The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
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How would you balance the ebony mori?
I think both sides will agree that ebony is too powerful and cypress is perfectly fine, with diverging opinions on the green one.
But, what would you change about the ebony mori to make it balanced?
Personally, I would make it like devour hope, and require certain amounts of hooks to kill someone.
Like, every time you hook someone you gain a token, max 3. You can spend 3 tokens to mori someone.
How would you do it?
Answers
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To be honest, I like the Ebony where it is now, it's fun for both sides (Well for me anyway) and a killer risks a depip or a safety anyway and doesn't get a lot of points by using it. Makes games different then the usual hooking repeatedly too. Don't get why red ranks hate it too much though to the point of Dcing, I love the animations and have a massive screenshot library of moris
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Unlocks the ability to kill survivors after they've been hooked twice.
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And insta-heals healing over time when you are not in the killer's terror radius.
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Someone wrote in a Thread that Moris should work when every Survivor was hooked at least once. This would still make them useful but would not result in an Insta-Win by the Killer if he tunnels someone off hook right away.
I think thats a good idea for the Ebony Mori. Dont know about Ivory Mori tho, but those are more rare than Ebonys anyway (which is sad).
Oh, and Cypress Mori should be Basekit.
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Delete it.
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I now realize I made this thread a question and not a discussion... oh well...
I dont have any particular issues with it either, but when people goes hard with it, it can take the fun out of the game a bit.
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Even when that happens to me though, I still personally enjoy it, yeah it sucks to get tunneled and moried but if that happens you both are getting no points pretty much so it's a win/win for me
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If you are both getting no points...and you are probably getting a de-pip. Isn't that a lose/lose? lol
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For what it's worth, Cypress is not fine IMO; it is trash.
I would scrap all the current Mori offerings. Then I would make it so:
1) All the yellow Bloodpoint offerings (except Pudding and Hollow Shell) give the ability to Mori one Survivor who has been hooked two times
2) All the green Bloodpoint offerings (except Bloody Party Streamers) give the ability to Mori all Survivors who have been hooked two times
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It baffles me to read that people enjoy being removed from a match way earlier - even if they get camped and then tunnelled - all because someone spent 7K BP.
Personally, I find them exceptionally boring to use and be against. I'd balance it quite simply by removing it.
Make ivory the ultra and cypress base kit.
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Well my biggest problem with moris (besides making the game incredibly easy for killer) is that they promote camping and tunneling. I think a good way to balance them while still keeping them powerful would be like this:
Ebony Mori - Once all 4 survivors have been hooked at least once, grants the killer the ability to kill all survivors by their hand.
Ivory Mori - Once all 4 survivors have been hooked at least once, grants the killer the ability to kill 1 survivor by their hand.
Crypruss Mori - Stays the same.
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It's a win/win because the killer is wasting their time and their teammates are doing gens and their having fun showing the killer the sights around the map.... at least that's why I would classify as a win/win.... and the fact I get to watch something different from getting thrown on a hook...
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That was me. I also said I think an ebony mori could be used in the end game on anyone hooked once even if not all survivors had been hooked.
I think since ivory is only one survivor it's probably okay where it is now.
I don't agree about cypress being base kit, but I could live with it lol
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It's fine as is... just git gud
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Moris, Instaheals and Keys - None of them are Balanced and probably never will be.
That said, A little Imbalance is okay like a single Mori or one person using an Insta heal. But the problem with the game is that for survivors you have to remember there's 4 people on the team, That one insta heal can become 4 which is very unbalanced just like an ebony mori. Then you have Keys which give instant escape once hatch spawns...
Personally I'd just like to see Keys and Ebony Moris gone while Keeping insta heals and Single Moris just for some variation and excitment in trials.
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Depends how you see it, I usually always safety even if I get tunneled. Since I'm already a Rank 1, there's no point working hard for that pip.
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Considering the amount of things survivors have, i think the ebony mori is in a good spot right now, its been previously nerfed to not be too OP, and yet to actually have an affect on the game unlike what some ppl are suggesting.
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I personally don't find it fun when I get tunneled off hook and moried at the beginning of the game without getting any bloodpoints or emblem score causing me to depip. Not a great gaming experience if you ask me.
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Doesn't matter what the other side has. Both need to be nerfed. Ebony mori is also the one most powerful thing in the entire game.
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They are fine how they are, just a little too common. In the bloodwebs, I see more of the ebonies than the ivories and cypresses combined. Also what would be the point of making the ebony require to hook someone twice to be used, they would be dead regardless after being downed again, barring a flashlight miracle.
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That may be so, but i was only talking about the game state rn, considering everything in it. if you nerfed the other side via insta heals, second chance perks etc. then yes, it would be a different situation entirely and be considered OP.
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I'm at red ranks as well, but it's pretty tough if you just happened to get spotted towards the beginning, and are tunneled and camped before you have time to do anything besides loop until you finally go down. That's why it seems like a lose/lose to me, it's not always a de-pip, but usually when it's used you don't get much blood points. I guess it's interesting to see the mori's when the killer is new, but after I've seen it a couple of times I'm over it. And usually have to sit and wait for 5 minutes if I'm playing with friends watching them get proxy camped and tunneled as well. So it really just feels like I'm wasting my time.
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I got plenty of plenty of points from that match and either pipped or safety pipped so that argument is invalid.
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I think that idea with tokens for kills is quite nice. 4 tokens per kill, but every token kept till the end of the match gains you a 25% BP Bonus or smth like that.
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This one is worse because I got a decent amount of points still (only 500 less than the previous photo) and most of the survivors left with less than 5000 points (Less than the amount needed to get 1 green item from the bloodweb)
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Oh boy, 18k is not much xD
My BP per match variate between 25 and 30k, except i use a meme build.
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It isn't much for a killer game, but that's toward the high end of a survivor game.
My point is, I walked out of an easy match with the amount of BP they would have gotten if they made it to the end of the match AND escaped.
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Tell that to the Red Ranks
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So what's the point of a mori if you already hooked them twice
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While that reasoning holds for perks, with addons it does not.
Addons/Offerings/Items aren't present every game. So the equivalent on the other side can't be brought in order to maintain balance since they won't even know in advance to do that.
If every game had both an instant heal and a mori or at least something equivalent in terms of extra power (thus not counting Perks and Basekit) then yeah we could compare the 2 directly and say that it evens out.
However since that isn't true we end up with the Survivors being sometimes super OP and the Killer being sometimes super OP.
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To be fair, it's actually a lot harder to pip for both sides when you get into red ranks. If you are still in the 10's you'll probably safety pip, or pip just by existing in the match. This isn't meant to insult it's just being honest.
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But yeah the easiest way to balance mori's is to make it after 2 hooks.
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Little point (beyond maybe snuffing DS), which is why I wouldn't simply make 2-hook Moris their own separate offering and instead opt for baking them into already-existing offerings.
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its fine the way it is.
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remove
or Make it so it only works once there is 1 gen left
Or make it so only works once your on death hook
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Stupid idea. Survivor is dead after two hooks anyways. Moris are fine how they are now, maybe just make them less common in bloodwebs.
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Ok, misunderstood it tho.
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absolutely boring to play against and should be 2 hook
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It is absolutely boring to play against swf, adrenaline, ds, dh, etc.... Let's nerf all those too.
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none of those are on the same level of ebony mori's
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Yeah kinda the point. Goes from game breaking to mostly cosmetic with some occasional stretch case usage
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I'd remove them and keys. They simply delete the end-phases of the game for survivors and killer. If a killer needs an morii (one or more survivors to have one less hookstate) to even have a credible change of winning the game, then that killer / the game have a balance issue.
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Honestly people need to st i.p.o p suggesting moris be made useless....its short sighted and selfish to one side ,moris are only unbeatable vs bad players..that's the simple truth to it..I've survived ebony moris several times..I had the idea to require one hook each survivor to activate the mori but most survivor players wouldnt accept it..therefore showing they dont care about the killer side..but hey..keys are ok in their eyes XD
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i actually agree with this :)
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When me and 4 other friends all get on dbd, we play custom games and make it so you can only mori if the exit games are opened, which could be one way from abusing it since you’re probably going to have hooked everyone at least once by the time the exit gates are opened
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ivory and ebony should be used after a two hook and should give more points than they do now, currently you lose sacrifice points for using it. cypress should just be base kit just to make the final kill more of a show to watch idk. Of course keys should change too if moris will cause survivors can pass them around and pick them up, I'm not sure how though but both make the game end quicker and pretty lame at that imo.
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delete it.
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you guys say mori's are unfun to go against.. i say i like going against a mori killer and even getting mori'd.. i can never say enough that getting mori'd is a special thing that breaks up the monotony of being sacrificed on hook or bleeding out.
a killer has to plan for it, use an offering that isn't a common offering, and that's only for the chance to be able to mori you. they still have to be able to execute their plan and make you dead.
there is nothing wrong or unbalanced with a mori just because you feel like you shouldn't have died so quickly. enjoy the sweet animation and move on to the next game, or watch your friends get mori'd.
the mori isn't the unfun thing to go against, the unfun thing is when all of your teammates (and probably yourself) are all too scared to do anything so you hide forever and nothing gets done just drawing out the process and making it take way longer than it should and making you survivors get way less reward for time spent in game..
TL;DR :::: mori's are awesome, quit being little b-words.
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I’m not here to make a rework, but they should add a purple mori so i can mori 2 people
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Make the perk have two stages.
You hook someone, it half activates, you the hook another person it fully activates and you can now mori the first person you hooked etc etc.
This way, it prevents tunneling at early game to remove someone straight away, and it actually allows the survivors a chance to survive while it would still be pretty hard to beat.
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