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A discussion on the balance of killers

When talking about balance in Dead by Daylight, it's become a common tactic to reference the top 3, whether claiming to their overpower, balance, or even underpower in some cases. Most killers are compared to them, and beside these top 3 there's usually a gray area of "mediocre" killers. None of which have a true defined level of power.

There's no doubt that there are killers in this game that simply are not powerful enough for serious competitive play. Often these killers fall off around green or purple ranks, and become a joke in red ranks. Now, this is not only affecting killers, but survivors as well. I see a lot of complaints saying that facing the same 3 killers all the time is not fun, and I agree. It would be boring to only get to build around these three (as Tru3 has said, build around Nurse and Spirit, because the other killers don't need a build to be beaten.)

The solution to this is to bring every killer up to Nurse or Spirit level. Now, I know I'm going to lose a lot of you right now with that comment, but finish reading before you go typing about how these two are way overpowered and should be outright removed. I need to explain what I mean when I say "Nurse *or* Spirit" because I do mean very different things when I talk about the two.

These two killers are very very powerful for very different reasons. The nurse is powerful because of her ability to counter (or in this case, remove) loops in the game. The Spirit does this as well, but in a much different way. The Nurse does it through her power, and full on avoiding the loop. Similar killers are Billy, Leatherface, and Old Legion. Spirit avoids loops by having a mind game potential at almost literally every loop and pallet in the game. Similar killers are Pig and Ghostface. (I'm forgetting others right now, please let me know of other killers with loop mind game potential)

However, while all killers have this kind of ability in some way, there's 1 core component of each and every top 3 killer that no other killer has. If they are better than you, they will win. If you are better than them, you will win. This is how it is against a nurse (henceforth I will be talking about base kit or some add-ons. We'll save the add-on discussion for later) and every other top 3 killer in the game. This is how it should be with every killer in the game. If you are better than them, you will win. If they are better than you, they will win. It all comes down to skill, and their ability to use the kit to its full advantage.

If you've made it this far, no matter your stance I want to say you've earned my respect, and thank you for hearing my point of view.

Comments

  • Grim
    Grim Member Posts: 250

    I don't think all killers should be brought up to Nurse or Spirit level - quite simply because they're excessively boring to go against - but rather, to Billy's level.

    I think he's a good benchmark personally.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599
    edited August 2019

    Well that was all a good preamble. Why a henceforth and a note about 'discussion for later' near the end? It indicates you're gonna go on for a bit - is it just some perverse formality? It seems like the first volleys of an essay.

    More seriously, what would you suggest for bringing killers up to Nurse/Spirit level?

    As a starter: I posit each killer needs three things

    • Chase Control (specific anti-loop features)
    • Effective Attacks (ability to down people instantly or injure remotely)
    • Gen Patrol (general mobility when not in chase)

    Most killers do well in one of these, while the top tiers tend to do well in two. Would it be enough to just properly define these needs of the killers, separated from BP and Emblems, and make sure that killers do well in two?

  • newavitar
    newavitar Member Posts: 395

    Nurse maybe, but spirit is one of the most thrilling killers to go against simply because of the unknown that she carries with her. You never know for sure what her plan is, if it's a good spirit.

  • newavitar
    newavitar Member Posts: 395

    I don't think instant downs are necessary for a high tier killer. Only one of the top 3 have the ability for it. I think the most important aspect is loop and map control.

  • Laakeri
    Laakeri Member Posts: 835

    Even tho I dislike Tru3 due to him thinking he is better than actual good killer players I can agree with the argument that its smart to build around strong killers.

    My build these days always have Iron Will and Dead Hard for those reasons.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    @newavitar I didn't say instant downs are needed for higher tier play, I said that instadowns are one version of one of the three main categories of things killers need at least one of to be viable. I fully agree that loop/gen control carries more weight if we're going into tier lists, but people who master what I labelled 'Effective Attacks' can take mid-tier killers and easily play them on par with top-tier - e.g. Huntress, Myers, Plague.