Survivor DC To Give Hatch
Prologue
Just got a game with a survivor DCing to give the hatch to another survivor, and it felt really awful because I was going to let the her live. :(
Can we have the EGC sacrifice animation happen to survivors who DC? This would be really cool, and it gives the killer enough time to reach the hatch since the animation prolongs their sacrifice.
Epilogue
I know this might sound really bad that I came to the forums after this happened, but I also seen other killers talking about this as well before this even happened to me. I didn't know how it felt to have this happen to you until now, and it's feels really terrible. :(
Comments
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Didn't the devs say that they plan to have DCers leave a hookable husk behind so Killers can still activate their hook-related perks? The Entity kill animation would probably not be compatible with that.
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I hope the hook-able husks come soon.
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Thank y'all for being very understanding! I appreciate it!
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Imo both sides are really acting childish. The one side who DC for their mate and the other side sweating his ass off for the 4k and cries when the DC happens.
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I wasn't going for the 4K, I was going to let her live. I'm upset because I just want a fair game, ya know? :(
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1 guy Dcing to let the other escape negates the killer 500+200+500+200 points for hooking and sacrifice events, 300+300 for 2 hits, 2500 points for the 4k and hundreds of hunter points. Sorry if you see me as the killer sweating my ass for a 4k, but I want my points.
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You forgot the AND of my sentence buddy. Go sweat. But please don't cry I'm the forum about survivors denying the 4k by DCing.
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And even then that "and" is weak reasoning. The Killer loses points he would have obtained. But Survivors are allowed to complain about "my Survival category is #########" or "Where is points based on time alive?!", right?
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I'm main survivor, and we wanted the option to kill ourself when in the diying state
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You are aware that the DCer loses ALL points right? That alone is already a victory for the killer lol
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Who cares about how many points someone else gets, or more like doesnt get? They are complaining about points they deserved and didnt get.
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This guy must love KFC!
DOUBLE DOWN
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I agree. While some say it's a strat it's really just abusing an option.
The devs said a husk system is coming so if someone dcs they will still appear in game and can be hooked. Maybe when someone dc's if being slugged or just so their friend can get the hatch that husk idea will also fix this problem.
Post edited by twistedmonkey on1 -
Yeah, I also don't care about the points a survivor loses when they DC, I'm about blood point gains! If someone else gets to yeet their laptop from the third story to deny me points, that's some bs
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That is the problem and this posts annoy me a little.there is nothing wrong being a survivor main.i have 1 k hours with 650 on killer and 340 on survivor even playing in red ranks on both.hours are estimations but i got around almost 400 on survivor.you got to think of the other side as well for a game like this and most do not.what you are suggesting is nonsense and could ruin the game balance.
I agree to instaheal.a second chance.god survivors can ######### loop me for a whole game.ok.i only camp if gates are open and i cant secure a black pip
Noed is dickheadish but acceptable just as adrenaline is a crutch as well.both require no skill.noed can be negated by cleansing totems and adrenaline is a second chance and built in sprint burst when the last gen is popped
Denying hatch is part of the game.People can dc.their choice.but husks are a good idea.you deny points we should rightly get from catching you.
######### on the ground?Are you thinking how many entitled survivor mains will pull that ######### just because you decide to slug people to buy yourself time when the last gen is almost done,or to use your tools.tier 3 michael pops.you down two and chase the third survivor.the first 2 are bitches and decided to kill themselves ,negating you a lot of points you should have gotten.
Same works when haunted ground gets activated or you find the first survivor within seconds.he'll get butthurt and pull that sometimes denying you bbq and points as well.
People will start crying when they are against tier 3 infinite michael or combinations of perks and good addons.oh???the guy has all seeing aura wraith and hag uses body block traps downing 2 people in the proccess?let me kill myself on the ground while he is carrying the second guy.
Look ghostface uses red addons and played well downing 2 or 3 people slowing the game down a lot?he hooked one so far and goes for the others?######### that?in his mind he is like i'm a prick and i'll deny him points and make his use of addons this match useless while keeping my points so far by just killing myself this game instead of dcing.doesn't matter if my teammate can save me later.see where i'm going?don't dare tell me it won't happen because you don't know how many bitchy survivors i found that would do anything to make you struggle or deny you points.
Do you understand where i'm going with this? Your idea is horrible and if you still think it is a good choice and it would not put a massive problem on the killer side you need to stop suggesting stuff because it is clear you'd favor a side too much without thinking of how it affects the other.
Also not all killers are powerfull which is what they are supposed to be in concept .a killer needs to make it hard for people to escape.a challenge.it is 1 v 4.4 perks vs 16 +plus items .in red ranks you get gen rushed too fast ,looped a lot or have a hard time on all killer except 4 if you don't use green or above addons.see where i'm going?
try playing wraith with yellow addons at rank1 against swf.do i do what i am supposed to do and make it hard for them to escape while all have fun, maybe even kill some or get bullied to oblivion while being gen rushed and getting my ruin broken first minute because of stupid totem spots?
most of the time it is the latter.and people wonder why most of the games in red ranks they see myers ,billy,nurse,spirit,huntress, and maybe ghostface. they can most of the times keep up with this but even they struggle sometimes.also slugging is a legit tactic to slow the damn gen rush a little
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Yea I would imagine this would completely solve the issue of a survivor that DC's to give another hatch. They would just stay slugged in one spot or whatever the case may be. As long as you don't kill them the hatch can't spawn.
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Just out of curiosity, if the Killers are considered "sweaty" for wanting a 4k then allow me to ask this question: What are the Survivors that purposely DISCONNECT (and therefore lose all their points) simply to deny the Killers 4k // to ensure the other Survivors escape?
I'm genuinely confused by that comparision. One side is playing the game as they're supposed to (kill everyone) while the others disconnect to prevent them from reaching their goal? But the Killers are the sweaty ones?
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He's saying when killers excessively slug or otherwise draw out the game to get a 4k when at the end of the day it's not going to make a difference for rank/BP.
There are a lot of killers that are super greedy for a 4k and will drag out games for a long time. I've been stuck in games for up to 30 minutes because the killer refused to take a guaranteed 3k and just take a gamble on the last. I've seen killers do this and lose both kills too. It's one thing to slug for a 4k if you can reasonably expect to catch the last guy, it's another to make a game last all day because you have to ensure you have the biggest Epeen on DBD.
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It can’t really be that hard;
- Make a slight change to Entity kills to make them count as a hook and sacrifice, or
- Make the disconnection status count as X amount of hooks, or
- Leave the husk.
Personally I would prefer they do the first. A husk would waste your time in many ways.
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How can a Killer drag out a game with two Survivors for 30 minutes?
And I'm still genuinely confused by that comparision. The Killer is supposed to kill everyone, the Survivor isn't supposed to DC to prevent the Killers from getting the 4k.
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I could've hooked her and walked straight to the hatch, but I wanted to reward one of the survivors for juking my Nurse.
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Slug. First couple times they will save each other. If it's a situation where they have like 2-3 gens left in a small enough area the killer can make sure that they never get to finish them. If it seems like the survivors won't save each other off the ground, do a drop reset and let them run off. Doc can keep you in Madness 3 and just kick gens, ignoring chases. It can be done, I've experienced it many times. Usually when I see a killer doing this stuff I will either not save the guy or crawl away from them to bleed out. If the killer drop resets me I'll do a gen in there face and force them to pick me up. Eventually one of us will die and the other will take hatch.
Also that's sometimes why survivors DC to give another hatch. Because the killer insists on drawing out the game unnecessarily and the survivors just want to finish the game, however that may happen. Like as killer you should try to kill everyone but there is a point where you are just wasting everyone's time and there's nothing to gain from doing is.
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Huh? I wasn't talking about that at all.
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If I’m the second to the last survivor and I’m downed while the killer is taking forever to find the other survivor, I’m DCing. This is rare and DCs don’t happen that often in general (at least on PS4). Maybe in lower ranks? What rank are you?
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Childish, as I said. Difficult to read my post?
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@DaS_only I wasn't aware of that. The developers should really add that to the tutorial so people know that going for the 4k is considered childish/sweaty, just like disconnecting Survivors!
@thesuicidefox I guess that can actually happen but if we're looking at it from a completly unbiased point of view; in that scenario the Killer is desperate for the 4k and the Survivors are desperate for their escape. All participants are in the same boat, they're all desperate and sweaty and they COULD end the game faster - but they all decide to prolong it.
It's a bit like the old hatch standoffs where Survivors complained about Killers being sweaty for the 4k not realizing they were just as sweaty for their escape :-)
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Mate what is your problem? Can't you read with concentration or what? I said those who sweat for 4k AND THEN cry in forums that someone DCed to deny that.
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The difference is that the killer can usually take the 3k in that situation and still walk away with a pip and nearly maxed BP. The survivors on the other hand might need to escape to secure the pip. Also it's not like the survivors don't want the game to end, they will try to do gens or make plays to try and escape but if the killer slug excessively or drop resets they can't die, and in most of these situations it won't be possible to make it to exit gates. Hence why they DC instead.
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My question for those is, if they DC, can a killer leave them afk to prevent the hatch spawn for the true last survivor?
Or will it be a husk for 30 seconds to use, then it disappears if you havent.
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The absolute trash part on BHVR's side is that it's explicitly in the rules:
"abusing game mechanics to gain an unfair advantage", yet they totally ignore it, even when proof is submitted.
And then, they take it a step FURTHER by saying in public, they won't do anything about it and it's not a bannable offense. Just keep your mouths shout at least. When you make a public statement like that you are basically saying "we approve"
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This is a good point. In theory, if it lasts forever, the killer can hold the other survivor hostage in some situations. Like maybe they find them and just chase but never down them, only interrupting gen repair if necessary when the survivor tries to just do it in your face to force you to kill them, then drop resets.
Maybe if after a certain time the AFK husk is injured, then after the same time it goes into the dying state. At this point it would bleed out. So the killer can't pull stuff like that.
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Yeah, that's really my only concern with leaving a husk. Is for how long. If its indefinitely, the killer can prevent hatch, or save BBQ/infectious fright for an opportune moment.
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That's why I want an EGC sacrifice animation because gives the killer time to get to the hatch, just like any sacrifice animation.
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I assumed that they would immediately go into the dying state as soon as they disconnect, and go into bleedout timer mode. It would be helpful for killers to get a notification (kind of like when someone forgets to mend after a deep wound ) so they know where to pick them up.
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Leaving a husk that can be hooked would solve the problem of dcers as long as the husk counts as a slug with the remainder of the slug life left. So if person was downed and immediately dced that husk would have full die time left.
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Honestly the only times I have dc'd are when I only score like 50 points (being in chase for one second) and then farmed by my team it feela so bad to only last for 3 mins and not even get 1000 BP so yeah I understand killers want their points and I dont want to stop them from getting but some games where you don't get to do anything have led me to get frustrated and rage quit because I was party streamers for 50 points, yes I know 0 pointa is worse. Besides that I have been really trying to work on not rage quitting even if the killer or my team make me have a bad game. I think I have only dc'd about 12-17 times ever and am still pretty new at the game not that that makes it okay but yeah everyone on the forums say to have fun so rather than getting angry I just leave and stop playing for the night.
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I feel like the survivors have a huge advantage anyways. I feel the death scene of the hook should be longer or better yet have the killer be able the see the outline of the hatch. Since survivors can just bring keys
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