New Killer: The Demolitionist (maybe The Demo-man?)
Ability: Carries various types of explosives, reloads his explosives at weapons caches scattered around the map (similar to the Huntress reloading at lockers and standard number of weapons caches are 10 with the killer able to see their auras when at least one of his explosive types is out).
Damage:
- Standard grenade: chargeable throw, small explosion radius, explodes on contact, causes one health state of damage, standard 3 grenades, reloadable.
- C4: setting time explosive, medium explosion radius, secondary action required, can be picked up and reset, cannot be defused or sabotaged by survivors, causes two health states of damage, standard 2 C4, not reloadable.
- Trip wire: setting time explosive, small explosion radius, explodes on contact, must be set in areas big enough for a pallet (to prevent setting one across a giant open space), can be disarmed by survivors and is refunded to killer, cannot be picked up and reset, causes one health state of damage, standard 3 trip wires, reloadable but only the max carry amount can be active at one time (if 3 trip wires are planted and killer has reloaded, then if a new one is placed, the first trip wire placed is removed, similar to Hag's traps).
Tactical:
- Flashbang: chargeable throw, medium explosion radius, small effect duration, explodes on contact, deafens and disorients survivors in radius, survivor screams when affected, causes no damage, standard 3 flashbangs, reloadable.
- Smoke grenade: chargeable throw, medium explosion, medium effect duration, explodes on contact, survivors cannot see within radius, survivors cough inside smoke, causes no damage, standard 2 smoke grenades, reloadable (similar to Clown's tonic, but survivors are only affected by dark smoke obscuring their vision, no disorienting effect).
*When entering a match, killer will have 3 of the 5 types of explosives available to use, 2 damage and 1 tactical and the available explosives are randomized, cannot be changed midmatch and killer has to rotate through explosives so only one explosive is used at a time.
*No matter the size of the explosion radius, damage explosives cannot harm survivors on opposite sides of walls or obstacles from the point of contact whereas tactical explosives will affect survivors no matter the wall or obstacle.
*Flashbangs do not affect the killer and within a smoke grenade, the killer's vision changes to seeing the auras of the survivors and the area affected.
*C4 and trip wire explosions give off visual notifications to killer as well as when trip wires are disarmed.
*Addons for ability can alter size of explosion radius, carried number of explosives, deal extra damage (rarer), have extended effects on tacticals, faster reload timer at weapons caches as well as more weapons caches spawning.
Perks:
- Out With A Bang: When a survivor is rescued from a hook at least 32/28/24 metres away, Out With A Bang receives a token. Upon reaching 4/4/3 tokens, you can completely reset the progress of any one generator. Perk is disabled after use.
- Fuse Is Lit: Once the Endgame Collapse begins and for the duration of the Endgame Collapse, your movement speed is increased by 6/12/18%.
- Full Blast: When a survivor is sacrificed, you feel a rush of strength course through you and become immune to stuns and blinds for 5/10/15 seconds (this is in reference to the light explosion animation that happens when a survivor is sacrificed).
Background (kind of long because I got super excited writing it):
Larry Tulomi had always been an extremely intelligent and inventive individual. As a child, he would dismantle all of his electronic toys he was given and reconstruct them into all kinds of contraptions. He would even dismantle the appliances in his house, much to the chagrin of his family. As he grew older, Larry spent much of his time at the town dump using all the scrap and junk found there to branch out the types of inventions he would make. His greatest invention that he made was an actual working mechanical arm the could almost perfectly simulate a human's right arm. But one thing that always fascinated Larry were explosives.
He first fell in love with explosives when he saw a 4th of July fireworks show at the age of seven. Every year after, Larry would sneak into the setup area and steal several fireworks that he would set off himself. But he would always feel hollow afterwards. When he got older, he began to craft his own explosives and using more and more of his time to make them bigger and better and testing them out on all of the inventions that he had made. He blew up everything that he had ever made, all except for his prized invention, his mechanical arm, which he locked up and hid away. Larry's genius for explosives took him too far when he took the explosives he made and blew up an entire city block and killed and injured many people. He was arrested and sentenced to death but just before he was put to death, the military picked him up and made him a demolitions expert to run covert operations.
Larry finally found true happiness as he was given free reign to blow up as much stuff as he wanted with his craft and be praised for it. Everything was perfect for Larry for several years, until one mission that he and his team went on turned to failure when they were ambushed. Larry lost his right arm and left leg in the attack and taken prisoner while the rest of his team was put to death. Several months of imprisonment, Larry built up enough strength and escaped from his captors to find a safe haven at the nearest military base. Larry was cared for and then honorably discharged and sent home. But now fury and hatred coursed through Larry's being and all he could think of was revenge.
Larry returned home and went back to his workshop where he uncovered his prized invention, his mechanical arm. He fixed up the arm and through much pain, affixed the arm successfully to replace his missing arm. With two working arms, Larry created a new leg to replace his missing leg and once he was able to walk again, he began crafting as many high-powered explosives as he could and when he was satisfied, he went in search of his revenge. He returned to the compound he had been imprisoned in and as night fell, he sneaked inside and rigged the entire compound to blow. When his former captors awoke in the morning and walked the compound, they found Larry sitting in the middle of the compound with giant smile on his face and a detonator in his hand. With a push of a button, Larry, his former captors, and the entire compound were vaporized in the explosion.
Larry awoke a few minutes later, lying on the ground in a dark forest, a small box sitting in front of him and a little ways away, several people sitting around a campfire. Larry opened the box to find a supply of various explosives and a smile spread across his face as he grabbed a handful and walked towards the fire and his next victims.
Comments
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Pretty cool idea and really cool perks. I wouldn’t mind swing this in the game, however what would he look like, and what’s his m1 weapon?
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I'm thinking his weapon would be a random piece of scrap metal or a broken metal pipe, something you would see in a scrapheap or junkyard and he would hold it in his left hand. He throws his explosives with his mechanical right arm. As for general appearance, I see him as being kind of tall but lanky, showing off the effects of being captured for several months and not being properly fed. And he would look kind of grungy, like ripped torn clothes, unclean and dirty face. The way I'm kind of envisioning him is like the character David from the last of us, but with a mechanical right arm and left leg and I see the style of the arm and leg as having a steampunk kind of theme, with like some steam hissing off the joints, nuts and bolts visible, something you can see as being put together from scrap parts. And instead of breathing as you hear with most killers or some kind of sound effect when they move, I'm thinking the steam hissing off his mechanical limbs as being his sounds.
This is David from the last of us, but I see the demolitionist as being even worse for wear with the mechanical limbs not covered by clothes completely. Such that the left pant leg is ripped above the knee and the entire right sleeve is gone.
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