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You can run 28-36 meters before getting hit if you pop a hag trap and she immediately teleports.

Before I start anything, please watch the video and READ THE DESCRIPTION!


If a survivor knows the radius of a Hags trap and knows its location, they can pop it and be able to make it to the nearest safe area. In order to do this, all you must do is trigger the hag trap just barely, and run in the opposite direction immediately. This stems from the slowdown that Hag gets when she teleports. Correct me if I'm wrong, but I think Hag starts at 0% and boosts to 110% for a certain period of time.


This essentially neuters her when going against OoO, SWF, or even worse OoO and SWF. The more people know about her counter, the weaker she becomes. She's reliant on survivors not knowing where her traps are at the right place and the right time. Sure, she has excellent hook pressure, but if you deny her setup, she is quite easily bullied.

Comments

  • savevatznick
    savevatznick Member Posts: 651

    If you're hag, mash shift to teleport before the trigger animation plays and lunge immediately. That helps deal with these problems except if the survivor knows where the traps are.

  • Eninya
    Eninya Member Posts: 1,256

    You shouldn't use all of your traps in obvious locations. Some, sure, but wild traps are still very useful.

  • Financial_Stability
    Financial_Stability Member Posts: 467

    Just for clarity I copy-pasted the desc from the video.


    "So, here's how the testing methodology works. I set a timer from the moment the Hag initializes her teleport (shown by the interaction gui on the bottom disappearing) to the moment the survivor goes into the downed state (icon).


    With these tests, a survivor who know's the radius of the Hag's trap can barely trigger it and be able to run for 7-9 seconds depending on how accurate they were with their trigger. Since survivors run at 4 meters per second, that means that a survivor has the ability to run 28-36 meters to the nearest safe zone.


     As you see in the third run, that chase time can be bumped drastically by perks like Dead Hard and by simple pallet throws. Hag has nothing but her traps to chase, so often she is not able to commit to a chase. A survivor is almost always guaranteed a safe getaway when knowing where the traps are located, especially if it's a swf or a player with OoO.


    As for the timer, the right two digits indicate frames of a second. The video was recorded in 60fps, so there are 60 frames in a second. Divide the two digits by 60 and you get milliseconds."

  • Financial_Stability
    Financial_Stability Member Posts: 467

    That's the problem, it's easy enough to know where a Hag's traps are. with OoO or simply overwatching her, you can cause her to waste precious setup time.

  • Financial_Stability
    Financial_Stability Member Posts: 467

    I understand, but if you are denied setup, you have nothing. This is as hard of a counter to Hag as you can get.

  • DaS_only
    DaS_only Member Posts: 656

    Wow, a counter to Hag. Now Hag is useless low tier. Pls buff.

  • Marcus
    Marcus Member Posts: 2,047

    I said it all the time, Object of Obsession is Hag's biggest counter together with flashlights, at least against flashlights she can adapt her traps placements and make them harder to find, but against Object she can't do #########, that perk completely kills her. If Object wouldn't counter her so hard, I would place Hag above Billy, but right now she is under him, because she has literally a hard counter ( unlike the top 3 killers : Nurse, Spirit and Billy ).

  • CakeDuty
    CakeDuty Member Posts: 1,065

    If people go around popping your traps on purpose they aren't doing generators and you get a free teleport to their location, unless you're in a out of range or carrying someone, but then you get to know their location. And if you're in range you can just teleport to the trap so you don't have to look for them. I don't see your problem.

    Even when I play solo and I see a Hag put a trap down I'll pop it/them as soon as she's in a chase or is carrying someone. So it's not just a SWF thing to do, smart survivors know that's a good way to counter her.

    I love playing Hag and I get that it can be frustrating to lose your setup, but at the same time I'm glad to know that one person less is working on gens.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,097
    edited August 2019

    Whats that logic?

    The Survivor knows where the Trap is. If you actually play like a good Hag player, you will put your Traps to not so obvious locations. This will surprise the Survivor.

    I mean, that is like saying that never somebody steps in Beartraps, when you give away their locations to the Survivor before.

    Its not surprising that the Survivor will get the maximum amount of Distance, when you show him where you put your Trap.

  • Redcum
    Redcum Member Posts: 261

    Okay. Don't make your trap placement obvious and it should work. Not to mention that not even SWFs can remember the location of every single trap.