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Good buff for Fire Up

Aztreonam78
Aztreonam78 Member Posts: 1,131
edited August 2019 in General Discussions

Fire Up affects only these actions:

  • Breaking pallets/generators
  • Dropping and Picking Up
  • Vaulting

I constantly think that this Perk doesn't give me as much as it should, Fire Up needs affecting more actions:

  • Hooking
  • Searching Lockers
  • Closing the Hatch
  • Opening an Exit Gate

Also Fire Up should have all 5 tokens after EGC is activated.

Each token should give 4% action speed bonus in all levels. In lvl 1/2/3 Fire Up will give additional 15/20/25% BP in Brutality.

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Yes, why not :)

  • Just_Playing
    Just_Playing Member Posts: 156

    I like you idea but i think another problem of this perk is that it gives you on lvl 3 4% and all gens are done 20% and i would say for each gen 5% so if all gens are done you have 25%.

  • Cornpopers_Evan
    Cornpopers_Evan Member Posts: 2,428

    I like this, I really do but I also wouldn't mind just a simple numbers increase, maybe like 6% rather than 4%?

  • Shad03
    Shad03 Member Posts: 3,732

    Pretty sure Fire Up affects hooking speed already, or maybe that's my imagination. But some of what you suggested already is already there. Like the 5 stacks when all generators were powered (no point in gaining stacks when the hatch is closed before the final or to even speed up the already quick fast animation).

    And it's mostly fine as it is now. A buff would be nice, but not needed.

  • Raccoon
    Raccoon Member Posts: 8,185
    edited August 2019

    Fire Up would be perfect at 5%.

    It's still a super fun ride with Bamboozle, Brutal Strength and (depending on Killer) BBQ/NOED.....Zooooom!

  • Horus
    Horus Member Posts: 850

    Good idea

  • Exerlin
    Exerlin Member Posts: 1,352

    I'd like to see pretty much every action killer can do be added onto fire up, or at least the actions every killer can do. That's including missed and successful attack cooldowns. I feel like the numbers are low enough that it wouldn't be too busted, even when combined with unrelenting or STBFL.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I seriously just think Fire up should be 5%.

    4% is too low to be worth it

    6% makes it outclass perks with a more focused effect (BS and Bamboozle in particular)

    5% is the sweet spot

    Also thanataphobia