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When is some change coming too fix how fast gens are done?

Title, really hate being in high ranks because every game gens are done in what feels like 5 mins.

Ruin is not a good gen rushing counter since it's a totem perk

Pop Goes only works if you can down people fast, which may not happen depending on who you are playing.

Thana only works on Huntress, Legion, and Plague, and is pretty pointless on those who can't constantly keep people injured.

Lullaby, Overcharge, and other skill check perks work at low ranks, but the higher you get the harder it is too see a failed skillcheck, even with overcharge. And lullaby is shown right at the start of the match, so it suffers from both ruin and Pop goes problem in it'll get popped early or you won't get tokens too make it matter.


IMO a good change would be too increase gen length until the devs make a second objective. I know no one wants it or likes it, but with toolboxes, Brand New Part, and Prove Thyself, I can't see 20 seconds being enough too make it feel any different. Another good change is a second objective, where you have too find gas cans too power up a gen, or find the bulbs for the exit gates, or something else because right now it really sucks too be a high rank killer unless you want too only play Nurse.

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Comments

  • FishFry247
    FishFry247 Member Posts: 696

    Yea so many good survivor's can make a chase last for what seems forever, Even ending chase's to find someone else doesn't seem to matter in a lot of maps because the amount of pallets. Maps like Auto Haven and Haddon field legit make me want to dc, But I pull though because once in a blue moon I get the 4k on them. But for the most part I get destroyed by people on these maps because the the shear amount of pallets and safe loops, But when its a map like the badham rework. I can get stuff done. Apply pressure properly and mind game loops even though the school is still very strong although imo. it should have another pallet. The problem isn't so much the gen time, Because people don't want to hold M1 all day and hit skill checks. There needs to be a second objective ( and no not totems ), And I don't have the solution but I hope the BHVR finds one soon to make it more fun for everyone

  • Zixology
    Zixology Member Posts: 1,062

    Ever tried an endgame build? Or Dr 3 Gen?

  • Zixology
    Zixology Member Posts: 1,062

    That's the funniest thing I've read this week. Thanks for the laughs.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I shouldn't be forced too play certain builds just too have a chance against people, because the problem remains the same.

  • StupidButTru
    StupidButTru Member Posts: 366

    This isn't Friday the 13th, no GIT GUD as the killers always tell me as they camp and tunnel

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I don't want too play like scum just for a 4k. I want the game too be as balanced as possible, and again, I fail too see how 20 extra seconds would completely ruin the game with things like Toolboxes, Brand New Part, and Prove Thyself among others.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Anytime I don't run Ruin (and even sometimes when I do) one chase can let 1 gen get done and others half way, even if the chase isn't long. There has too be some change too make it take longer for survivors too do gens, because having 3 perk slots available because Ruin is pretty much mandatory on most killers is not fun.

  • Frosty
    Frosty Member Posts: 375

    Just played a game like this, i was constantly chasing people off gens, kicking them, getting downs and hooks and still the game ended ultra fast. The first gen was done before i got half a lap around the map. Not to mention i worked real hard and managed to down two on their way to the gate but there is only ever one hook within reachable distance so number 2 wiggles free, because he nearly had crawled to safety at this point and the close hook was holding the what ended up being the only sacrifice of the game.

  • HatCreature
    HatCreature Member Posts: 3,298

    The fact cannot be argued that if I person is being chased then 3 Survivors are on Gens. Killers are NOT DESIGNED to create map pressure to stop Survivors from doing this.

    Gens need to go or need to be reworked.

    Death Garden is also made by BHVR, different team but same studio, they fixed this problem by having Runners collect an item from 1 Objective and Deliver to the 2nd Objective, this gives their Hunter plenty of chances to intersect every Runner while chasing another, that's pressure.

    I feel they need to take the same approach and bring it to Gens, this way even if the Killer is chasing 1 Survivor he can still randomly come across another Survivor while they are collecting or doing whatever it is, the chances are higher and that's pressure.

    Gens are not good enough, this game is 3 years old and it is time they too get reworked, Killers, Survivors, and now maps are getting and it's time Gens get it.

  • altruistic
    altruistic Member Posts: 1,141

    Fake narrative tbf.

    I’m tracking my games. 15 games at R1 last night and my average game time was 19 minutes.

  • savevatznick
    savevatznick Member Posts: 651

    It's not so simplistic as a single nerf to gen repair speed. It's not the one thing.

    It's partly a mapping issue. On the larger maps, it takes so long to rotate between gens that a killer that isn't one of the Holy Triad has no gen pressure, only hook pressure.

    It's partly a balancing issue, where the game isn't balanced around the highest level of play - if survivors stop messing around and do gens, then you will lose two or three gens in your first chase, even if it's a concise one. Double those losses if your killer requires trap setup time.

    It's also just part of how the game works. A killer starts with zero resources to pressure survivors. The opening three minutes generally dictate how a match will go, as you can see by the video. The first hook is where a killer can force survivors to do things besides gens, and denying that first hook is how you ruin their day.

    Making gens take 20 seconds longer would help, but it wouldn't be a change that addresses the game's problems.

  • Impact
    Impact Member Posts: 89

    @BunnyTheHutt said:

    I know no one wants it or likes it, but with toolboxes, Brand New Part, and Prove Thyself, I can't see 20 seconds being enough too make it feel any different.

    Perhaps this is a root cause? I think the devs should investigate the affects of certain perks, items (toolboxes) and add-ons, when it comes to gens being completed too quickly.

    I also hate being gen rushed as killer, but I also dislike the idea of increased gen completion times and secondary objectives, as survivor. Increased gen length for survivors without toolboxes, against a strong killer, will make survivors struggle too much.

    There has to be a way to establish balance.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I do agree that something needs too be looked at, but I feel that the items themselves aren't the problem.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,359

    If you struggle at High Ranks, maybe you should not be at High Ranks? Thought about that?

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Because there is clearly something too be done about that. I'm not going too DC every game just too go too green ranks and bully low leveled people just because I don't want too deal with gen rushing. This is not even an argument mate.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    And you consistenly win chases against a top tier survivor with LF? Are you cheating? No really with LF a chase can take three to four Minutes.

  • Catbucket
    Catbucket Member Posts: 335

    no change needed, the recent video that got people freaking out about this was pretty much a one in a thousand situation. Plus, the killer made a number of mistakes, allowing the survivors free reign early game.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Rank? I can consistenly 2pip 4k with nurse at red ranks too, but my wraith gets rekt. Only my bad skills as killer right?

  • AWesley91
    AWesley91 Member Posts: 151

    I can see it now.

    09/26/2019 "YAY THEY INCREASED GEN TIMES!"

    10/20/2019 "Why does killer que take 30 minutes to get into one single game!?"

  • chieftaco
    chieftaco Member Posts: 230

    the problem isn't the time it takes to do the gens, the problem is the meta that's been created and sworn to like religion that dictates being good at Dead by Daylight requires gen rushing and running out of the exit with no points like stooges..

    as a survivor i get lots of teams that bury their heads in gens & want nothing more than to run out of the exit without ever even knowing who the survivor is.. to me, their teammate, it's disgusting and boring as all hell.. but, that's how those people like to play the game and who am i to tell them to play my way..

    that being said, that goes both ways.. who are they to tell me i have to play the game their way?

    my advice to you as killer or survivor would be to encourage the game to end as quickly as possible and move on to the next one.

    as survivor, if the game isn't almost over, go do something risky & accidently end up on a hook.. if the game is almost over and everyone's ready to leave, i usually still run around looking for totems & chests.. i try to get chased a little more, maybe a few more pallet stuns.. i don't mind if End Game Collapse kills me at all because i really need the time in game and doing stuff so that i don't de-pip..

    as killer, see if you can hide from the gen rush team.. don't scramble for points, accept your low score and depip and do what you can to ensure they get no boldness or altruism.. definitely don't switch targets.. you scrambling for points and switching targets gives the ######### survivors the points they need to safety pip.. if you do it too much they'll pip ..

    if you're chasing someone who's giving you mad loops and you can't hit them for whatever reason, stay on their tail and DONT switch out.. maybe you'll learn something you didn't know for later when you're playing survivor (or killer again), and most importantly, everyone depips with you ;) hopefully they don't have a great time and they surely won't giggle for long when they see the scoreboard, and maybe they can take that lesson with them into their futures.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Everyone is drunk off the idea created by content creators that only nurse spirit and billy and hag are viable. This is false. Any killer can be great when mastered. Except for Legion who I truly believe to be the killer with No power.

  • 8obot1c
    8obot1c Member Posts: 1,129

    U I R N

    oops dropped my letters. RUIN, there we go.

    R C O T P R U N I E T T R V O I N V

    sorry 1 sec. CORRUPT INTERVENTION, that’s much better.

    H TM I R E OS R L LN G I

    T E R

    Idk why this keeps happening.

    THRILLING TREMORS, I hope nothing else happens...

    S C E CA D I DO R N

    Oopsy Daisy. DISCORDANCE. Cool.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    These perks really don't mean much mate. Ruin is a Totem perk, it usually gets popped in the first few minutes. Corrupt Intervention only works the first 2 minutes of the game, then you're down an entire perk slot. Thrilling Tremors does do anything if survivors are on a gen. Discordance only lets you see where they are, and why would I bother when I can just use BBQ which is a better perk? Being snarky and sarcastic ain't helping the discussion, which is gens need too take longer.


    Hate too break it too ya, but these perks just don't work as well as they should most of the time. And why should something like Ruin be mandatory just so killers have a chance too get a few kills?

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I never watched any video, only thing that I have with me is my own experience in red ranks. Gen's are done way too fast, and I believe 20 more seconds would not kill the game or hurt in any form.

  • Catbucket
    Catbucket Member Posts: 335

    It would actually, for sure. Theyve actually been extremely clear that there are no intentions to extend the gen times any further.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Ok man. Got a task for you. How do i stop people abusing the infinites on Coldwind Farm as Wraith? or as Plague? or as Doc? or as Myers? or as LF? or as Pig? or as GF?

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768
    edited August 2019
  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    They also said that only human killers would be in DBD, but now we have the Demigorgon, so things can change too make the game more balanced as the meta evolves.

  • Frosty
    Frosty Member Posts: 375

    No one wants longer gens, thats so uninspired. The method in which they are completed needs changed. Finding parts and bringing them to the gens to be installed would seriously limit the rush ability.

  • Catbucket
    Catbucket Member Posts: 335

    Thats actually false, they said humanoid, and it was due to needing to create a new skeleton for abnormal body proportions and limb amounts. Demogorgon is infact humanoid.

  • 8obot1c
    8obot1c Member Posts: 1,129

    But barbecue can Ben countered by going in lockers. With ruin they have to waste time finding the totem or waste time doing the gen with good skill checks. With discordance once they find that out they either 1. Take the risk of knowing the killer knows they are there or 2. Only have 1 person do the gen which takes longer. Thrilling Tremors Ian good because incense you hook somebody you can go to a henna that’s isnt blocked off and kill em. If they find this out they can either 1. Waste time by getting off and waiting for the 16 seconds or 2. Proceed to do it and hope the killer goes after somebody else. Corrupt intervention isn’t really good because you can start chaos within the first 2 minutes before the game really starts. They will have to Ben extra stealthy or proceed to do the gen hoping you don’t go by, burn with blunts 4 gens that’s highly unlikely unless you are occupied. Even if Ruin wasn’t broke in the first 30 seconds that 30 seconds wasn’t wasted getting that totem and that can be the difference between winning and losing.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    The last stats released (and that was before the healing nerf, EGC and hatch mechanics change) had approximately 40% of survivors escaping across all ranks. The devs have said that they feel a good balance is 2 escapes and 2 kills per game. If any change is to be made then perhaps killers should get a second objective? Or gens shouldnt take as long... That would bring us closer to the desired 2 escapes and 2 kills that would make the game balanced. If you think the game is still survivor sided than youre either just bad at the game or you havent been paying attention...

  • Kilmeran
    Kilmeran Member Posts: 3,142

    @SleepyWillo Peanits also stated that they count DCs as kills, because: "No one DCs if they're winning."

    So, the stats are already skewed.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Exactly? No one DCs if they are winning. A DC is basically a death. And usually before death hook from what I've seen. If they DCd or died on the hook wouldnt that be the same difference then? Stats wouldnt change too much. And those stats were prior to numerous survivor nerfs (healing, EGC, hatch closing, etc.) so they would be significantly different and more in favour of killers now.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Maybe...and you're not gonna want to hear this...you dont belong at that "rank"?

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited August 2019

    @SleepyWillo Before I uninstalled out of frustration, I DC'ed quite a bit on PC simply due to the damned game crashing. And it wasn't my internet, because the internet was fine and I had zero issues in Overwatch, Paladins, Apex, or any other game.

    Those DCs counted as kills in their stats. I also wasn't the only one suffering from crashes, as the forums were flooded about them around the same time.

    So yes, their data was skewed and their logic behind it flawed.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    I DC sometimes to end the game faster.


    I would like to request a Concede To Entity button for killers and survivors, so I can get killed on the spot by the entity, not sure what would happen with killers. Similar to endgame collapse. Actually exactly like how that kills you.


    Of course, it being a concede button, you would lose 2 pips, lost your items/addons you had equipped. And wards are null and void. Basically like DCing, but the killer would get full sacrifice points. If killer concedes, survivors should get a pip.


    The details are a bit tricky when it comes to both sides. Since there are 4 survivors etc etc. But this is just the first part of my idea.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,359

    Yeah, but maybe you are simply not good enough? You are not entitled to be in Red Ranks. When you do fine until Purple, but struggle in Red, you might not be good enough for Red. And well, you dont need to DC, you will depip eventually which brings you to a more comfortable Rank.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Hate to break it to you but never.

    Gens aren't really done too fast anymore, its more a question of applying pressure as killer and when all killers will be given the ability to do so efficently. This is why fast/mobile killers are so effective (ie billy, nurse, hag, spirit) because they can apply pressure and cross distances. huntress is also up there due to her hatchets being able to apply pressure from a distance, And why i believe freddy to now be top tier as he can now pop on right to gens and slow surviors which acts as a pseudo parrellel to billy having both the ability to end chases quickly and manuver to protect gens.

    Gen speed will never be and should never be increased. thats both boring as survivor, and does not create any higher a skill cap for killer. A lot of things need to be done to fix pressure within the game, but gens themselves are not really the problem imo.

    There are perks to help with apply pressure to gens specifically, ruin pop and corrupt intervention are all good for this (and surge when it comes out) along with even brutal strength on specific charecters like freddy. However i will always say that while those perks are all really strong, their just failsafes and that the chase is the most important part of dbd. being able to find and down a survivor maintains true pressure within a match.

  • altruistic
    altruistic Member Posts: 1,141

    Maybe you’re in a Rank where you shouldn’t be. Compared to the past, there are countless ways to slow generators down.

  • TrueKn1ghtmar3
    TrueKn1ghtmar3 Member Posts: 1,143

    Actually although the gen gets done faster matches last longer the more survivors jump on the same gen imo

  • Danielgdp3
    Danielgdp3 Member Posts: 452

    What truth am I running away from? You just can't comprehend that some people are great with the killers that are deemed weak, just cause you can't get kills with them doesn't mean other players cant

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768
    edited August 2019

    I mean i'm not sure if you're trolling. You can be as great as you want with, let's say Trapper. If the survivors are decent, they will win no matter how good you are. That's the main problem.

    I personally enjoy playing Legion. I'm a really good Legion and i played many good games with them on red ranks. But against good survivors i'm just not able to pip or even blackpip. And believe me that's not my lacking skill, it's just the performancecap legion got. And this performancecap is too low on many killers.