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Screw it, whole Killer Wish!

Rlabotath
Rlabotath Member Posts: 144

I've come up with a full killer to put on here, because why not? If you decide to use it, no need to credit me, just love the idea.


The Arsonist:

Terror Radius: 16m-32m

Speed: %105-%125

Height: Medium


Ability: Molotov.

The Arsonist prepares a Cocktail for setting an area on fire. After preparing it, he can aim and throw it, creating a quick wave of fire, causing injury in a small radius. Any survivor injured by this gets afflicted with "Burned." Molotov can only injure a survivor, cannot drop a survivor to the downed state.

Survivors afflicted with "Burned" gives the Arsonist power, increasing his Terror Radius to 32m and granting him %5 movement speed, %10 when all 4 survivors are "Burned."

Hitting yourself with a Molotov will stun you for 1.5 seconds, but will give you a burst of speed (%120) for 4 seconds


Status Effects:

Burned: Similar to Broken, the survivor cannot heal from the injured state, unless by:

Med-Kit either of Uncommon rating+ or an Add-On of Rare rating+

A survivor using Botany Knowledge.

Disfigured: Survivors who see a disfigured survivor for the first time after the Status Effect was granted let out a Scream notification.


Add-Ons:

I'm not gonna name every single one, but I'll name a few and create a few "categories" so to speak.

The Bottle Line: A Common/Uncommon/Rare Add-On that increases the radius of the fire.

Cloth Line: A Common/Rare/Very Rare Add-On that decreases the Channel time before throwing the Molotov.

The Chemical Line: A Common/Uncommon/Rare/Very Rare Add-On that cause different effects based on the rarity. Common causes "Disfigured" but no longer causes "Burned," Uncommon causes Mangled, Rare causes Hemorrhage, Very Rare causes "Disfigured."

Protective Clothing Line: A Common/Uncommon Add-On that both Slightly Reduce (.5 sec) the Self-Stun, with the Uncommon increasing the duration of speed boost (increased to 5 seconds.)

Gas Mask: Ultra Rare Add-On. Decrease base speed to %95. Decrease base Terror Radius to 8m. Each Survivor "Burned" increases movement speed by %5 each. When all survivors are "Burned," increase movement speed to %125. Lose this boost when stunned, or a survivor is downed. Terror Radius extends to 32m when two survivors are "Burned."

Plastic Bottles: A Common/Very Rare Add-On. Common no longer causes "Burned," but stops survivor actions when it explodes, granting %100 bonus Bloodpoints in Deviousness. Very Rare no longer causes "Burned," muffles audio for 3 seconds, and causes the survivor to be unable to hear the Terror Radius/Chase music or see the Red Stain for 6 seconds.

Fire Proof Latex: Ultra Rare Add-On. Being Caught in your own Molotov Radius no longer self-stuns. Decrease duration of speed boost to 2 seconds. Base movement speed is reduced to %100.


Perks:

Friendly Fire: Any survivor who passes within 2/4/6 meters of a Fire source within the map has their aura revealed for 5 seconds. Each survivor has a cooldown of 45 seconds.

Evacuation Procedure: Increase your Window Vault Speed proportionally to your movement speed above %100. This can only occur once every 120/105/90 seconds.

Primed Charge: After Performing a Damage Generator Action, the next missed Skill check causes a sound to emit from the Generator. After 3/2/1 second(s), anyone still working on or within 2 meters of the generator will be caught in flame, getting "Burned." Only 1 Generator can be Primed at a time. Cooldown of 60 seconds between affecting generators.


Mori: Pouring out a bottle over the Survivor, turning around, and throwing the lighter over his shoulder. "Cool guys turn their back on explosions."

Comments

  • FGDandude
    FGDandude Member Posts: 22
    edited July 2019

    Burned: Similar to Broken, the survivor cannot heal from the injured state, unless by:

    Med-Kit either of Uncommon rating+ or an Add-On of Rare rating+

    burned is a timed status effect right otherwise it is OP becouse there is no way in game to get the status effect off you (becouse you need to look to a person without any perks, items, add-ons and offerings if he can remove it)


    but for the rest nice idea especially the perks and mori

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  • TheDuhJ
    TheDuhJ Member Posts: 475

    This killer doesnt make a lot of sense. Cor exame, why would the survivor not be screami g while they are on fire? Or how about them leaving a smoke trail instead of scratch marks when on fire. This seems better than the arsonist getting progressive movespeed. Just lock it at 115 because anything beyond that gets messy once perks are involved. Also how many bottles can he hold? And how fast can he throw them?

    Speaking of perks what are they? What would the survivor be? Im interested i the idea but it needs a lot of tweaking

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