Demogorgon Lunge--Hindrance or Asset?
So after watching some footage of the lunge in action from the demonstration it looks like it can be compared to The Wraith coming out of stealth.
You get slowed when you charge, when the charge is complete you boost forward and attack. Both Demo and Wraith get this but Wraith is required to do it while Demo chooses to give them distance so he can catch up. But if this is the case then why Lunge at all? Without the slowdown from charging the lunge you would have gotten 1 hit anyway.
My theory is that this can be good at those long straight loops like the one at the Cowshed outside the farm house when the pallet goes down. Now Wraith can do the same thing at that loop, get come out of stealth and maybe get a hit but Demo looks like it can be a confirmed hit since maybe the distance is longer. I think this is the only place to get use out of this attack unless they're already injured and going for a window or pallet and then this ability gets some usage.
So before the PTB this ability seems weaker because it applies 1 hit, can't maneuver, and slows you down. If this was a 1 hit down then it would be a weaker Billy which is good and not OP because the Devs can choose for it not go through pallets and still keep the straight line.
Now before you say that Pig has the same ability, you're wrong. Pig can crouch and lose her TR and dash moving in different directions, her Ambush is in my opinion stronger than this lunge since you can use it without hurting your chase potential. Pig's Ambush tricks Survivors into staying in her zone, Demo encourages them to keep running.
FINAL THOUGHTS---When the PTB comes we need avid testers of this lunge and ask yourself, ''would I have have gotten that hit earlier if I didn't lunge?'' If the answer is yes then the ability is weaker because it wastes time and needs a buff. Anything that gives you a hit but requires you to waste time and make that hit come later is weak and this is why Bubba and Billy have 1 hit downs and why Pig has no TR and crouches.
Comments
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Completely agree +1
my thoughts are maybe the lunge will apply bonus status effects with add-ons, but the way they reworked Freddy’s add-ons they probably won’t be mangled or exhaustion. Hemorrhage and blindness maybe?
Other than a way to get those deviousness points I can’t see how it’s mega useful
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It seems to be a sort of a "gap closer" when you feel like survivor is going to make it to the pallet and you know you don't have time to reach him with normal lunge. IMO
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Tbh it can be really useful in all these instance when the survivor is going straight to a pallet. Yes, he can easly avoid you, but if you judge the distance well you can just block the pallet or window.
Also, im not sure if you know that, but the "pounce" is not his lunge, but a secondary ability like pig's abush (just to clarify, i am not comparing the abilities, i am saying that both of them are secondary powers).
We still need to see how it will actually works on the PTB
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It looked nearly as fast as a chainsaw spri t or short range nurse teleport in the clip ive seen.
You cant steer that teethface dash/jump, but its fast, it's kinda HB's chainsaw taken to the extreme, except the double damage and range limit
It might deal aoe damage.
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It looks like a nurfed cannibal charge to be honest. The add ons might be interesting.
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The dude, Janek, probably spelled his name wrong :( did say ''pounce'' but it is not a pounce as that is a long distance grab while a lunge is a straight forward leap and since the power hits and not grab I think ''lunge'' is more appropriate.
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I really hate how the developer streams are always so brief. They barely give us enough footage of the killer's abilities for us to make accurate judgements on it
It looked like it had an insanely huge hitbox though
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I pointed it out just to be sure. Reading your post it looked like you thought it is his basic lunge, instaed of the default one.
Anyways, you cant see it need a buff until we see it. Maybe it has 0 miss punishment. Maybe the "short charge time" is less than a second. We cannot know that until we try it, but yes, i agree that it feel underwhelming for what they have showed us
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The way I view it is that its less like wraiths burst of speed after appearing, and more like an 8m Nurse blink that can't go through objects and ends with an attack + the fatigue-ish stun. This will make timing it essential, and while it won't be very useful as an initiating attack or in most loops, it will excel in open ground and as a downing strike. The larger attack cone will make it harder to dodge, but not impossible, and it due to its stun it'll have a large risk/reward feel. The devs have mentioned that its difficult to use, and I predict that in the PTB people will ask for the slowdown during the charge up to be either reduced or removed to make it more viable in most situations. However, I'm also betting there will be add-on's for the Demogorgon that either reduce the charge/stun time or increase movement speed while charging it and they will be some of the more favored add-on's by killer players. We'll just have to see how it works in the PTB, and what adjustments or changes the devs will have to make for the live release. The Demogorgon has the potential for decent map pressure, which already puts him above the average m1 killer, but that pounce attack will either make or break it when it comes to viability in mid-high ranks.
Fingers X'd that it'll be high rank viable... I'm getting tired of facing the same 3 killers at rank 5+ all the time, and it would be great for the games competitive ranks to have more killer diversity.
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I forgot about the Nurse, I never play her or watch any videos with her. I was thinking it would be more for getting the down than the first hit, kind of like Clown throwing the bottle after they get hit so he can catch up.
If the portals and the lunge are done right I have a feeling it will be a viable Killer, the portals alone are getting me excited, so much potential with the Killer Instinct from them and the Oblivious effect. The strategies with those things are many, I think Demo will be most powerful in small areas near the end of the match when the Survivors have fewer places to go to do Gens.
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I can't believe these guys thought of this lunge attack as a good idea. Can you imagine using this in red ranks?
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I can imagine Red Rank survivors dodging it left and right like they do billy's chainsaw, Huntress Hatchets, or Nurse blinks because the killer has to predict where the survivor will be in order to land the hit. Unlike Nurse however, there's no chain pouncing, so you can't use it reactionary like she can, and unlike Billy, you can't steer it during the attack to try and correct your aim. The only thing that may make it viable as an attack in those ranks is the size of the damage cone. Again, we'll just have to see.
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Yeah have to try it on ptb to be sure if its good or bad cause the demo people suck
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Most likely, there will be a add-on that either increase movement speed when you charge lunge attack to normal or a add-on that increases speed you charge lunge attacks, They force you to use add-on so you can play killer normally, else you have no power. This add-on is almost always Pink or Purple add-on and there's only one of a kind. If you need an add-on to play a killer, most people will say that killer is weak, but mathew cote said this killer is really strong, so we have PTB to be proven wrong.
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