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A Few Perk Tweak Ideas
First off... Doesn't it seem a bit weird that We're Gonna Live Forever has no secondary effect like BBQ & Chilli? It kinda sucks having to run a completely dead perk just to get a passable number of points on survivor. I propose that WGLF should give survivors using it a 25% unhook speed increase; this way, killers have just slightly less time to find either the unhooker/unhookee, and at least the perk then does something relatively useful and theme fitting.
Next, Autodidact. In theory, a great perk; in practice, skill checks don't appear nearly often enough to make this perk work. I propose making Autodidact give the user a 25% chance to make skill checks more likely to appear while healing.
Now for two killer perks: I'd first like to take a look at Fire Up. As it is now, it seems fundamentally flawed; the time you'd need it most is at the start of the game, when pallets are plentiful, and you have no real control over when you get a token. I suggest making Fire Up token gains dependent on getting stunned by a pallet. That way, it does still need to charge up, and it will fully charge sometime mid-game, but the thing it's charging off of isn't the thing that makes you lose. And you know how survivors love to get stuns which "enrages" the killer, charging up the perk.
I know there are many perks that need QoL updates, but for now the last one I want to mention is Hex: Huntress Lullaby. At 0 tokens, its main effect, the skill check sound delay, is not yet active, so why are survivors notified on their very first skill check? I propose hiding that notification until survivors' first skill check after the perk has gotten its first token.
Thanks for reading this giant wall of text. Long live Dead by Daylight!
Comments
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Autodidact needs a total rework whereas Fire Up needs a small value buff at most. I'm fine and agree with the rest
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That is an interesting approach to WGLF! And i mean sure.
"I propose hiding that notification until survivors' first skill check after the perk has gotten its first token."
And i would add onto change that: "Survs get the notification after they missed the skillchecks (because of the increased % to failed skillchecks)"
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