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Is slugging the strat in purple and red ranks?
It is really hard to stop people from getting gens done sometimes depending on the team :/ just curious if slugging would be the play?
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It depends. Slugging is a good way to keep the pressure up while you're doing well. If you have one guy hooked and one guy down, chasing a third means that the last guy needs to go make a save. You'll have nobody on generators. If you stop to hook the second guy, you'll often have someone sprint in and make that save while you're busy.
Picking up a survivor is a green light for most survivors, they know you're busy and that's their chance to make a move.
You definitely don't want to do it all the time. Someone can pick up your slug just as easily as they can unhook a survivor, only they don't lose a hook state from being slugged.
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Thanks for the reply! Just trying to figure out ways I can apply as much pressure as possible. Can be a pain in the butt sometimes lol
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I kind of go by feel.
Always smack the person who got unhooked if they get unhooked in your face. It either procs BT and they have to mend, or you get a slug. It also denies safe unhook points to people who farm their teammates.
It's a judgement call to start another chase and leave the slug. Are you confident you can down them quickly? If not, you can risk losing all of your pressure without gaining a hook. If you see another injured person, definitely try and down them too. Healthy? Your call.
Be very careful about slugging with 1 gen left. 90% of survivors run Adrenaline. Also be careful about slugging the obsession. They probably have DS and Unbreakable. I tend to just eat DS early since it's much more powerful later in the game.
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Slugging work pretty well for me if I do it at the right times.
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Slugging just so you have a slug? No.
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You need to know when to slug and when to hook. Slugging at the right times can let you generate a lot of pressure. Slugging too much can lead to an endless cycle of downing survivors, chasing another, the first one gets up, you slug the second, rinse repeat forever. Usually that's a losing battle for the killer because one slip up and all that pressure is gone.
I usually only slug if I suspect DS or if there is another survivor right there for me to chase. Otherwise I take the hook.
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Slugging is a very useful tactic that helps create map pressure and thus allows you to have more time to kill them. But, you need to get a natural feel for it and learn when and when not to slug. If I were you, I'd definitely start slugging more at red ranks, because they're more efficient with generators.
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The best time to slug is when you knock someone down and you immediately see someone else...
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I always slug the second to last person in order to prevent the last guy from getting the hatch. Never seen nor heard of it being toxic and I've never gotten hate for doing it.
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Slug one, hook one, chase one.
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But final 2? Always slug, my friend.
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It depends on the situation, but not really.
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A lot of survivors don't like it when killers slug for the 4k, especially after the changed how the hatch works (where you can close it now).
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Slugging does nothing, the meta right now for survivors is: ignore every single mechanic in this game and sit on gens. That's it don't save don't do anything besides sit on gens.
And running the meta perks it almost guarantees you that you'll escape 99% of your matches, there's the meta for survivors as of today, good luck having fun as killer.
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Hmmm pretty much sure that in red ranks survs rarely manage to escape
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Yes.
Slugging is an effective way to apply pressure.
I can suggest checking out a streamer called Fungoose who will slug constantly to apply pressure and he effectively 4k's every game.
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It annoys me that I have to slug more when I'm doing better. When survivors don't do enough gens and the hatch doesn't appear, but is still an option I have to slug or it can literally appear in front of them.
"Great work keeping those gens from being done, in return, any chance of information of where the hatch is will be removed for you and the last kill is made harder unless you make the game un-fun for everyone involved."
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I'm not sure, are we playing the same game?. I mean if you meet good survivors, that will gen rush literally ignore everything in the game just to sit on gens, and on top of that they will run DS Adrenaline BT good luck my friend, they will get 3 out 100%.
Plus with how safe some of the maps are, only the bad ones die, that's the truth
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Slug only works vs dumb swf that monkey around and they save their teammates at any cost.
Another case os the one mentioned by P.
Otherwise if you slug all the time you have good chance to end up not hooking anybody.
Depends also from the map.
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Mostly because killers only use killers that can deal with the survivor meta at those ranks. Being injured doesn't matter when a Clown is 50m away. It matters when a Spirit/Nurse/Billy is 50m away though.
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You don't need to slug, really. You could play out the game as normal. The hatch isn't really bias towards either side. As you said, it could spawn in front of the survivor, but it could just as easily spawn in front of you. RNG is quite random and clearly doesn't favor either side, given how close the doors can be together. I believe hatches are set before they actually appear, too, so the only way they could feasibly fix that would be to change how the hatch spawning works. I would go after someone who has hooks if the other person does not, though, since it'll give you more time to find and catch the other survivor. Otherwise you could guess where it could spawn (go to common spawn points).
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Have you played survivor? It's actually really bad when you have a team full of people ignoring stuff around them. A good way of going into second stage and dying on hook or people being grabbed off generators. Also it doesn't matter how good you are. If everyone else on your team barely last 10 seconds in a chase, you're not lasting during that match and despite there being "ranks," it's still rather random a lot of times.
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I'm almost in the red ranks and it's not that bad lol I still have fun...do I win every game? No...but once I switch to spirit I know it will be pure domination.
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Depends on the situation
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Slugging is very situational.
For example slugging multiple survivors is high risk high reward. You can have 2 slugs, 1 hooked and chasing the last guy. Then 1 slug uses unbreakabill and you lost all your pressure. But if there is no unbreakabill you won.
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That's the thing though, if I want to round out a good game by killing them, I need to slug or literally throw my hands up and go "50/50 shot for escape now."
At least in the old system they had to try to get out and do some gens, but with EGC it rewards them for doing nothing.
I'm not handing someone a massive chance at escape for doing nothing just for the sake of it, so my only alternative is slugging.
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Slugging too much can screw you over. Randomly slugging when you have no immediate goal in reach (another chase, intercepting a gen/save/something else) can often just let the survivor get back up without losing a "life".
If you can slug one and chase another it makes a lot of sense of course. Even in the most optimal situation a slug snowball can backfire if even one player has Unbreakable as well, so don't expect it to be THE strat at all times.
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Slugging is more effective with certain killer. Billy, Nurse, Huntress, and Hag are probably the best killers to slug with
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You're complaining about survivors still having a chance of getting out, despite a boosted team, right? If they're as bad as the team, they wouldn't be able to make it to the hatch or the gates. The end game favors the lucky. It always has.
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No, I'm complaining that the better you do, the more you're punished as killer.
If you get down to the last 2 with less than 3 gens completed you have no information and it's either slug or 50/50.
If you stand around holding your dick until that third gen is done you can find the hatch and just play.
It's stupid to turn it to absolute luck or unfun tactics for doing well, where doing worse makes it safer for you as the killer.
Last survivor with <2 gens should just start the EGC with no hatch.
"If they're as bad as the team, they wouldn't be able to make it to the hatch" and again, complete luck of spawn doesn't take a skilled player.
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I'm not sure, are we playing the same game?. I mean if you meet good survivors, that will gen rush literally ignore everything in the game just to sit on gens, and on top of that they will run DS Adrenaline BT good luck my friend, they will get 3 out 100%.
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You play solo at red ranks and you'll see a rarity of getting out. Half the time I'm left wonder if my red rank teammates are actually yellow and somehow matchmaking bugged. Even people who run the typical build aren't always good and not everyone is a death squad SWF, so please stop.
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I mean, are you getting 3/4 with everyone death hook or are we talking about facing a potato team and one getting away? That's less about doing well and getting punished and more about killing they weakest first, rather than the person who knows what they're doing. If you've played on teams with randoms, you should know how everyone's skill levels tend to vary. We're all red/purple rank, but some act as if they're yellow or even brown. There's other stuff, too, like if the person is death hook or if they have time remaining. If they have hang time, it may take them a while to die on hook and some will even decide to stay to give the other a chance to save.
You have to realize that it's also luck for survivors. Whether you find the hatch and often whether your team is even remotely good. I think that starting it without the hatch (but with the doors powered) would be fine so long as they do something about the door spawns. They can't spawn next to each other. They really shouldn't as is. I know the hatch didn't appear before, but I believe they changed that 'cause the mechanics of the hatch changed, too.
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I do play solo survivor most of the time, around 90%, and usually more than 50% the matches atleast 2 survivors get out.
I very rarely get survivors that are purple, most of them are between 2-4 rank, aren't the best, but not the worst either. The only team my team gets destroyed is when they play against nurse, usually thats when my team is pepega....
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I do play solo survivor most of the time, around 90%, and usually more than 50% the matches atleast 2 survivors get out.
I very rarely get survivors that are purple, most of them are between 2-4 rank, aren't the best, but not the worst either. The only team my team gets destroyed is when they play against nurse, usually thats when my team is pepega....
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Ive moried someone right off the hook, and the "rescuer" got safe unhook points in the middle of the mori animation.
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When playing as LF slugging helped a lot, using BBQ and knock worked best. Forcing players to stop doing gens to try and find fallen team mates while BBQ worked like deer stalker to know where to look when i hooked someone.
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