Survivors message system
I just spit some idea out of myself in the other thread so I thought maybe it's worth discussing.
Game in it's current state can't really be balanced because of huge gap between SWF with comms and solo survivors.
How about adding message system for survivors in a wheel like form to pick from few pre-defined messages?
Survivors would be able to inform each other of stuff like I'm getting camped or I'm in chase or I'm going for the hook save.
That would pretty much bring them to the equal playing field to SWF and progress from there.
What do you think?
Comments
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Just make the ping system from apex. Highlight gens, or totems or killer. Just make it flash a few time and make a noise maybe.
Or ya know... the thing death garden has...
That would work really well.
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Kinda like Overwatch or Apex. I like that idea.
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I'm already made a thread about this. But behold!
First
Ping: using the ping button while looking at a Gen, totem, pallet, or trap, snare, or locker in 12 meters you'll reveal the aura of that inject for 3 seconds in a 36 meter area to all other survivors
Perk change for this
Vigil: the range in which you can highlight objects is increased by 3/6/9 meters and you can also ping fellow survivors allowing their aura to stay visible for 30 seconds
Object of obsession: you can now ping the killer; alerting and revealing your aura to the killer for 12 seconds; if you're not the obsession you expose your self for 10 seconds. This can only be done every 120 seconds
Open Hand: states it works with sense pinged auras
Deja'vu: Anything you ping besides the killer, will get automatically ping another 1/2/3 times every 30 seconds after the first ping.
Street Wise: Anything you Ping will stay highlighted 1/2/3 seconds longer and keep the standard effect
Detective's Hunch: You gain five tokens, you and use one token by hitting the killer with the ping key to cause all other survivor's to see an alert of his current location
Bonus side effect: Blind status will be treated as more powerful thus buffing it
Second
Communication Wheel
By holding down the communication button or pressing the corresponding hotkey the survivor will say 1 of 10 voice lines beatable clearly at 6 meters, faintly at 12 meters and unhearable past that while heath, injured, and not in chase. While hooked, dying, or in chase voice lines can be heard from 24 meters clearly and 36 meters faintly.
Voice lines are
Follow me
Help me
Split up
Take this
Can I have that?
Let me help
Help me with this
It is coming
I think it left
It is here
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Cool.
Can't wait to listen to people talking in Russian French and Swedish to me.
I don't give a crap about voice chat as it simple doesn't work in regions where many nationalities play with each other.
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Yea, Just like that.
No highlighting anything, just messages.
That would do the trick.
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