Noed is not a reward for failure
The title is simple, really. I remember that the devs have stated the game was balanced around 2 survivors killed and 2 survivors escaping. This means survivors are meant to get to end game. Which means end game was coming if whether you were good or not. Therefore saying noed rewards failure because you let the survivors get to the exit gates is not a valid argument because the gates were MENT to be OPENED. In the end you only get a 4k from noed by stupid survivors who thinks unhooking while exposed is smart and they bring the whole team down.
4 escape through gates mean you did really darn badly. 3 escaped mean you should've had one more kill before late game. 2 escape means you did okay for the most part. 1 escapes mean you did pretty good. Nobody escaped mean you did so well that you got at least a gold in your emblem.
Comments
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Instead of rushing gens like crazy how about doing totems and not get killed? Nah, better Nerf that perk, right? :-)
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very true even if u perform really good and keep pressure on still they can complete all gens in very short time and most killers cant keep up with this meta
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How about you do totems?noed doesn't reward failure.it punishes gen rushing with no regard to other things.you have 3 other people that are not chased at the same time as you.hope they do totems or tell them to if you are swf
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"noed doesn't reward failure.it punishes gen rushing with no regard to other things"
Can't it be both?
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Well you allowed 5 gens to get done and I'll assume with no sacrifices so NOED is in fact rewarding failure.
It doesn't counter gen rushing it punishes the survivors for not totem cleansing.
You won't pip if you 1 hook everyone after smacking them down with noed either.
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Yeah get rid of the perk that makes underperforming killers feel like their 5-10min wasnt wasted due to their own incompetence.
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Kiddo, NOED is a reward for failure.. sometimes. This killer main tends to be disappointed in the players who are clearly running it, because believe me they've a style of play they get stuck in - NOED doesn't just have the potential to reward failures, it has a tendency to ingrain bad habits and allow player skill to stagnate.
It's a fairly balanced perk, actually. Ingrained counterplay, learning curve, etc. The problems stem from when killers are unable to get kills without it. If a player is bad enough that they aren't capable of maintaining gen pressure, it's not the killer's fault: it's theirs. They don't earn those kills, just like camping or tunneling isn't earned - and all three are just pathetic. Getting one, two, or three kills in the post gen phase and having them all be 1-hook or 2-hook deaths.. that player shouldn't be rewarded, and definitely shouldn't feel like they accomplished anything.
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Relying on a perk to save the game is a lack of confidence.
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Well since Inner Strength is coming out I feel like totems may have more incentive to cleanse. And the only problem with NOED is solo play where no totems will get cleansed because nobody knows if the others are cleansing.
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I still dont understand why survivors are so stubborn in not doing totems.
Like, you get a whooping 1000 bloodpoints. Its more time efficient than doing gens, or being chased. Only unhooking or pallet stunning comes close to doing totems. It also brings you lightbringer emblem points. Again more time efficient than doing gens.
There is no logical reason to not do dull totems.
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Yes it is, it's a reward for the failure of survivor to do their secondary objectif
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I agree with the OP, this whole rewarding failure thing? Who came up with that a dead survivor? Both sides get perks some are stronger than others and guess what you can use them if you like!
Noed is strong but its very easy to counter, so counter it instead of complaining.
That being said I will say this in a lot of my survivor games at red ranks killers allow the gen rush to happen, they never kick or pressure gens, and then get the shock of their lives when all 5 gens are done quickly, a lot of killer's only have themselves to blame really with or without noed
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That change happened like 2 weeks ago, didn't it? And I'm not really sure what you're basing your opinion on. Plenty of survivors do do totems.. but that doesn't mean it's a guarantee you'll get all 5 before the 5th gen pops, especially as a solo player.
The games where I spent a lot of time totem hunting are typically the games where only 2-3 gens get done and maybe 1 person makes it out alive. As a solo I often cleanse 3-4 totems and have no idea if I'm wasting time searching for the last ones or if they're already done. I've had games where I personally cleansed 4 totems and scoured the map for that 5th one but couldn't find it.. so NOED triggered and as a result the killer got 1-3 more kills he likely wouldn't have otherwise.
This isn't as black and white as survivors not doing totems.
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Yes, nerf that perk.
If a killer fails to stop survivors from doing the main objective they should be punished.
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I still dont know why some cry about this perk. There are a lot of killers out there where noed is antisynergy (huntress,billy,legion). For the babies in the thread complaining about noed: get yourself a team,there is an official discord server for this and cleanse totems. Its not that hard. In low ranks this should be no2 priority.
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Its not his fault you didnt cleanse.
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Why are idiots still talking about this? Here’s a fair proposal, I play both sides but much more often as killer...probably 80%, survivor is just way too damn easy anymore, so it gets very boring very fast.
I will support deleting NOED completely, if we also delete DS, or Deadhard, or SelfCare, or Adrenaline.
Remove a killer 2nd chance perk with the removal of a survivor 2nd chance perk.
Don’t bother, all you NOED haters are going to decline the offer, so forget about responding...because with any one of those removed, the killer won’t need NOED.
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2K is depip in most scenarios. How can it be balanced around that? Survivors can die and still get a pip.
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I would rather not remove any,all of them can be countered somehow. The players just gotta consider them and counter them. I use nurses on all killers, for dead hard you just gotta bait it, ds can be juggled, for adrenaline idk. And noed can just be disabled half an hour before it can even be activated. If it were to be deleted, andrenaline would be the best bcs its used a lot and I cant figure rn a way to counter it.
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This is some far reaching logic. I don’t think excuses need to be made for noed. It’s a perk in the game meant to be used by whoever wants to use it. Is it a crutch perk? Yeah, but both sides use crutch perks sooo.. I don’t think it matters. I mean, DS rewards failure too right?
Basically, don’t let salty people make you feel like you’re bad for using a perk. That’s silly.
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Gens are the objective for survivors. The objective for killers is to kill survivors before they escape.
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Exactly. And the killers can use whatever they have. Even if its hated.
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What about noed should gain a token for each hooks. When doors are powered its blocked, and each token allow an insta down.
This way it could reward success and guarantee a potential end game snowball.
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Then make it a normal perk and not a hex. And Im genuanly ok with it. Bcs after rank 12 maybe noed is either rarely seen or just countered before the exit gates.
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All the survivors had to do was just do the dam totems.. So who failed.. the survivors.. or the killer... Looks like survivors to me cause they could have prevented it.
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So then tell us where is the input of the player to activate NOED?
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I wouldn't say it simply "rewards failure", it's an endgame perk. A perk that one person says counters something is a perk that rewards failure to another person.
NOED can counter people ignoring totems and rushing gens, and at the same time it DOES grant the killer instadowns and a speed boost if they don't prevent the last gen from being done. Decisive Strike can counter people that tunnel, and it also rewards the survivor for going on the hook with the ability to get out of any pickup/grab for 60 seconds.
There's nothing inherently wrong with something that could be considered failure being used as a condition for a perk's activation.
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I usually never end up having to use noed when I'm playing doc, the only reason I have it is for a last resort kind of thing. I never EXPECT to use it, but when I get to use it then its whatever. I usually end up with a 4k bc I slug the 2nd from last survivor (especially when the hatch spawns). I either have a survivor escape via hatch, or rarely get the gates open.
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Run Noed and Blood warden. It can cause for some spectacular finishes. Some times ill even open a gate after dowing a survivor just to really have some fun.
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Just want to say that noone cares about pipping anyway.
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Actually I think people came up with the rewarding failure thing around the time MoM came out so people applied it to NOED as well. I agree with you but just wanted to point that out for some reason :P
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being potato isn't way to improve game
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lol lazy survivor main spotted
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Delete Noed and I'm fine with Adrenaline going too.
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Noed is the entitlement perk. It's the insecurity perk. It's the "I don't trust my own ability to get me out of this snag so I'm gonna run this perk to salvage a bad game". And nobody should think that they did good after wasting 5-10 minutes of everyone's time only 2k'ing bc of his own incompetence and insecurity.
In the context of the game it's the only real answer to Adrenaline so it isn't getting nerfed. But currently it's a stupid perk bc there isn't emphasis on secondary objectives for Surviviors. Inner strength is a good direction to take the Survivior meta bc it provides a tangible reward for doing totems even if Noed isn't in the picture, which gives a secondary objective. But that's not far enough. There needs to be a totem counter.
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When will people on these forums quit the threads on NOED it's not even a good perk, tired of seeing countless threads about this useless perk.
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I’m possibly completely wrong don’t roast me alive please or do I guess. I think noed could be changed because it’s kind of whack when you get chased by the killer for a large amount of the game and then you are running to An open exit gate and you see them zooming toward you and they smack you and insta down you after they couldn’t down you normally the whole game. I personally like getting chased down so yeah I use some perks to help me but none of them are so strong that a killer won’t ever down me bc if ur a good killer it isnt a problem and so when I am looping them and then losing them healing and getting them to chase me again and losing them and so on and then im getting chased while my team is getting the last gen and they finish it then boom they have a speed boost and I get insta downed. So maybe rework it some way bc playing solos it’s hard to get all totems and I know any rework is probably a Nerf but I don’t think it’s op persay but I would maybe like to see some sort of change. Also sorry for writing so much but I see these threads constantly. And now some killers probably gonna roast me but it’s just my opinion it don’t me mean nothing.
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I'm running NOED just to slow down the game, If survivors decide not to do totems and rush trough Gens I get NOED if they actually take the time to do dull totems then I get an extra 70 seconds added to the game. It's a win win. I want them to expect NOED and cleanse.
It's a lot more effective then ruin that can be cleansed in the first 20 seconds.
Ultimately it's down to gen times and how fast survivors can finish heir objective in comparison to killers. Killers have to Chase and Down Survivors 12 times - Depending on the loops that can take a long time, Generators on the other hand can be done incredibly fast when people just sit on them and wait for adrenaline.
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Hitting a survivor is input
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Perk is fine. Your complaining won't change anything, because guess what. Dev's are fine with it!
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I think noed could be tweaked. I would like it to remove the block on deepwounds timer as a passive. This would potentially let survivors know that noed is in play. Also when active it should have the opposite of deepwounds which allows for the downed survivor to heal 1 health state on an instadowned survivor forcing the killer to either immediately pick up the survivor or risk a self heal escape.
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Remove both NOED and adrenaline. Both are super unhealthy for the game. One rewards unskilled play, and the other allows survivors to feel safe while Gen rushing.
Want longer games? Make survivors feel they have to heal or they are in danger (remove adrenaline). Want more skilled games? Don't give free downs to killers who don't deserve it (remove Noed).
I do have to say, though - to people saying 'just do totems'. That's terrible, terrible advice to solo survivors. Against a killer who knows how to play and pressure correctly, you don't have time to make sure all totems are gone. If you do have that time, you aren't facing a good killer. Period. A good killer punishes players running around, not doing gens, at every rank.
Although, most good Killers don't rely on the NOED crutch, because they know it is in consistent.
On top of that, though, I'd recommend getting rid of all the overpowered garbage on both sides - mori (green and red), insta-heals, some broken killer addons (you know which ones).
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Lol nice try, no dude im pretty sure the killer is not supposed to let the survivors do the gens, if they do gens its kinda of a loss, cause at most youll only pip once, need that gate keeper emblem bro
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Personally, I agree, there are times where it does both in my opinion.
Not that I want NOED to be nerfed, just an observation I seen. :)
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Noed is a fair and easily countered perk. Dunno why people get mad about it. I play both survivor and killer. When I run against it and I didn't look for totems, I blame myself and my team if noed procs. When I run it as killer, I'm happy to smack down every last cocky t-bagging survivor because they gen rushed hard but didn't cleanse.
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Shameless self plug.
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People that use noed don't pip anyway
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Uhm yeah... But who cares?
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It's not that i care im just making an observation that bad players use crutch perks.
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