The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

This year roadmap is for game health mostly.

This year devs want to correctly fix the game health by bringing better connectivity (dedicated servers) , better matchmaking (queues and ping reduced with Dedicated servers) Better SwF management (friend management , SwF requeue , easier to join and show their status).

As for gameplay itself they want to buff weaker killers and perks, nerf the strongest and their add-ons, rework/change map to reduce loops and fix bad map design.

Now you got all the points there is some questions i keep asking myself about patch frequency and efficiency. We all know that they are focusing the Dedicated Servers and the friend management but, why don't they manage to properly buff/nerf/change the killers with hotfix one by one.

I mean Leatherface need a rework so he might require more time and ressources i get that but, killers like Legion that simply need an update (not a rework) his power is underwhelming there is hundred of thread about them mostly are about number changes.

The next killer they are gonna nerf is the nurse. which i strongly disagree because the game state is not that great because map design are still unchanged except springwood, This year only two maps are gonna get rework and there is 27 maps. SwF is still the most OP thing after nurse but nurse are the only one able to beat them on all maps, don't get me wrong nurse add-ons need change/rework but her base kit should remain untouched at least for the moment.

Instead of prioritizing strong killers they should focus the weaker one such as Clown , Doctor , Trapper , Wraith , Leatherface and Legion.

The question i want to ask devs @Peanits @not_Queen can killers and perks be fixed in a hotfix instead of major updates (chapter and mid-chapter patches).

PS: I'm asking about weak killers that only need an update not rework.

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