pallet out of the way early.

  • Nea_Death_Experience
    Nea_Death_Experience Member Posts: 316

    @Carlosylu

    I find it best to leave the looper and punish the team and get them when they are weak. When someone is too hard I can often get them in the end game if you can kill the other 3 and close the hatch then its highly likely you will get them.

    Basically don't value the 4k. Value the fun or the loopers win. If you refuse to chase them they eventually think you wont go for them and you can grab them. I have got some this way.

    If the looper wants to be chased they will eventually start following you and being cocky, this gives you free hits and a game advantage. Let them do this and you will get them down without a chase.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    You gotta learn to break the chase if you see a person aiming for long loop stretches you can lose the game like that. Use them as bait and swap targets to one of their weak team mates. Also helps to carry perks that mess up loopers from their normal state of mind.

    Franklins, no more flashlight pallets, bamboozle if you know how to lock a predictable loop ahead of time, play with your food because even 1 TOKEN is strong as hell with any killer you get the speed boost on.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Ignore the ones that want your attention, chase the ones that want to hide from you.

  • snozer
    snozer Member Posts: 776
    edited July 2019

    Play a killer that can't be looped, aka nurse.

    Every other killer will fail against survivors who know the limitations of the game unless you have the best of the best add-ons. even then....

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    If they loop you around the same location, and you have no loop potential as the Killer you play, like Ghostface, abandon it, not worth the waste of time, they aren't good if they can run around the same area over and over.


    If you are someone like Freddy, Clown, Hag, Trapper, etc. cut them off and give them hell.

  • Carlosylu
    Carlosylu Member Posts: 2,948

    There, the answer was simple, I changed killer... Slow killer means avoid looping and go get the others, fast killer with helpful habilities mean stay on the looper and punish him. Freddy is awesome for this now, also the huntress and the clown.