http://dbd.game/killswitch
Mint rag + Rusty shackles is not ok
This is just my opinion.
I think this build is insanely unfair for the survivors, because it allows the hag to "camp" at a distance (You have to use this build with make your choice), here's why:
So you down and hook a survivor, place a trap right in front of the hook, go more than 32 m away ,and now these are the possible cases:
-1: the rescuer rushes the hook.
In this case wait and see if he commits the rescue (the trap won't make the phantasm spown) and don't try to grab him, because the grab can always fail, instead make him do the rescue and down them both with make your choice (remember that borrowed time won't trigger). If he doesn't commit the rescue just teleport before the trap disappears, and push that survivor away , but anyway DON'T LET HIM SAVE THE HOOKED SURVIVOR WITH BORROWED. So in this case the survivor has rushed the trap, so I think this can be kinda fair.
-2: the rescuer doesn't rush the hook
I think this is the dirtiest case, because it actually punishes the survivor for doing the right thing and being altruistic when the killer is far away.
So if the rescuer doesn't rush the hook the trap won't trigger...but you can always press LCTRL. So the rescuer commits, you teleport and down them both, maybe before 5 seconds.
I really think this build is unfair, gross, and overpowered. Once you've hooked somebody you can go all over the map, patrol gens without really chasing survivors, and wait until the fish takes the bite. No mindgame skill, you just teleport , even across the map, and slaughter them. The only counter are the flashlights, which rank 1 survivors usually won't bring in the match sacrificing a toolbox or a medkit
Comments
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Here are some of many counters:
gen rush
Use Urban Evasion
use DS
use Unbreakable
use a flashlight to get rid of traps
Oh yeah, loop.
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Yeah I'm sorry but while I see your point this argument is..a tad hollow..
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Flashlight...........
And its a ULTRA RARE.
You can counter a complete killer with ultra rare addon.
With a good dam FLASHLIGHT.
How unfair is it?
Oh, you have power from the entity.
The god of evil.
The most powerful creature.
Here is a flashlight,sir.
And yes I hate the flashlight mechanic.
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Gen rush doesn't prevent the hooked guy to get killed, urban evasion is useless against mint rag (teleport to the trap whenever you want, WHEREVER YOU WANT), for ds you just slug the rescued survivor, the suspect of unbreakable is another reason just to stay there to patrol them both and just hook the rescuer, flashlights don't always spown in chests, neither in all matches
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So using two add-ons plus a perk is..unfair? So using synergies is unfair now? Come on, guys.
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(Comment cancelled)
Post edited by Leonardo1ita on3 -
Why is this empty? I mean, even against a nurse with omegablinks there's some kind of mindgame during chases, but here it doesn't exist. You just press LCTRL and it's done
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How do you counter Ultra Rare insta heals?
With a perk.
Does you use this perk all the time?
But I cant find a perk in a chest.
Survivor can find a flashlight in a chest.
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yeah, it isnt complained about a lot because of how rarely people actually do it, but it is pretty dumb.
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You can lobby dodge ANY tool that would counter your Killer loadout. Not just as Hag.
Two; it's still counter-able. EASILY counter-able.
I'm just tired of seeing '<x> is somewhat good as a Killer. Better remove/nerf it!' on these forums. It seems to be a theme that if something can kill more than 1 Survivor every 5 games, someone somewhere will want it changed/removed/nerfed.
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Gen rush, destroy the traps with a flashlight, run, pop the trap and wait for it to disappear, then save. 3 counters.
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You don't counter rescuers with instaheals using Franklin's demise
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Flashlight man..its a gamble sure but they spawn quite regularly , plus if the hag is waiting for this she loses , so theres that, not to mention shes losing both her very rare addons and a perk which is on a minute cooldown for this , wont work consistantly at all
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Hag sees multiple flashlights. Hag dodges lobby.
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I guess switching Killer would also mean this build is OP, since they'd be avoiding the flashlights working on Hag? 🙄
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Survivor find flashlight ingame
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So, the counter is purely luck based. Noice, good game design.
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Alright then, you all say that flashlights completely counter this build...what if I state they actually don't? This is true.
You just need to set all your traps near the hook, and once you hear the survivor destroying just 1 of them, just teleport to the hook.
And now what? You are face to face with the rescuer, who can NOT try to rescue if he doesn't want to get grabbed. And this only if they have a flashlight
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Like we've said. Hag loses if she does this..she has no gen defence , plus you can bait her
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Then you spent 40+ seconds placing every trap near 1 hook. That's half the repair time of 1 generator, done solo without a toolkit.
That's 40 seconds 3 Survivors are doing gens while you scribble in the dirt.
But heaven forbid a Killer's power allow then to stop an unhooking, apparently. I had someone call me a camper recently for using my Hag power to protect a hooked Survivor, and they were too stupid to crouch or clear the trap. Repeatedly.
But it was MY FAULT they kept falling for it, according to them.
All right, folks! Pack it in! Killers are no longer allowed to use their power to secure Hooks! Just stop hooking Survivors! It's apparently OP to secure kills now!
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If she uses all her traps at hooks, then her counter is simply : loop her. Seriously, how do you get downed by a 110% speed killer who doesn't use her power to actually down you. Her traps are anyway more unreliable in chases with Mint Rag then without it. If she places multiple traps, you can also just switch the place with the person on the hook, while the other 2 survivors do gens.
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- The only tough part is downing the first survivor. You can always use your traps, and if when you hooked a survivor you already placed a lot of them, just replace them all if you think they can have a flashlight, and make so that all traps placed while chasing disappear. Placing traps takes 2 seconds, so it's a maximum of 20 seconds.
- Skilled killers won't allow you to rescue another survivor without getting grabbed in this case.
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Trip the trap and wait for the Hag to teleport. Then unhook with borrowed time.
Or better yet, unhook from the side to avoid tripping the trap immediately. Yes you can still teleport to it but this way we get a head start and can avoid a free hit.
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This strategy doesn't work. The hag teleports and you are now face to face with her. If you try to unhook she will just grab you
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If you keep replacing your traps, the gens are gonna get down.
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There are ways around that. Sometimes literally.
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You're literally just going to keep making up counters to any suggestion made. It's not possible to discuss with someone who just want to push and push and push to be right instead of accepting opposing viewpoints.
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Oh whats this?
Oh its hags counter no matter what
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Ok, but you keep another survivor there doing nothing. And replacing just 3 traps takes only 6 seconds
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So tell me one of them
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The point was that this build is unfair for the survivor hooked, so if all counters to this build are gone, I'm just right
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You just need 3 traps placed in a triangle to prevent the flashlight from destroying all the traps in one shot. So one traps survives, you teleport to that trap,and then you're (again) face to face with the rescuer
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Because only after I realised the solution was placing more traps (and this only if survivors have a flashlight)
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Non-Issue.
Using up 2 add on slots and a perk slot, while also on a 15 second cooldown to using your power if you somehow accidentally use it too soon.
I understand it can be frustrating, but nerfing it to the ground will just summon more Nurses, Billys, and Spirits. This game needs both sides to continue playing, and blatant unneeded nerfs are not the solution. Both sides have to face against things they don'twant to, it's not bad design, it's people not liking to have a challenge.
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In fact in this case there isn't a challenge. The challenge is already lost
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Not until you're dead it's not.
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Easiest is literally going around the Survivor before unhooking so they would have to first walk around the Survivor in order to grab you. Most of the time you take a hit but still get the Unhook off.
Then there is baiting the grab in order to force the Hag to hit you and unhook during the attack cooldown.
If you know they are doing this then you might be able to time it so the Unhook finishes immediately after they teleport but before they can grab, but that one is extremely tight. If you can pull it off then you don't even have to take a hit.
And if you use the strategy of crouching before unhooking then the Survivor is already unhooked and you can start running before the Hag knows to teleport. It only buys a second or 2 but since Hag is 110 that can often be enough time to get to a window or pallet or let you proc sprint burst if you have it.
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Oh yeah, also running through the traps and then going back in during the cooldown if she leaves. Since mint rag can't be spammed.
And you don't need Rusty shackles for this btw. The terror radius from the husk doesn't count.
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You're basically making up hypothetical after hypothetical because you don't want a discussion; you want to win. To be right.
It does not matter what logic or comments are given to you; you will just make up another event, and ANOTHER event, and ANOTHER event to be right.
You don't want a solution, and you don't want a discussion. You just want to keep making up hypothetical situations until people give up because you've countered everything they say. It does not matter is 90% of it won't happen in one match. It CAN happen, and that makes you right.
There's no point in discussing it with you. I mean, you said it yourself 'If all counters are removed, I'm right'. You don't care that there's counters because you will counter the counters, and then counter whatever counters people tell you after that. Because you want to be right.
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Had a 4 man SWF recently accuse me of camping and tunneling when I put a Dream snare infront of the basement stairs and teleported back to it after an injured and asleep teammate tried rushing basement for a rescue. They DCed right after and I got to watch it from their twitch video, lol.
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I kinda want to see that. Link?
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You can't counter a complete killer win flashlights. They have few charges, you would have to be constantly looking at the ground for traps, every survivor would need to have one, and they are useless against traps in a chase.
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So lets just weaken a killer that is already weak as it is? ok
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The hag in this situation to win has to be sure the guy on the hook gets killed and patrol the gens in the same way.
When you've placed a minimum of 3 traps under the hook ( it takes 6 seconds) you can go wherever you want, patrol gens, maybe pop one of them with pop goes the weasel, injure and prevent them from doing them, and at the same time basically camp the hook. If they rescue the survivor, you're gonna down them both. Popping all traps it's just a waste of time for them , since you need only 6 seconds to replace them all
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The hag weak? Really? Oh you're gonna have a really tough time trying to convince all hag mains
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That's because flashlights with the batteries can last 22 seconds. The fact is that if the hag places 3 traps in a triangular form under the hook they are useless, cuz the first trap that pops she will teleport immediately to them and
1 Wait for the rescuer to go away
2 Grab the rescuer right when he's rescuing the hooked guy.
P.s good killers don't fall for the old bait trick at hook
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In this case there are counters for example. You just need to bodyblock the survivor injured, healing him into the basement (if you have time) , not getting hooked into the basement, or using borrowed time
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but you dont... run into hags often... let alone that build...
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Theres for sure counters. The survivors actually SAW that I placed a snare there. I told them if they were either healthy, allowing them to bodyblock a hit, or awake...so they didnt trigger the snare and alarm me of a save attempt in progress...They wouldve gotten out. Point being, they didnt put any thought into countering the trap, and just put their foot in it, then blame the killer for responding.
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Why should the hag go away if you popped all the traps? She would teleport to the hook, place 3 traps, and then immediately look for you around the area. You can't do that in 15 seconds, especially for the fact that she immediately teleports to the hook right when you pop all the traps.
Btw I didn't know that the terror radius from the husk doesn't count
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