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How much of a difference does Distressing actually make?
Doctor is one my mains (the other being Freddy), and I run a build that isn't the strongest but is pretty fun for me (BBQ, Distressing, Unnerving, Overcharge). Over the past few days I began thinking about Distressing and how far my terror radius actually reaches. I'm pretty sure Distressing increases my terror radius by 8 meters, so my Doctor ends up with a 40 meter TR. I was wondering how much of a difference the bigger terror radius actually makes. I'm not really sure if this is going to make sense, but is the extra 8 meters actually noticeable for more than a few seconds? Unnerving+Overcharge has actually saved me many times (more than you would think) and I'm not sure if that's because Distressing is active or I was just within 32 meters of the gens most of the time and I could switch out Distressing with something like Ruin or PGTW without having to worry about my terror radius not being big enough to defend nearby gens.
Comments
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Not related to the topic at all, but if you put distressing on Myers Combined with his add-on Dead Rabbit, distressing's effects are nullified while in tier 2, which is the onel you're mostly in. Myers remains stealthy, but with double points on stalking.
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I use to run an identical build, but eventually I realized that having a HUGE terror radius doesnt really help all that much. Its good for getting more benefit out of unnerving but eventually I realized I was using 2 perk slots to get benefit from something that good survivors will work through anyway (they can STILL hit the skillchecks...). Your build is good for noob stomping, but I recommend swapping out those 2 perks for maybe some more slowdown perks later ranks. Try to get ppl tiered up to t2 and use your doc illusions to keep track of em all game.
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But his terror radius in T3 would be almost map wide. Giving him another form of stealth of being able to hide in his terror radius in a way.
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Yes the math comes out to be 8m (8.32), which is why Doc can use it better (remember those calm add-ons? you can get another 12m making you like 52m tr, add in M&A you can get 60m but I digress) in reality it depends on angle compared to gen (if you pass directly by it survs will spend more time in your tr and the further out you will give them less time in but theoretically speaking you would have someone in your TR for almost an extra 4 seconds (3.63 repeated if in treatment which is most suggested) this is based off that the TR is actually just one direction because it is the radius we doubled everything here to give the actual TD (terror diameter) which is in all directions starting from the beginning of one tr to the end of the other.
Tl;dr
Doc without distressing= 32m tr = 64m td = ~13s in punishment = ~14s in treatment
Doc with distressing= 40m tr = 80m TD= ~18s from beginning to end of the effect in treatment= ~17s in punishment
Doc+D+calm= 52m tr = 104m TD = ~23s in treatment (not doing punishment since it drops the tr by 12 instead of increasing it making it lower than punishment base)
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So ur raidius is 40 that's correct but u have to take into account that's ur terror RADIUS so normally u have a terror radius of 32 (64 diameter) but with distressing it's 40 (80 diameter) so in smaller maps like the game if ur standing in the center ur terror radius is pretty much map wide
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32 + (32*0.26) = 40.32
That's how much difference it makes.
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