Don't you think that Demogorgon is empty?
Hi developers! Demogorgon looks very cool in the game, his ability to dig a tunnel also looks cool (albeit visually damp), but... in general, Demogorgon is empty. Add to it at least a passive feature that does not affect the gameplay, as in the TV series: when it passes close to lamps, etc., they begin to flicker and then completely go out (or just flicker until Demogorgon leaves them). That would look super cool!
In general, I want more functions (preferably passive, which do not affect the gameplay, but transform gameplay for a character) for both Demogorgon and the rest of the characters. For example, Bubba, during a chase, growls a chainsaw, etc.
And since you updated the Blood Web, made it easier to get perks, why not bring the ultra-rare and brown perks back to the game?
Comments
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Well we haven't had the PTB yet so we don't even know what kind of noises it makes so maybe it does but we don't know yet. Maybe during the super lunge it roars which would bad ass. I'm thinking that while you're teleporting you hear some faint noises or something we have like the Spirit.
Also as a side note they can't actually make lights flicker because the lights already flicker when a Gen is not completed. This would be cool though for flashlights if they just randomly started clicking and flickering on and off ;)
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Well, it’s not necessary to make the lamps on the generators flicker. For example, can make lamps on the ceiling flicker, lamps on the walls, etc. But I really hope that the developers have not forgotten about this important feature.
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It's in the entity's realm, meaning it probably doesn't have the same effect on that plane of existence as the real world.
The doctors electric shock has no effect on electrical devices, so it's safe to say that whatever the worlds rules on electrical implements are, it likely doesn't follow ours to a T
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I do agree that whether it's a good killer or not..so far he looks rsther..simple compared to any of the other killers
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His show counterpart was hardly impressive in design, I don't see a diff in the two.
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All lights corespond with generator completion
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We will see I guess
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It'd be a good idea if flickering lights didn't already have a purpose in the game.
Wherever there's lights flickering there's a gen to be completed. For instance houses in Haddonfield flicker if there's a gen somewhere inside them, but if the gen is complete, or there is no gen, the lights will be on.
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I'd reccomend trying the killer when it's released before you post something like this.
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