Using perks to remedy fundamental design issues is a questionable approach
Some examples.
Gens going too fast. The fix? Ruin. This is probably the biggest one. Hag was released almost 3 years ago. No significant changes to gens or a secondary objective have been added. Ruin is still seen as an a necessity at high level play.
Body blocking. The fix? Mad Grit. Not a huge issue usually, but dealing with well coordinated SWF who line up to take a hit for their teammate can be extremely frustrating. This perk could simply be built into the game.
Camping. The fix? Borrowed time. Again, another perk that could be built into the game. The devs attempted to remedy this by having decreased points for camping, which honestly, no one notices.
Tunneling. The new fix? Babysitter. Can also be built into the game. Not leaving track marks or blood for a set period is a great idea to mitigate tunneling. It does not need to be a perk. Clearly from a tactical perspective, tunneling is a good move by the killer. Just as clear is the fact being tunneled makes you want to play something else.
Comments
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I agree except for Mad Grit being base kit, then there would be 0 reason to ever bodyblock.
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One big problem i have with running perks to counter these problems, is that now one is assuming to to run into said exploits every game, thus we get everyone running similar perks.
If as a killer i can hit you while carrying a survivor, then you are most likley trying to body block, and i shouldn't need to run a perk to stop this. Survivors should be exposed while the killer has a survivor on the shoulder.
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I understand that gens can get done too fast without ruin, sometimes even with ruin. But are we really going to throw Mad Grit into the list for survivors trying to body block to save a teammate from being hooked? The game encourages this by rewarding survivors protection points. And usually you can remedy this on your own by simply doing a quick sweep of the area. There would basically be no point in a struggle meter at all except for those extreme cases where you've used all the hooks in an area up, or to not being able to go into the basement. Which is when most killers use Mad Grit, for basement builds.
Might as well add Lightborn to this list because it's annoying when you get blinded by flashlights. (Don't actually)
Borrowed time actually isn't a true remedy to face camping...mostly just if they stay in the general area. Though I'll agree with you to some extent, I wouldn't mind if it was built into the game, though you best believe every killer would count out the timer and then smack the survivor if every killer knew they'd have it.
The new Steve perk is fine not being base kit imo, it's got a lot more use on indoor maps, than outside. It's got some anti-tunnel properties to it sure, but it's also a hey look come kick my ass instead attached to it. Which means you've gotta be somewhat competent in chases yourself otherwise you'll just trade a hook for a hook and it's a wasted perk.
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I agree. They've been doing this for years and no one is buying it. I would rather they spent more time on fixes for the game instead of content, even if it's stranger things. So many fun builds I would love too run, but if I can't fit things like Ruin or Pop Goes on it, then I won't run it since gens are done in 3 minutes otherwise.
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