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Why not add a SWF icon to player's names?

Rivyn
Rivyn Member Posts: 3,022

In the lobby. That way the killer and solo survivors don't have to go digging through Steam profiles in order to see it. If you're in a SWF, you have an icon letting others know.

Comments

  • Rivyn
    Rivyn Member Posts: 3,022

    What's wrong with killers dodging swf? If they don't want to deal with that level of team work, why go through it?

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Just let killers play vs solo survs with nö perks and ranks far lower. Just because they cant play the game.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Def a no killers over react over anything a duo swf? I need an ebony for this!

  • Jago
    Jago Member Posts: 1,742

    No.


    Or yes, but dodging might be punished.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Let them play only against solo survivors and get a lobby every hour instead of 30 mins.

  • se05239
    se05239 Member Posts: 3,919

    Yes, and add bonus for killers/solos for playing against SWFs.

  • Alfred
    Alfred Member Posts: 272

    SWF is not problem -> add SWF notification for killer

    SWF is problem -> remove it from the game.

  • prayer_survivor
    prayer_survivor Member Posts: 626
    edited August 2019

    Agree if:

    Camper/tunneler killers are allowed in the game -> add a notification of this kind of killers, so survivors can dodge

    Camper/tunneler killers are not allowed in the game -> remove them from the game

  • Boss
    Boss Member Posts: 13,616

    Cause they don't want 99/100 lobbies to be cancelled.

    Numbers are an exaggaration of course, they simply represent the increase that will oh so surely happen.

  • Laakeri
    Laakeri Member Posts: 835

    Once we get dedicated servers and ping is not an issue anymore on either side they could add notification about cheat with friends so killer could prepare accordingly. This would also mean that killer has to get penalty from dodging.

  • ZerLukas
    ZerLukas Member Posts: 294

    I completely agree that there should be a notification. I've had matches when I was completely underprepared to face an SWF and matches where I took some really strong addons/perks/moris against rather weak survivors.

    Both scenarios aren't really fun.

    And I'm okay with a penalty for dodging on one condition: it doesn't apply if there is a red-pinged survivor in the lobby.

    Because being forced to play with 300+ pinged teleporting people or facing a penalty isn't okay as well.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited August 2019

    Because like it or not SWF is part of the game.

    Survivors used to be able to see the killers profile in the lobby. It was taken away as they used it to dodge certain killers like the Nurse by checking achievements, those with lots more play time and steam block who camped them which flagged their profile etc.

    This was done as a way to stop players from cherry picking playing versus something which is part of the game.

    Why would it be a good idea to give killers the same sort of info to do what the devs stopped survivors from doing?

    I'd rather they removed profiles from the game entirely with dedicated servers as well. It serves no purpose now but to spread toxicity.

    Post edited by twistedmonkey on
  • BigBubs
    BigBubs Member Posts: 1,131

    Seems like a bait.

    I'd love this to be a thing if at the same time they add a 10 min cooldown for lobby dodging killers.

  • My_Farewell
    My_Farewell Member Posts: 495

    For obvious reasons which have been estated by other people already.

  • AsheruSwiftwind
    AsheruSwiftwind Member Posts: 156

    Just have it show up after the match. A little link Icon showing who was grouped with who. By then no one will care really but you will also know if a group claims they weren't a SWF. I personally have run into SWF groups that claimed they were solos... If one one of them wasn't streaming the group... But honestly as a killer main I could care less if its a SWF as long as they just play the game, if they are there to be toxic... Go find another match I am here for some fun.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    And now question about the reason why all those killers would dodge.

    (Because "chat and have fun" with friends gives a huge advantage to survivors.)

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited August 2019

    That level of teamwork?

    You do realize the "coordinated swf" are like 1 in 100 games right? Majority swf just play with friends. <10% are even full swf, and even LESS that that are "try hards".

    Secondly, what's wrong with dodging a game because you cant handle a potential loss?

    Everything. Just dont play the game if you cant take a challenge or a game that may not go 100% your way. Its childish to dodge or DC because you "think you cant win".

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Everyone playing swf cant take the challenge of playing the game normally.

    Just playing with friends to chat is either a meme or a myth. As soon you:


    • Hear the TR from friends crappy mic
    • One screams loudly that hes being chased
    • One asks for a heal
    • That one guy who always gets found first gets camped and he cries about it
    • Etc

    Then youre doing the same as "coordinated swf.

    Good that survivors dpnt have to try hard, afterall the game gets balanced about their potatoes.

  • Madjura
    Madjura Member Posts: 2,462

    If every killer expected the worst possible matchup in every game then no one would play killer anymore, ever

    The worst in Dbd is just that bad. In other games the worst matchups are signifcantly less bad in terms of winning and having fun

  • Wuhelm
    Wuhelm Member Posts: 260

    So what if it boost killers dodging. I main survivor and I hate playing with swf too. Killer and survivor should both have a heads up when play with swf. Only way to fix this is to have a lobby for swf only and another that swf cannot join. The game will balance itself out then.

  • Kabu
    Kabu Member Posts: 926

    What would be childish is not having the insight in recognizing how an aspect of the game would affect you. It's a great coping skill in choosing to not participate in something that would likely lead to frustration.


    To call it just a "challenge" is ludicrous. SWF breaks the game and is unfun to go against.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    @Peanits with that in mind along with the stats released about groups and the % of matches they're in, why can't we opt out of going against swf groups?

    The stats show that the impact of "splitting the playerbase" wouldn't be as bad as people make it out to be.

    Additionally, why can't the icon be added to the tally screen at the end of a match if everyone is so scared of dodging?

  • Peanits
    Peanits Dev Posts: 7,555

    If we're going purely based on those stats alone, a 4 man group has an average survival rate of just under 50%, which is the target for balance. But as we know, that doesn't paint the full picture, which is exactly why we recommend not drawing any conclusions based on stats alone.

  • PrincessPoop
    PrincessPoop Member Posts: 919

    If they just buffed solo players to swf level, this wouldn’t be an issue. But as we’ve seen they ain’t doing that anytime soon.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited August 2019

    Likely lead to frustration?

    If you're getting frustrated playing games, stop playing.

    Going into it you know it can either be easy or hard. If you want a free win, play minecraft.

    Quitting because you cant handle your own emotional state, is in fact, very childish.



    Not to mention the "game breaking swf teams" are NOT THAT COMMON. But using the full facts wouldnt fit your narrative.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    I wasn't worried about the survival rate since it doesn't mention the number of dc's, suicide by hook, or other information that would be relevant to an accurate survival rate,

    I was talking about the stat sheet that mentioned how many players participate in the match as solo, 2, 3, and 4-man groups.

    Adding the option to opt out of going against 3 and 4 man groups wouldn't hurt the playerbase as a whole since there are some killer players who thrive on that kind of playstyle and the groups would still find matches without much trouble.

  • SpyMature
    SpyMature Member Posts: 204
    edited August 2019

    I don't understand why most of the people here seem to be bashing at killers for apparently wanting an easy game, there's no gurantee its gonna be easy even against a team of solo.

    The problem with SWF in the first place that this game is not balanced around them, it's balanced around solo players, and devs are not doing absolutely anything to boost solos up to the SWF lvl.

    Essentially a SWF team gets perks like Bond, Kindered and many more for free whilst making perks like Knock Out and The Third Seal useless, as well as telling each other info about their finding (where is killer's hex totem, where the killer currently is, is he chasing someone, is he about to come back to the hook, what kind of build each of the survivors has, as well as what kind of perks the killer has only when 1 of them sees it in action, etc)

    You're bashing killers for wanting to play a fair game that's balanced around solo players, or at least let them prepare before getting ######### on by a competent SWF team.