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A way to make low tier killers better (easily)
Make there low tier add-ons base kit. The ones considered unviable for high tier play. Hell even make some high tier add-ons basekit. And in the cases where high tier add-ons are made basekit, rework the add-ons as altercations of the killers power.
As an example of this let's take doctor : desperately in need of shock buffs. Give him a slightly higher range (moldy electrode) and shock speed by default. Make some of his yellow/green add-ons default (the ones affecting his madness not his terror radius.) Make the purple versions of those add-ons equal the power of those series of add-ons stacked ie for the calm series, have the two best calm series combined for the purple one, and take out the rest as new style addons. Maybe something to do with a global terror radius but being restricted to tier 2, or perhaps one that makes him have zero terror radius to those in tier 3. Or charge speed add-ons for ultra shock speed. Or an instant shock to tier 3 with it regressing when your no longer in his terror radius I'm just spitting out ideas here. Doctor could possibly be adjusted in other ways mind you to make him easier on beginners (like showing when your being revealed to him, and giving visual cues as to his powers affects perhaps even on skillchecks.)
Leatherface even could do with the exact same changes : making many of his yellow add-ons such as recovery etc base kit. Have him not be as punished for hitting things, lower his high tier add-ons rarity (except in his case carberator tuning guide, maybe increase that) and change his other add-ons to change his power. Give him the ability to bounce off walls even instead of tantruming. Raise his max stats through add-ons and make much of his lower stat add-ons base kit, as a pure example making speed add-ons instead raise his cap on speed, with the acceleration add-ons increasing him to that top speed faster. Maybe give him an add-on that doubles his ospeed briefly after downing a survivor, or one that increases his time in chainsaw mode. Light chassis, and depth gauge rake are two things that could be lowered in rarity and added to base kit. Making add-ons that change his terror radius or leave it at downed survivors could also be a way to buff his purple add-ons mechanically.
Trapper could do with some of the same changes too. Having more traps or rather the ability to pick up extra traps as basekit, you already made many of his high tier add-ons very transformative, with even the speed add-ons completely changing how he can be played.
Clown could use some of his ultra rares becoming green too - with his exhaustion bottle/bleach bottles becoming purples (let's admit there some of his strongest besides redheads pinky finger) Taking his extra bottles, keeping them basekit and allowing him even more on top of that would be a good start. Perhaps even allowing him to force slow vaults like Freddy would be the way to go.
Tldr: take the killers best add-ons, the ones that make them viable at higher rank play and make them cheaper, whilst making the cheaper variations into base kit therefore lowering the cost to play them optimally. Adjust the high tier add-ons to be transformative like the mirror addons for myers, prayer beads for spirit, pallet add-ons for Freddy and trap add-ons for hag.
Pure numbers adjustments - with maybe some reworks for high tier add-ons would go a long way to making lower tier killers more fun and viable at high ranks.
Comments
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No. Not every killer needs to be Hillbilly tier. And these changes sound absurd. I find getting a 4K with a low tier killer satisfying and that's how I want it to be.
Not only that but killer would boring if they were strong like that.
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Hillbilly is one of the most balanced killers in the game... Every killer should aim to be his level give or take slightly higher or lower depending on add-ons.
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? Killers would be more fun if all of them are equal to Spirit and Hillybilly level, because they are boring in high ranks as they can be gen rushed and be done with it.
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Exactly man.
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There are some edge cases where this might be good, but what you're describing has the potential to create serious power creep.
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"No, I don't want the weak killers to stop being weak, because it's fun playing a weak killer" What?! Are you serious? There's a massive divide between these killers and the top 3, which you acknowledge, and yet you specifically don't want them to be brought closer in power?
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I won't deny that. But at the same time I'm proposing this as a general concept not direct values and attributes (those can obviously be tweaked as balance sees fit)
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Yeah I really don't get the "playing low tier killers is rewarding" thing. Like I play doctor because he's fun, not because I want to be gen rushed and bullied. Evening the power gap will make it more fun for both sides and allow for the ability to play against everyone competitively
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I'd love for this to happen. Having to rely on consumable items to make a killer somewhat viable is awful game design imo. I've been trying to play wraith at rank 4, and there's way too big of a difference between addonless wraith and even uncommon addons wraith. It's a small difference, but oftentimes is the difference between getting stomped and having a decent, fun game.
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Thats how you kill the survivor playerbase,lol
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By making balanced killers?
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There is a big difference between making killers balanced and making killers billy level.
If anything,all killers should be brought to huntress level.
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Billy is balanced?
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Just improve map design and that would immediately make lower tier killers better.
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You could just run perkless, really.
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Billy is balanced he's one of the most consistent killers in the game with a high mechanical skill cap whilst also remaining powerful being a mobile leatherface... If anything huntress could use some slight buffs due to how map design has cucked her overtime. Less to do with her add-ons though, I feel Scott junds idea of extra speed when less hatchets fits well.
Oh deffinately but not all there problems can be fixed that way. I mean did the new badham maps suddenly make leatherface more viable?
I'm pretty sure a majority of people want killers at billy level, even survivor mains because they admit he is balanced and has counterplay. He gets some of the most 2ks in the game, whilst also getting 0 and 4ks. A team could be downed completely and killed off in seconds by him, yet they could also escape completely without a single hook to their name against him. It's all in the skill level.
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I never said playing a weak killer was fun. I said it was satisfying getting a 4K as one.
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Billy is balanced his insta down isnt free unless you are out positioned, and any other time he's an m1 killer cause a good survivor isn't getting chainsawed at jungle gyms and other looping tiles unless the survivor makes a mistake. His best trait is his map traversal which is why he's the best of all the killers that are loopable cause he CAN catch survivors out of position and stop gens that would be finish vs any other 4.6 m/s killer.
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this is true, but i never saw in this forum said like you
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Any ¨weak¨ killer in the right hands can be deadly, more like learn to play the game instead of complaining and using the ¨fun¨ excuse because you cant beat skilled survs in high ranks.
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True but it's also just as satisfying getting a 4k as a high tier killer. The only things I personally atleast don't find satisfying is cheesing matches through glitches or bugs, using noed outside of endgame builds, farming and such.
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Thanks for that. Very cool, I always appreciate people telling me I'm bad and my opinions don't matter.
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Here's the thing though... Leatherface, the most lowest tier killer there is, are you saying he doesn't need to be buffed to be more viable in order for people to have fun with him? That we should all get good? That he has no issues whatsoever.
Interesting opinion
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No its,not.
You seriously just said that killing the entire team in seconds is fine cause some noobs can be bad while playing Billy?
He is not even hard to play .
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Where did I say that "noobs" playing billy kill entire teams in seconds? Noobs with Billy will do jack all as he is a mechanically skill based killer. A match against a billy is a match of skill between the survivors and him. If the billy is worse then them he shall lose. If he is better he will win. That is balance.
I want every killer to reach that point. Where it's purely based on ones mechanical skill using their power, and ability as a killer in order to bear the other team. I just want the power disparity evened.
This also means I want higher things with little counterplay nerfed. Omega blink nurse, prayer beads spirit. Those things are what a "noob" can use with little play time and experience to easily win a match. Same with pink moris.
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I didn’t say he wasn’t?
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This is a bad idea leave the killers alone
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so u are trying to say 9mm in right hands can be deadlier than a 7.62 nice logic
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There are great LF players that sweep a team in minutes, it doesnt matter if he is slow, as soon he starts doing the chainsaw thing everybody goes down, and they never hit you before so you cant use dead hard.
He goes like a madman swinging the chainsaw and unlike billy he doesnt get stunned by boxes, tires walls you name it.
LF is only low tier if you dont know how to use him.
Same Legion, a great Legion player is everywhere so doing the last gens is very difficult, yet they call him ¨low tier¨.
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No, you are putting straw man to avoid the fact that you cant play good.
So, you cant kill someone with a 9mm to the head? 7.62 or .44 or whatever and YOU ARE DEAD.
And every gun has cons and pros, so git gud.
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... So what if there are talented players out there who can play a certain killer
Take old Freddy for example, they changed him made him better, now he's fun and viable to go against at high ranks. In his case in particular they also changed his power because it was unfun to go against. Think of the trapper and hag buffs of yesteryear. That's all I'm asking for.
All I'm suggesting is a numbers shift for the add-ons down, so that killers can be less add-on reliant, and when they do use add-ons, more viable at high ranks. How is this a bad thing.
All the leatherface mains I've talked to out there agree he is in desperate need of changes, he is punished way to much for hitting an object, he slows down way to much when revving his chainsaw offering way to much of a time game to counter him as survivor etc etc etc. People who have played him for an extensive period of time. And I see there issues clear as day when I vs the rare leatherface.
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how much hours do u have ingame? if u even have alot which is really doubtful ill not be surprised that u are a survivor main
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Im not surprised you are a killer main, thats why you complain instead of learning to play, you want traffic cones to feel good.
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haha I play both roles and have nearly 1600 hours u didnt even answered my questions u are ignorant arent u?
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Hours doesnt equal skills, newb.
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u joined this forum last month lmao here just to whine?
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Never cared just came to see the Freddy threads, now Im surprised 95% of the balance threads are killers whining to win with just a click, proclaiming Mori is ¨balanced¨ and dead hard is OP.
You guys are going too far, git gud or do as scrubs do, abuse Nurse and Spirit.
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