Screw it, whole Killer Wish!
I've come up with a full killer to put on here, because why not? If you decide to use it, no need to credit me, just love the idea.
The Arsonist:
Terror Radius: 16m-32m
Speed: %105-%125
Height: Medium
Ability: Molotov.
The Arsonist prepares a Cocktail for setting an area on fire. After preparing it, he can aim and throw it, creating a quick wave of fire, causing injury in a small radius. Any survivor injured by this gets afflicted with "Burned." Molotov can only injure a survivor, cannot drop a survivor to the downed state.
Survivors afflicted with "Burned" gives the Arsonist power, increasing his Terror Radius to 32m and granting him %5 movement speed, %10 when all 4 survivors are "Burned."
Hitting yourself with a Molotov will stun you for 1.5 seconds, but will give you a burst of speed (%120) for 4 seconds
Status Effects:
Burned: Similar to Broken, the survivor cannot heal from the injured state, unless by:
Med-Kit either of Uncommon rating+ or an Add-On of Rare rating+
A survivor using Botany Knowledge.
Disfigured: Survivors who see a disfigured survivor for the first time after the Status Effect was granted let out a Scream notification.
Add-Ons:
I'm not gonna name every single one, but I'll name a few and create a few "categories" so to speak.
The Bottle Line: A Common/Uncommon/Rare Add-On that increases the radius of the fire.
Cloth Line: A Common/Rare/Very Rare Add-On that decreases the Channel time before throwing the Molotov.
The Chemical Line: A Common/Uncommon/Rare/Very Rare Add-On that cause different effects based on the rarity. Common causes "Disfigured" but no longer causes "Burned," Uncommon causes Mangled, Rare causes Hemorrhage, Very Rare causes "Disfigured."
Protective Clothing Line: A Common/Uncommon Add-On that both Slightly Reduce (.5 sec) the Self-Stun, with the Uncommon increasing the duration of speed boost (increased to 5 seconds.)
Gas Mask: Ultra Rare Add-On. Decrease base speed to %95. Decrease base Terror Radius to 8m. Each Survivor "Burned" increases movement speed by %5 each. When all survivors are "Burned," increase movement speed to %125. Lose this boost when stunned, or a survivor is downed. Terror Radius extends to 32m when two survivors are "Burned."
Plastic Bottles: A Common/Very Rare Add-On. Common no longer causes "Burned," but stops survivor actions when it explodes, granting %100 bonus Bloodpoints in Deviousness. Very Rare no longer causes "Burned," muffles audio for 3 seconds, and causes the survivor to be unable to hear the Terror Radius/Chase music or see the Red Stain for 6 seconds.
Fire Proof Latex: Ultra Rare Add-On. Being Caught in your own Molotov Radius no longer self-stuns. Decrease duration of speed boost to 2 seconds. Base movement speed is reduced to %100.
Perks:
Friendly Fire: Any survivor who passes within 2/4/6 meters of a Fire source within the map has their aura revealed for 5 seconds. Each survivor has a cooldown of 45 seconds.
Evacuation Procedure: Increase your Window Vault Speed proportionally to your movement speed above %100. This can only occur once every 120/105/90 seconds.
Primed Charge: After Performing a Damage Generator Action, the next missed Skill check causes a sound to emit from the Generator. After 3/2/1 second(s), anyone still working on or within 2 meters of the generator will be caught in flame, getting "Burned." Only 1 Generator can be Primed at a time. Cooldown of 60 seconds between affecting generators.
Mori: Pouring out a bottle over the Survivor, turning around, and throwing the lighter over his shoulder. "Cool guys turn their back on explosions."
Comments
-
Burned: Similar to Broken, the survivor cannot heal from the injured state, unless by:
Med-Kit either of Uncommon rating+ or an Add-On of Rare rating+
burned is a timed status effect right otherwise it is OP becouse there is no way in game to get the status effect off you (becouse you need to look to a person without any perks, items, add-ons and offerings if he can remove it)
but for the rest nice idea especially the perks and mori
0 -
burned is a timed status effect right otherwise it is OP becouse there is no way in game to get the status effect off you (becouse you need to look to a person without any perks, items, add-ons and offerings if he can remove it)
The mentality I had was after you'd be downed/hooked, burned was removed, keeping you from being permanently burned if someone couldn't heal you. I feel that saying it'd be a smaller radius to hit the molotov (or the almost random nature of the perk), a good survivor would be capable of dodging it if they were at least partially paying attention. Beyond that, if the Arsonist really wants the buff, he'd have to leave the chase to get everyone else burned, which gives you time to get gens done (saying our anti-heal meta), or heal (saying this killer would probably counter anti-heal meta as a whole.)
Maybe I'm wrong and it'd need to be timed, I'm totally down for that idea, I just feel that getting the 4-man burning buff would be ######### difficult if it was (unless the timer was like 3 minutes or something.) Either way, I just think this killer'd be fun as hell, on both sides.
0 -
This killer doesnt make a lot of sense. Cor exame, why would the survivor not be screami g while they are on fire? Or how about them leaving a smoke trail instead of scratch marks when on fire. This seems better than the arsonist getting progressive movespeed. Just lock it at 115 because anything beyond that gets messy once perks are involved. Also how many bottles can he hold? And how fast can he throw them?
Speaking of perks what are they? What would the survivor be? Im interested i the idea but it needs a lot of tweaking
0 -
The idea behind the burned effect and movement speed is, like any real pyrotechnic, they get excited and thrilled with seeing fire (specifically someone else on fire for an Arsonist.) Having a smoke trail would be a technical hell on the devs, especially considering indoor maps that'd be practically a nerf and almost an auto dodge. I didn't want survivors screaming because that'd get extremely annoying and hard as hell to balance. If you make it so their grunts of pain are louder, then stacking that with Stridor would be hella broken, and causing Survivors to scream a lot would be annoying as hell for everyone involved (imagine being stuck in a permanent Madness 3, but with the ability to do #########.)
I know when it comes to perks, the move speed would get messy (specifically Play With Your Food), and I don't really have a good work around in my head atm, so I'll get back to you on that. In regards to the Bottles, the idea is (don't quote the times, they're arbitrary) it takes him about 3 seconds to "light the rag on fire," and then he can throw it. No windup afterwards, and no Clown Mixing animation. While preparing however, he'd be slowed to %90 movespeed, no faster, even with perks/his personal speed boosts. So I'd say that gives him about a bottle every 4 seconds, saying he'll probably have about a 1 second animation for throwing the molotov.
Perks were at the very bottom, including the Mori, but I'll copy em' here for you:
Friendly Fire: Any survivor who passes within 2/4/6 meters of a Fire source within the map has their aura revealed for 5 seconds. Each survivor has a cooldown of 45 seconds.
Evacuation Procedure: Increase your Window Vault Speed proportionally to your movement speed above %100. This can only occur once every 120/105/90 seconds.
Primed Charge: After Performing a Damage Generator Action, the next missed Skill check causes a sound to emit from the Generator. After 3/2/1 second(s), anyone still working on or within 2 meters of the generator will be caught in flame, getting "Burned." Only 1 Generator can be Primed at a time. Cooldown of 60 seconds between affecting generators.
Mori: Pouring out a bottle over the Survivor, turning around, and throwing the lighter over his shoulder. "Cool guys turn their back on explosions."
Not a damn clue on who the survivor would be, perhaps someone who saved someone from a building fire the killer lit up, and the Entity absorbed him/her before they died in the fumes. Give em' some team saving perks, maybe a perk that counters the Burned status effect. A perk I always wanted to see was one that while injured, you gain a Hope style speed buff that lasts for 60 seconds, and doesn't refresh until you're fully healed. Maybe give this survivor that, so the burned effect speeds up the survivor too, making the chase even harder. Totally ######### up other killers, so just a thought
Undoubtedly so this needs tweaking, because if it didn't, I'd want my phone call from BHVR for a job. I just think a killer who set people on fire would be cool. It'd be like Legion but instead of using Deep Wounds to slow them down, you'd use Burned to cause Chases to be more favorable
0