Gen regression buff
Gen regression can be stopped by just tapping a gen in a chase.
What about forcing survivors to work on the regressed gen for X seconds, so they can' t stop the regression by just a tap.
Comments
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It'd be nice.
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Already discussed a lot recently, but there are a lot of
idiotspeople who dont see it as problem. Dont wanna call the out as survivormains but ir's most likely."Regression on a generator lasts until X charges are repaired" isnt really that big of a buff for regression concerning it takes ~320 seconds to regress a generator from 99% to 0%
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In case anyone is wondering it takes exactly 316.8 seconds.
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I made a thread about this a while ago so I'll bump yours now.
I also had this suggestion - Hex: Vainglory - while the totem is standing, blowing up a gen inside the terror radius costs an extra 5/6/7% regression and the gen becomes kicked.
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the gen regression is 0,28 i have said in the past multiple time to make it base the number of a live survivors
if 4 then 2 c/s
if 3 then 1.5 c/s
if 2 then 1 c/s
if one 0.28 c/s
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Even one second would be enough.
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Why is this even a problem? Don't kick the gen unless you know it's not gonna see activity soon or use overcharge.
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And how you know that every time ?
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You don't. But what would it achieve to change it where regression only goes away after X second of repairs? If there was a person near the generator then they would go on it regardless whether or not it took 0 seconds or 5 seconds to stop regressing.
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This is a problem because durrvivors can do it when in chase, in a moment, without even breaking running animation nor stopping to "actually work on that gen for a moment".
No one here is even complaining about durrvivors doing it behind a killers back.
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So don't kick the gen while in a chase? This really is a non-issue in my opinion. You can always use overcharge if it annoys you.
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I'm agree if survivors stop cleansing a totem and the counter doesn't start at 0% again. Sure there are a lot of other
idiotspeople who dont see it as problem. Don't wanna call the out as killermains but it's most likely.0 -
It doesnt matter if killer are being stupid and kick the gen in the chase or if the gen was regressing beforehand. (Not to mentionthe chased surcivors' stupidity to turn around would a killer kick the gen in chase)
We are talking about survivors touching a generator to stop regression instantly, without changing animations, losing speed nor halting in "repair position".
The balance of time usage between applying regression and denying it is even not that important in this topic.
The "repair for 1 second" or "repair 0.72" charges fix wouldnt even hurt people NOT tapping in a chase
Any input besides mockery or do you really do not understand this issue? Also totens are working as intended.
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Still don't see the issue. Like I said, just use overcharge if it's an issue for you.
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I Would say the Regression should be faster and if you kick a gen then the gen regresses 5% then the normal Regreesion starts.
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