Good perk build for survivor?
I'm fed up of using decisive strike and getting tunnelled all game as punishment, self care is ok but i stopped using it and found you can find another survivor to heal you just as fast. Anyone got any fun but at the same time pretty decent perk build ideas for me (as long as they dont have dejavu in i think they're good enough). I'm trying to pip so maybe a build that lets me do all 4 objectives?
Best Answer
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When I want to be sneaky I use Self Care , Sprintburst, Iron Will and Urban Evasion.
Unbreakable is a nice perk, but you'll use it once every 10 matches.
I use Borrow time when I don't play alone.
Vigil can be nice if you're using exhaustion perks.
If you're not using Self Care, then I recommand Bond.
Quick and Quiet, added to Dance With Me, can mess up with the killer's head.
Adrenaline is a must if you like running with the killer.
Use We're Gonna Live Forever if you want a 100% without offering a Cake.
That's what I think
If you really want to pip, be sneaky in the beginning of the game, repair 2 gens, save 2 people and get chased (don't let the killer down you too fast). You don't even need to get out to pip. (that's how I rank up, and fast)6
Answers
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I use a decent Stealth build that also helps me while injured.
I run Sprint Burst, Stake Out for ez great skill checks and a counter to Ruin, Urban Evasion and Resilience for faster repairs and vaults while injured.
Replace Resilience with Iron Will and you have a solid stealth build.2 -
@guest602 said:
When I want to be sneaky I use Self Care , Sprintburst, Iron Will and Urban Evasion.
Unbreakable is a nice perk, but you'll use it once every 10 matches.
I use Borrow time when I don't play alone.
Vigil can be nice if you're using exhaustion perks.
If you're not using Self Care, then I recommand Bond.
Quick and Quiet, added to Dance With Me, can mess up with the killer's head.
Adrenaline is a must if you like running with the killer.
Use We're Gonna Live Forever if you want a 100% without offering a Cake.
That's what I think
If you really want to pip, be sneaky in the beginning of the game, repair 2 gens, save 2 people and get chased (don't let the killer down you too fast). You don't even need to get out to pip. (that's how I rank up, and fast)Thanks for the tips mans... they're helpful. I almost always use borrowed time despite not playing much SWF because i dont feel right leaving someone behind to a camper. Also you lose benevolant points if they're downed 15 seconds after unhook so borrowed time secures those points. Also is iron will and good with self care though because you would just heal up and iron will would be useless?
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@weirdkid5 said:
I use a decent Stealth build that also helps me while injured.I run Sprint Burst, Stake Out for ez great skill checks and a counter to Ruin, Urban Evasion and Resilience for faster repairs and vaults while injured.
Replace Resilience with Iron Will and you have a solid stealth build.
interesting build. Nice to see survivors not always using the meta perks in their build. Maybe with the right buffs. All the perks in this game will have potential in a build
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@No_Cluie_Louis Iron Will is amazing for mind games. As a killer, when I chase survivors around thinks that doesn't allow me to see them (such as Jungle Jim's), I listen to their moans so I can follow them.
And also, as a survivor, this perk saved me multiple times for the same reason: mind games.1 -
Currently I'm running Lithe, Quick and Quiet, Self Care and another interchangeable perk of my choice - I tend to switch between Urban and Iron Will although when I feel bored I throw in something random. Lithe+QnQ is great for surviving in chases and also losing them if you are careful, and I like how versatile the combo is compared to SB which you tend to have to always use aggressively and can't really use it to stealth away. I always use at least 1 exhaustion perk regardless of if I plan to play stealthy or aggressive, since sometimes you need to change your strategy in-game and need some sort of protection in chases.
If you don't want to run Self Care, I have had great fun in switching it and my wild card perk for either Bond + Open Handed, Adrenaline and a medkit from my stash or Pharmacy + Botany Knowledge/Streetwise. Both can net you or your teammates more points and it feels satisfying for earning your heal through searching a chest or finding a teammate.
Also Pharmacy is a good perk and you should be using it regardless.
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No_Cluie_Louis said:
@weirdkid5 said:
I use a decent Stealth build that also helps me while injured.I run Sprint Burst, Stake Out for ez great skill checks and a counter to Ruin, Urban Evasion and Resilience for faster repairs and vaults while injured.
Replace Resilience with Iron Will and you have a solid stealth build.
interesting build. Nice to see survivors not always using the meta perks in their build. Maybe with the right buffs. All the perks in this game will have potential in a build
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Borrowed Time
We're Gonna Live Forever
Tenacity
UnbreakableHave fun rushing hooks, body blocking, rescuing camped survivors, and tactically planning when to go down. This build always encourages me to play recklessly confrontational. When I say planning when to go down, I mean try to go down when you know the killer be distracted.
Example:
I'll go for unhooks while injured, get downed instantly, and the killer often go after the unhooked while I crawl away and revive myself. By the time he hits the survivor and notices borrowed time, I'm already gone. You get 2-3 WGLF stacks per unhook in this situation, so even if you do die you probably gained more points than you lost not escaping.Also works if you can get downed while running towards a generator with survivors on it. The killer will chase them away and try to get a quick hit and by that time, I'm already gone.
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My main problem is i need to pip but often i'l just get tunnelled/camped so doing so is impossible. I think sprint burst is necessary and i think i'm gonna try iron will but not self care as they don't go together that well. I'l probably use borrowed time but might switch it out and im still deciding on the last perk
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@Beaburd said:
Borrowed Time
We're Gonna Live Forever
Tenacity
UnbreakableHave fun rushing hooks, body blocking, rescuing camped survivors, and tactically planning when to go down. This build always encourages me to play recklessly confrontational. When I say planning when to go down, I mean try to go down when you know the killer be distracted.
Example:
I'll go for unhooks while injured, get downed instantly, and the killer often go after the unhooked while I crawl away and revive myself. By the time he hits the survivor and notices borrowed time, I'm already gone. You get 2-3 WGLF stacks per unhook in this situation, so even if you do die you probably gained more points than you lost not escaping.Also works if you can get downed while running towards a generator with survivors on it. The killer will chase them away and try to get a quick hit and by that time, I'm already gone.
does tenacity really make that much of a difference? I usually can still find the survivor again within seconds as it doesn't seem to get you that far however i don't think i'm against builds like that very often. Also often if i'm downed after saving a teamate. The killers always forget about the other survivor and pick me up straight away. I think it really depends what rank you're playing at.
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@No_Cluie_Louis said:
does tenacity really make that much of a difference? I usually can still find the survivor again within seconds as it doesn't seem to get you that far however i don't think i'm against builds like that very often. Also often if i'm downed after saving a teamate. The killers always forget about the other survivor and pick me up straight away. I think it really depends what rank you're playing at.It only works if you try to break line of sight or distract the killer while you're down, but it makes a definite difference when you can do that. I've lost killers by getting downed while jumping out a window or putting down a pallet and using that time to crawl around the obstacle while they vault/break the pallet. Also, like I said, getting downed immediately after the unhook and/or near other survivors can work for sure. It just depends on what the killer does, and how they react. I don't doubt that I get away with a lot of these because the killer doesn't face nor expect it at all. Also, always aim to crawl in long grass when you can.
However, it is true that it heavily depends on what the killer does. You can have games where the perk combo is literally useless because you always get picked up asap. That's what WGLF is for though. The reckless style makes for easy stacking of the perk (2-3 per proper unhook) which makes up for the lost points if you do die. If I do two generators before I start acting reckless, I pretty much always pip even if I die as well, so no big loss. My Benevolence is almost always Iridescent with my playstyle.
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@Beaburd said:
@No_Cluie_Louis said:
does tenacity really make that much of a difference? I usually can still find the survivor again within seconds as it doesn't seem to get you that far however i don't think i'm against builds like that very often. Also often if i'm downed after saving a teamate. The killers always forget about the other survivor and pick me up straight away. I think it really depends what rank you're playing at.It only works if you try to break line of sight or distract the killer while you're down, but it makes a definite difference when you can do that. I've lost killers by getting downed while jumping out a window or putting down a pallet and using that time to crawl around the obstacle while they vault/break the pallet. Also, like I said, getting downed immediately after the unhook and/or near other survivors can work for sure. It just depends on what the killer does, and how they react. I don't doubt that I get away with a lot of these because the killer doesn't face nor expect it at all. Also, always aim to crawl in long grass when you can.
However, it is true that it heavily depends on what the killer does. You can have games where the perk combo is literally useless because you always get picked up asap. That's what WGLF is for though. The reckless style makes for easy stacking of the perk (2-3 per proper unhook) which makes up for the lost points if you do die. If I do two generators before I start acting reckless, I pretty much always pip even if I die as well, so no big loss. My Benevolence is almost always Iridescent with my playstyle.
I think im gonna try that build when i unlock tenacity, but this season my focus is ranking up not points.
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I use Urban Invasion, Self Care, Sprint Burst, last perk is really optional. ATM I’m working to getting Iron Will for the last perk.1
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Up the Ante, Slippery Meat, Plunderers Instinct and Kindred.
Push your luck to the limit, use Kindred so everyone in the team will see your sick kobes (or to embarass yourself)3 -
My personal build :
Balanced Landing
Small Game
Self-care
WGLFWhen I want easier rounds, I replace Balanced Landing with SPrint Burst and WGLF by Iron will.
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To spice up playing survivor I usually fit all of my perks to a specific role. Say if I want to be the human equivalent of an ambulance I'll run Self Care, Botany Knowledge, Pharmacy and Empathy. Or if I want to gain some items I'll run Plunderer's Instinct, Streetwise, Ace In The Hole and Pharmacy. Stuff like that. Focusing on an objective other than gens and gates. Gens and gates can be included though, maybe in a end game build like Wake Up, Adrenaline, Hope and Dark Sense or something like that.
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@No_Cluie_Louis said:
I'm fed up of using decisive strike and getting tunnelled all game as punishment, self care is ok but i stopped using it and found you can find another survivor to heal you just as fast. Anyone got any fun but at the same time pretty decent perk build ideas for me (as long as they dont have dejavu in i think they're good enough). I'm trying to pip so maybe a build that lets me do all 4 objectives?Here you go:
We'll Make it, Barrowed Time, (Exhaustion Perk of your choice), Resilience/Urban Evasion (Depending on whether or not you like to stealth).
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So far my options seem to be Sprint burst, bond, borrowed time, urban evasion, we'll make it, iron will. I don't want to use self care and atm i'm using bond, (which im enjoying) borrowed time, sprint burst (a must have at high ranks), and the other slot is random. What fits in that build out of those i suggested?
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Stealth build: Quick&Quiet, Lightweight, Urban Evasion, Sprint Burst
Generator build: No Mither, Iron Will, Resilience, Lightweight
Bloodpoints: We'll Make it, We're Gonna Live Forever, Empathy, Botany Knowledge
Totem hunter: Small game, Open Handed, Lightweight, Urban Evasion
current build (not sure what to call it) : Stake Out, Technician, Lightweight, Quick&Quiet
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No_Cluie_Louis said:
My main problem is i need to pip but often i'l just get tunnelled/camped so doing so is impossible. I think sprint burst is necessary and i think i'm gonna try iron will but not self care as they don't go together that well. I'l probably use borrowed time but might switch it out and im still deciding on the last perk
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Got dem eyes: wake up, windows of opportunity, bond, dead hard
Def dancin: dance with me, quick and quiet, spine chill, lithe
Till the end:wake up, resilience, windows of opportunity, iron will0 -
When I play as a survivor, I personally use Claudette but my perk build is using self care because nobody heals me. I also use my rare Empathy to see if they are being chased by the killer or not, then i heal them. 3. Dark Sense works great when i am working on gens to see if they are afk or moving around. 4. Unbreakable that never works is great when the killer leaves you to get someone else. See you guys in the fog!
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